Tässä on lista kaikista luokkien jäsenistä linkitettyinä luokkiin, joihin ne kuuluvat
- s -
- Salmon : Jypeli.Color
- SameSide() : Jypeli.Shape
- samplerState : Jypeli.ShapeBatch
- SanitizeFileName() : Jypeli.FileManager
- Save() : Jypeli.FileManager, Jypeli.SaveState
- Save< T >() : Jypeli.FileManager, Jypeli.SaveState
- SaveAllFieldsAttribute() : Jypeli.SaveAllFieldsAttribute
- SaveArray() : Jypeli.StorageFile
- SaveAttribute() : Jypeli.SaveAttribute
- SaveData() : Jypeli.StorageFile, Jypeli.Widgets.EasyHighScore
- savedCount : Jypeli.Timer
- SavedFrameCounter : Jypeli.Game
- savedStates : Jypeli.Controls.ListenContext
- savedTrigger : Jypeli.Timer
- SaveFocus() : Jypeli.Controls.ListenContext
- SaveJPG() : Jypeli.Screencap
- SaveList() : Jypeli.StorageFile
- SaveMember() : Jypeli.StorageFile
- SaveOutput : Jypeli.Game
- SaveOutputToConsole : Jypeli.Game
- SaveState() : Jypeli.SaveState
- ScalarProjection() : Jypeli.Vector
- Scale : Jypeli.Effects.Particle
- scale : Jypeli.Effects.Particle
- Scale : Jypeli.ScreenView
- scale : Jypeli.Surface
- Scale : Jypeli.Widgets.Background
- ScaleAmount : Jypeli.Effects.ParticleSystem
- ScaleToFit() : Jypeli.ScreenView
- ScaleToLevel() : Jypeli.Widgets.Background
- ScaleToLevelByHeight() : Jypeli.Widgets.Background
- ScaleToLevelByWidth() : Jypeli.Widgets.Background
- ScaleToLevelFull() : Jypeli.Widgets.Background
- scans : Jypeli.Physics2d.BitmapHelper.BitMapSkipper
- Score : Jypeli.ScoreItem
- score : Jypeli.Widgets.EasyHighScore
- Score : Jypeli.Widgets.ScoreItemWidget
- ScoreColor : Jypeli.Widgets.ScoreListWidget
- ScoreFormat : Jypeli.Widgets.ScoreListWidget
- ScoreItem() : Jypeli.ScoreItem
- ScoreItemWidget() : Jypeli.Widgets.ScoreItemWidget
- ScoreList() : Jypeli.ScoreList
- ScoreListWidget() : Jypeli.Widgets.ScoreListWidget
- Screen : Jypeli.Game
- screen : Jypeli.Mouse, Jypeli.Touch, Jypeli.TouchPanel
- ScreenDistanceAfter : Jypeli.Gesture
- ScreenDistanceBefore : Jypeli.Gesture
- ScreenToWorld() : Jypeli.Camera
- ScreenView() : Jypeli.ScreenView
- Scroll() : Jypeli.GameObjects.VerticalScrollLayout
- ScrollableList() : Jypeli.ScrollableList< O >
- ScrollDown() : Jypeli.GameObjects.VerticalScrollLayout
- scrollDown() : Jypeli.ListWidget< T, O >
- ScrollDown() : Jypeli.ScrollableList< O >
- scrollDownButton : Jypeli.ListWidget< T, O >
- ScrollUp() : Jypeli.GameObjects.VerticalScrollLayout
- scrollUp() : Jypeli.ListWidget< T, O >
- ScrollUp() : Jypeli.ScrollableList< O >
- scrollUpButton : Jypeli.ListWidget< T, O >
- SeaGreen : Jypeli.Color
- SearchCrossingEdges() : Jypeli.TextureToShapeConverter
- SearchCrossingEdgesHoles() : Jypeli.TextureToShapeConverter
- SearchForOutstandingVertex() : Jypeli.TextureToShapeConverter
