Jypeli
10
The simple game programming library
- i -
Id :
Jypeli.Touch
IgnoredGroups :
Jypeli.AdvGroupIgnorer
IgnorePause :
Jypeli.Timer
IgnoresCollisionResponse :
Jypeli.IPhysicsObject
,
Jypeli.Physics.IPhysicsBody
,
Jypeli.PhysicsObject
,
Jypeli.PhysicsStructure
IgnoresExplosions :
Jypeli.IPhysicsObject
,
Jypeli.PhysicsObject
,
Jypeli.PhysicsStructure
IgnoresGravity :
Jypeli.IPhysicsObject
,
Jypeli.Physics.IPhysicsBody
,
Jypeli.PhysicsObject
,
Jypeli.PhysicsStructure
IgnoresLighting :
Jypeli.GameObject
,
Jypeli.IGameObject
,
Jypeli.PhysicsStructure
IgnoresPhysicsLogics :
Jypeli.IPhysicsObject
,
Jypeli.Physics.IPhysicsBody
,
Jypeli.PhysicsObject
,
Jypeli.PhysicsStructure
IgnoresZoom :
Jypeli.Layer
IgnoreWind :
Jypeli.Effects.ParticleSystem
Image :
Jypeli.GameObjects.GameObjectBase
,
Jypeli.IGameObject
,
Jypeli.ScreenView
ImageHover :
Jypeli.PushButton
ImagePressed :
Jypeli.PushButton
ImageReleased :
Jypeli.PushButton
InactiveColor :
Jypeli.Widgets.Slider
,
Jypeli.Window
Inertia :
Jypeli.Physics2d.VertexInfo
InfiniteAmmo :
Jypeli.Assets.Weapon
InfinityMarker :
Jypeli.Widgets.ScoreListWidget
InitialRelativeAngle :
Jypeli.GameObjects.GameObjectBase
InitialRelativePosition :
Jypeli.GameObjects.GameObjectBase
InputBox :
Jypeli.InputWindow
Instance :
Jypeli.Game
,
Jypeli.PhysicsGameBase
Intensity :
Jypeli.Effects.Light
InternalResourcePath :
Jypeli.Content.JypeliContentManager
InternalResources :
Jypeli.Content.JypeliContentManager
Interval :
Jypeli.Timer
IntFormatString :
Jypeli.Label
Inverted :
AdvanceMath.IMatrix< M, VC, VR >
,
AdvanceMath.Matrix2x2
,
AdvanceMath.Matrix2x3
,
AdvanceMath.Matrix3x3
,
AdvanceMath.Matrix4x4
IsAddedToGame :
Jypeli.GameObject
,
Jypeli.IGameObject
,
Jypeli.IGameObjectInternal
,
Jypeli.PhysicsStructure
IsAtBottom :
Jypeli.ScrollableList< O >
IsAtTop :
Jypeli.ScrollableList< O >
IsCapturingMouse :
Jypeli.Widget
IsCompleted :
Jypeli.FileManager.AsyncOperation
IsConnected :
Jypeli.TouchPanel
IsCursorVisible :
Jypeli.Mouse
IsDestroyed :
Jypeli.Controls.GamePad.Vibration
,
Jypeli.Controls.ListenContext
,
Jypeli.Destroyable
,
Jypeli.Game.CustomEventHandler
,
Jypeli.GameObjects.GameObjectBase
,
Jypeli.GameObjects.Oscillator
,
Jypeli.Listener< State, Ctrl >
,
Jypeli.TouchListener
IsDestroying :
Jypeli.DelayedDestroyable
,
Jypeli.PhysicsObject
,
Jypeli.PhysicsStructure
IsFlipped :
Jypeli.ScreenView
IsFullScreen :
Jypeli.Game
IsInverted :
Jypeli.Ignorer
IsLooped :
Jypeli.Sound
IsMax :
AdvanceMath.Clamped
IsMin :
AdvanceMath.Clamped
IsMirrored :
Jypeli.ScreenView
IsMobileDevice :
Jypeli.Devices.ComputerDevice
,
Jypeli.Devices.Device
IsModal :
Jypeli.Controls.ControlContexted
,
Jypeli.Game
,
Jypeli.Widget
IsMuted :
Jypeli.MediaPlayer
IsPaused :
Jypeli.Game
IsPhone :
Jypeli.Devices.ComputerDevice
,
Jypeli.Devices.Device
IsPlaying :
Jypeli.Animation
,
Jypeli.MediaPlayer
,
Jypeli.SoundEffect
isPressed :
Jypeli.PushButton
IsReadOnly :
AdvanceMath.Design.AdvPropertyDescriptor
,
Jypeli.GroupCollection
,
Jypeli.StringList
IsReady :
Jypeli.Assets.Weapon
IsRepeating :
Jypeli.MediaPlayer
IsTruncated :
Jypeli.Label
IsUnitSize :
Jypeli.Ellipse
,
Jypeli.Heart
,
Jypeli.Polygon
,
Jypeli.RaySegment
,
Jypeli.Rectangle
,
Jypeli.RegularPolygon
,
Jypeli.Shape
,
Jypeli.Star
,
Jypeli.Triangle
IsUpdated :
Jypeli.Controls.GamePad.Vibration
,
Jypeli.FileManager
,
Jypeli.Game.CustomEventHandler
,
Jypeli.GameObjects.GameObjectBase
,
Jypeli.GameObjects.Oscillator
,
Jypeli.Layer
,
Jypeli.SynchronousList< T >
,
Jypeli.Updatable
IsVisible :
Jypeli.CustomDrawable
,
Jypeli.GameObject
,
Jypeli.IGameObject
,
Jypeli.PhysicsStructure
ItemAligment :
Jypeli.StringListWidget
ItemCount :
Jypeli.ScrollableList< O >
Items :
Jypeli.ListWidget< T, O >
Generoinut projektille Jypeli Tue Sep 14 2021 15:57:50
1.9.2