Tässä on lista kaikista luokkien jäsenistä linkitettyinä luokkiin, joihin ne kuuluvat
- u -
- UIntToColor() : Jypeli.Color
- UIText : Jypeli.Controls.Keyboard.VirtualKey
- Ultramarine : Jypeli.Color
- Unbind() : Jypeli.ListWidget< T, O >, Jypeli.Widgets.BindableWidget, Jypeli.Widgets.Slider
- UnitX : Jypeli.GameObjects.GameObjectBase, Jypeli.IGameObject, Jypeli.Vector
- UnitY : Jypeli.GameObjects.GameObjectBase, Jypeli.IGameObject, Jypeli.Vector
- Unlimit() : Jypeli.Angle
- UnlimitedAngle() : Jypeli.UnlimitedAngle
- unseen : Jypeli.MessageDisplay
- UnselectButton() : Jypeli.MultiSelectWindow
- UnsetChangedEvent() : Jypeli.Widgets.BindableWidget
- Up : Jypeli.Direction
- UpArrow : Jypeli.LetterPicker
- Update() : Jypeli.Assets.Automobile, Jypeli.Assets.ComputerDriverBrain, Jypeli.Assets.Explosion, Jypeli.Assets.Grenade, Jypeli.Assets.PathFollowerBrain, Jypeli.Assets.Tank, Jypeli.Assets.Weapon, Jypeli.Brain, Jypeli.Camera, Jypeli.Controls.Controller< ControllerState, Control >, Jypeli.Controls.GamePad.Vibration, Jypeli.Controls.Keyboard.VirtualKey, Jypeli.Controls.Keyboard.VirtualKeyboard, Jypeli.Effects.Flame, Jypeli.Effects.Lightning, Jypeli.Effects.Particle, Jypeli.Effects.ParticleSystem, Jypeli.Effects.Smoke, Jypeli.FileManager, Jypeli.FollowerBrain, Jypeli.Game.CustomEventHandler, Jypeli.Game, Jypeli.GameObject, Jypeli.GameObjects.GameObjectBase, Jypeli.GameObjects.Oscillator, Jypeli.GameObjects.VerticalScrollLayout, Jypeli.HorizontalLayout, Jypeli.ILayout, Jypeli.LabyrinthWandererBrain, Jypeli.Layer, Jypeli.LetterPicker, Jypeli.Physics.IPhysicsBody, Jypeli.Physics.IPhysicsEngine, Jypeli.PhysicsGameBase, Jypeli.PhysicsObject, Jypeli.PhysicsStructure, Jypeli.PlatformWandererBrain, Jypeli.RandomMoverBrain, Jypeli.SynchronousList< T >, Jypeli.Touch, Jypeli.TouchPanel, Jypeli.Updatable, Jypeli.VerticalLayout, PlatformCharacter, PlatformCharacter2, ShootingPlatformCharacter
- UpdateAll() : Jypeli.Timer
- updateAvgPoint() : Jypeli.Camera
- updateBounds() : Jypeli.Meter< ValueType >
- UpdateChanges() : Jypeli.SynchronousList< T >
- UpdateChildren() : Jypeli.GameObject
- UpdateChildSizes() : Jypeli.GameObject
- UpdateControls() : Jypeli.Game
- UpdateCursorPosition() : Jypeli.InputBox
- Updated : Jypeli.Brain
- UpdateDebugScreen() : Jypeli.Game
- UpdateDoubleValue() : Jypeli.Widgets.BindableWidget
- UpdateFps() : Jypeli.Game
- UpdateGestures() : Jypeli.TouchPanel
- updateGravity() : PlatformCharacter2
- UpdateHandlers() : Jypeli.Game
- UpdateIntValue() : Jypeli.Widgets.BindableWidget
- UpdateLayerWindow() : Jypeli.Game
- UpdateLayout() : Jypeli.GameObject
- UpdateScreen() : Jypeli.Devices.Device
- updateSet : Jypeli.Widgets.BindableWidget
- updateSize() : Jypeli.Label
- UpdateSize() : Jypeli.LetterPicker
- UpdateSizeHints() : Jypeli.GameObject, Jypeli.GameObjects.VerticalScrollLayout, Jypeli.HorizontalLayout, Jypeli.ILayout, Jypeli.VerticalLayout
- UpdateTexture() : Jypeli.Image, Jypeli.MessageDisplay
- UpdateTimer() : Jypeli.Timer
- UpdateTouches() : Jypeli.TouchPanel
- UpdateValue() : Jypeli.Label, Jypeli.Widgets.BindableWidget, Jypeli.Widgets.ProgressBar, Jypeli.Widgets.Slider
- UpdateVibrations() : Jypeli.GamePad
- upImage : Jypeli.ListWidget< T, O >
- UpperCaseAlphabet : Jypeli.Charset
- UpperCaseAlphabetUS : Jypeli.Charset
- UpperLimit : Jypeli.Meter< ValueType >
- useDefaultHeight : Jypeli.Label
- UseShockWave : Jypeli.Assets.Explosion