- SearchHoleEntrance() : Jypeli.TextureToShapeConverter
- SearchHullEntrance() : Jypeli.TextureToShapeConverter
- SearchNearPixels() : Jypeli.TextureToShapeConverter
- SearchNextHullEntrance() : Jypeli.TextureToShapeConverter
- SecondCounter : Jypeli.Timer
- SecondCounterStep : Jypeli.Timer
- secondsPerFrame : Jypeli.Animation
- Segments : Jypeli.RoadMap
- SelectButton() : Jypeli.MultiSelectWindow
- SelectedButton : Jypeli.MultiSelectWindow
- SelectedCharacter : Jypeli.LetterPicker
- SelectedColor : Jypeli.PushButton
- selectedColor : Jypeli.PushButton
- SelectedIndex : Jypeli.LetterPicker, Jypeli.MultiSelectWindow
- SelectionColor : Jypeli.MultiSelectWindow
- SelectOne< T >() : Jypeli.RandomGen
- SelectStencilMode() : Jypeli.Graphics
- SelectTarget() : Jypeli.FollowerBrain
- SetAngle() : AdvanceMath.Vector2D
- SetAnimation() : PlatformCharacter, PlatformCharacter2
- SetArea() : Jypeli.AbstractTileMap< TileType >
- SetButtonColor() : Jypeli.MultiSelectWindow
- SetButtonTextColor() : Jypeli.MultiSelectWindow
- SetChangedEvent() : Jypeli.Widgets.BindableWidget
- SetCollisionHandler() : Jypeli.Assets.Weapon
- SetCollisionIgnorer() : Jypeli.Physics.IPhysicsBody
- SetColor() : Jypeli.Assets.CollisionHandler
- SetColumn() : AdvanceMath.IMatrix< M, VC, VR >, AdvanceMath.Matrix2x2, AdvanceMath.Matrix2x3, AdvanceMath.Matrix3x3, AdvanceMath.Matrix4x4
- setContext() : Jypeli.TouchPanel
- SetData() : Jypeli.Image
- setDefaultHeight() : Jypeli.Label
- SetDefaultResolution() : Jypeli.Game
- SetDescription() : AdvanceMath.Design.AdvPropertyDescriptor
- SetEngine() : Jypeli.IAxleJoint
- SetEquilibrium() : Jypeli.GameObject
- SetIdleAnim() : PlatformCharacter
- SetImage() : Jypeli.GameObject
- SetLineCorrection() : Jypeli.Image
- SetMagnitude() : AdvanceMath.Vector2D, AdvanceMath.Vector3D, AdvanceMath.Vector4D
- SetNextDirectionAndDestination() : Jypeli.LabyrinthWandererBrain
- SetObjectBeingHit() : PlatformCharacter.CollisionHelper
- SetPosition() : Jypeli.Mouse
- SetRandomColor() : Jypeli.Assets.CollisionHandler
- SetRandomTargetColor() : Jypeli.Assets.CollisionHandler
- SetRouteMethod() : Jypeli.AbstractTileMap< TileType >
- SetRow() : AdvanceMath.IMatrix< M, VC, VR >, AdvanceMath.Matrix2x2, AdvanceMath.Matrix2x3, AdvanceMath.Matrix3x3, AdvanceMath.Matrix4x4
- SetSamplerState() : Jypeli.Graphics
- SetState() : Jypeli.PushButton
- SetTargetColor() : Jypeli.Assets.CollisionHandler
- SetTargetPosition() : Jypeli.FollowerBrain
- SetTextureData() : FontStashSharp.Texture2DManager, Jypeli.TextureToShapeConverter
- SetTile() : Jypeli.AbstractTileMap< TileType >
- SetTileMethod() : Jypeli.AbstractTileMap< TileType >, Jypeli.ColorTileMap
- SetTileMethod< T1 >() : Jypeli.AbstractTileMap< TileType >, Jypeli.ColorTileMap
- SetTileMethod< T1, T2 >() : Jypeli.AbstractTileMap< TileType >, Jypeli.ColorTileMap
- SetTileMethod< T1, T2, T3 >() : Jypeli.AbstractTileMap< TileType >, Jypeli.ColorTileMap
- SetTileMethod< T1, T2, T3, T4 >() : Jypeli.AbstractTileMap< TileType >
- SetTileMethod< T1, T2, T3, T4, T5 >() : Jypeli.AbstractTileMap< TileType >
- SetTileMethod< T1, T2, T3, T4, T5, T6 >() : Jypeli.AbstractTileMap< TileType >
- settings : Jypeli.SaveState
- SetValue() : AdvanceMath.Design.AdvPropertyDescriptor, Jypeli.Meter< ValueType >
- SetValues() : AdvanceMath.Clamped
- SetWindowPosition() : Jypeli.Game
- SetWindowSize() : Jypeli.Game
- Shape : Jypeli.GameObject, Jypeli.IGameObject, Jypeli.Physics.IPhysicsBody, Jypeli.PhysicsObject, Jypeli.PhysicsStructure
- ShapeBatch : Jypeli.Graphics
- ShapeCache() : Jypeli.ShapeCache
- shapeCache : Jypeli.Widgets.BarGauge, Jypeli.Widgets.ProgressBar
- ShapeString : Jypeli.GameObject
- shockWave : Jypeli.Assets.Explosion
- ShockwaveColor : Jypeli.Assets.Explosion
- shockwaveHitObjects : Jypeli.Assets.Explosion
- ShockwaveReachesObject : Jypeli.Assets.Explosion
- Shoot() : Jypeli.Assets.Tank, Jypeli.Assets.Weapon, ShootingPlatformCharacter
- Shooting : Jypeli.Assets.Weapon
- ShootingPlatformCharacter() : ShootingPlatformCharacter
- ShootingPlatformCharacter_AddedToGame() : ShootingPlatformCharacter
- ShootProjectile() : Jypeli.Assets.Weapon
- ShouldSerializeValue() : AdvanceMath.Design.AdvPropertyDescriptor
- Show() : Jypeli.Controls.Keyboard.VirtualKeyboard, Jypeli.Widgets.EasyHighScore
- ShowControlHelp() : Jypeli.Game
- ShowDownButton() : Jypeli.ListWidget< T, O >
- ShowMessage() : Jypeli.Assets.CollisionHandler
- ShowMouse() : Jypeli.Window
- ShowNameInput() : Jypeli.Widgets.HighScoreWindow
- showNameWindow() : Jypeli.Widgets.HighScoreWindow
- ShownText() : Jypeli.InputBox
- ShowUpButton() : Jypeli.ListWidget< T, O >
- ShowWindowOnPhone : Jypeli.InputWindow
- Shuffle< T >() : Jypeli.RandomGen
- Silver : Jypeli.Color
- Sin() : AdvanceMath.MathHelper, Jypeli.Angle, Jypeli.UnlimitedAngle
- SinceLastUpdate : Jypeli.Time
- SinceStartOfGame : Jypeli.Time
- SingleShot() : Jypeli.Timer
- Sinh() : AdvanceMath.MathHelper
- Size : AdvanceMath.Geometry2D.BoundingCircle, AdvanceMath.Geometry2D.BoundingRectangle, AdvanceMath.Geometry2D.Line, AdvanceMath.Geometry2D.LineSegment, AdvanceMath.Geometry2D.Ray, AdvanceMath.Matrix2x2, AdvanceMath.Matrix2x3, AdvanceMath.Matrix3x3, AdvanceMath.Matrix4x4, AdvanceMath.Point2D, AdvanceMath.Vector2D, AdvanceMath.Vector3D, AdvanceMath.Vector4D, Jypeli.Animation, Jypeli.Assets.Tank, Jypeli.BoundingRectangle, Jypeli.Dimensional, Jypeli.DimensionalRW
- size : Jypeli.Font
- Size : Jypeli.Font, Jypeli.GameObject, Jypeli.GameObjects.GameObjectBase, Jypeli.InputBox, Jypeli.Label, Jypeli.LetterPicker, Jypeli.Level, Jypeli.Physics.IPhysicsBody, Jypeli.PhysicsObject, Jypeli.PhysicsStructure, Jypeli.PushButton, Jypeli.ScreenView, PlatformCharacter
- SizeMode : Jypeli.Label
- sizeMode : Jypeli.Label
- SizingByLayout : Jypeli.GameObject
- skipcounter : Jypeli.Game
- SkyBlue : Jypeli.Color
- SlateBlue : Jypeli.Color
- SlateGray : Jypeli.Color
- Slerp() : AdvanceMath.Quaternion
- Slider() : Jypeli.Widgets.Slider
- Small : Jypeli.DisplayResolution, Jypeli.WP7.DisplayResolution, Jypeli.WP8.DisplayResolution
- Smoke() : Jypeli.Effects.Smoke
- SmoothTextures : Jypeli.Game
- SnapToLines() : Jypeli.Grid
- Snow : Jypeli.Color
- Softness : Jypeli.IAxleJoint
- Sort() : AdvanceMath.MathHelper
- Sound : Jypeli.Assets.Explosion
- sound : Jypeli.MediaPlayer
- Sound() : Jypeli.Sound
- SoundEffect() : Jypeli.SoundEffect
- soundExtensions : Jypeli.SoundEffect
- source : Jypeli.Font
- Spacing : Jypeli.GameObjects.VerticalScrollLayout, Jypeli.HorizontalLayout, Jypeli.VerticalLayout
- Special : Jypeli.Charset
- Speed : Jypeli.AbstractMoverBrain, Jypeli.Assets.Automobile, Jypeli.Assets.Explosion, Jypeli.PlatformWandererBrain
- SpeedMeter : Jypeli.Assets.Automobile
- SplashScreen() : Jypeli.Widgets.SplashScreen
- splitChance : Jypeli.Effects.LightningNode
- SplitChance : Jypeli.Effects.LightningNode
- SplitPolygonEdge() : Jypeli.TextureToShapeConverter
- SplitStringVector() : AdvanceMath.ParseHelper
- SpringGreen : Jypeli.Color
- spriteBatch : Jypeli.Controls.Keyboard.VirtualKeyboard
- SpriteBatch : Jypeli.Graphics
- SpritString() : AdvanceMath.ParseHelper
- Sqrt() : AdvanceMath.MathHelper
- Squad() : AdvanceMath.Quaternion
- squareIndices : Jypeli.Layer
- squareVertices : Jypeli.Layer
- standardOutStream : Jypeli.Game
- Star : Jypeli.Shape, Jypeli.Star
- Start() : Jypeli.Accelerometer, Jypeli.Animation, Jypeli.Timer
- StartDrag() : Jypeli.LetterPicker
- started : Jypeli.Accelerometer
- StartIndex : Jypeli.GameObjects.VerticalScrollLayout
- StartLabel : Jypeli.Widgets.SplashScreen
- StartMoveWindow() : Jypeli.Window
- StartPlaying() : Jypeli.SoundEffect
- startTime : Jypeli.Animation
- State : Jypeli.AccelerometerAnalogState, Jypeli.AnalogState, Jypeli.Controls.GamePad.GamePadAnalogState, Jypeli.PushButton
- state : Jypeli.PushButton
- State : Jypeli.Sound, Jypeli.Touch
- state : PlatformCharacter, PlatformCharacter2
- stateIndicator : PlatformCharacter
- StateVector : Jypeli.AccelerometerAnalogState, Jypeli.AnalogState, Jypeli.Controls.GamePad.GamePadAnalogState
- StaticFriction : Jypeli.IPhysicsObject, Jypeli.Physics.IPhysicsBody, Jypeli.PhysicsObject, Jypeli.PhysicsStructure
- StaticLayers : Jypeli.Game
- StayInLevel : Jypeli.Camera
- Step() : Jypeli.Animation, Jypeli.Assets.PathFollowerBrain
- step : Jypeli.Assets.PathFollowerBrain
- Stop() : Jypeli.Accelerometer, Jypeli.Animation, Jypeli.DoubleMeter, Jypeli.DoubleMeterAddOperation, Jypeli.GameObject, Jypeli.GameObjects.AngularOscillator, Jypeli.GameObjects.LinearOscillator, Jypeli.GameObjects.Oscillator, Jypeli.IntMeter, Jypeli.IntMeterAddOperation, Jypeli.IPhysicsObject, Jypeli.MediaPlayer, Jypeli.Operation, Jypeli.Physics.IPhysicsBody, Jypeli.PhysicsObject, Jypeli.PhysicsStructure, Jypeli.Sound, Jypeli.SoundEffect, Jypeli.Timer
- StopAll() : Jypeli.PhysicsGameBase
- StopAngular() : Jypeli.IPhysicsObject, Jypeli.Physics.IPhysicsBody, Jypeli.PhysicsObject, Jypeli.PhysicsStructure
- StopAxial() : Jypeli.IPhysicsObject, Jypeli.Physics.IPhysicsBody, Jypeli.PhysicsObject, Jypeli.PhysicsStructure
- StopFollowing() : Jypeli.Camera
- StopHorizontal() : Jypeli.IPhysicsObject, Jypeli.PhysicsObject, Jypeli.PhysicsStructure
- StopMoveTo() : Jypeli.GameObject, Jypeli.IGameObject, Jypeli.PhysicsStructure
- StopOnLastFrame : Jypeli.Animation
- Stopped : Jypeli.DoubleMeterAddOperation, Jypeli.IntMeterAddOperation, Jypeli.Operation
- stoppedAtCount : Jypeli.Assets.PathFollowerBrain
- StopVertical() : Jypeli.IPhysicsObject, Jypeli.PhysicsObject, Jypeli.PhysicsStructure
- StopVibrating() : Jypeli.Devices.Device
- StopVibration() : Jypeli.GamePad
- StopWalking() : PlatformCharacter, PlatformCharacter2
- StopWhenTargetClose : Jypeli.FollowerBrain
- Storage : Jypeli.Devices.Device
- StorageFile() : Jypeli.StorageFile
- storedSamplerState : Jypeli.Graphics
- StraightAngle : Jypeli.Angle, Jypeli.UnlimitedAngle
- Stream : Jypeli.StorageFile
- StreamInternalFont() : Jypeli.Content.JypeliContentManager
- StreamInternalResource() : Jypeli.Content.JypeliContentManager
- Strike() : Jypeli.Effects.Lightning
- strikeSpeed : Jypeli.Effects.Lightning
- striking : Jypeli.Effects.Lightning
- StringEquals() : Jypeli.StringHelpers
- StringList() : Jypeli.StringList
- StringListWidget() : Jypeli.StringListWidget
- StringListWindow() : Jypeli.StringListWindow
- strings : Jypeli.StringList
- strokeAmount : Jypeli.Font
- StrokeAmount : Jypeli.Font
- Subdivide() : Jypeli.Physics2d.VertexHelper
- SubdivideRange() : Jypeli.Physics2d.VertexHelper
- Substring() : Jypeli.StringHelpers
- Subtract() : AdvanceMath.Matrix2x2, AdvanceMath.Matrix2x3, AdvanceMath.Matrix3x3, AdvanceMath.Matrix4x4, AdvanceMath.Point2D, AdvanceMath.Quaternion, AdvanceMath.Vector2D, AdvanceMath.Vector3D, AdvanceMath.Vector4D
- Sum() : Jypeli.Angle, Jypeli.UnlimitedAngle
- Supplement() : Jypeli.Angle
- Surface() : Jypeli.Surface
- SymbolEquals() : Jypeli.AbstractTileMap< TileType >
- SynchronousList() : Jypeli.SynchronousList< T >