Tässä on lista kaikista luokkien jäsenistä linkitettyinä luokkiin, joihin ne kuuluvat
- c -
- Calibration
: Accelerometer
- Callback
: FileManager.AsyncOperation
- Camera
: Game
- CanHitOwner
: Weapon
- CanMoveOnAir
: PlatformCharacter
, PlatformCharacter2
- Cannon()
: Cannon
, Tank
- CannonBall()
: CannonBall
- CanPlay
: MediaPlayer
- CanRotate
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
- CellSize
: Grid
- Center
: Level
, ScreenView
- Changed
: INotifyList< T >
, Meter< ValueType >
, ScoreList
, StringList
, SynchronousList< T >
- ChangeHandler()
: Meter< ValueType >
- ChangeMovementSeconds
: RandomMoverBrain
- ChangeSize()
: AbstractTileMap< TileType >
- ChangeSizeMultiplier()
: AbstractTileMap< TileType >
- CharacterHeight
: Font
- CharacterWidth
: Font
- Charcoal
: Color
- ChDir()
: FileManager
, IsolatedStorageManager
, WindowsFileManager
, XboxFileManager
- Checkpoints
: DriverBrain
- CheckpointsPassed
: DriverBrain
- Circle
: Shape
- Clear()
: Controller< ControllerState >
, Controls
, GameObject
, Layer
, Level
, LevelData
, StringList
, SynchronousList< T >
, EasyHighScore
, MessageDisplay
, ScrollableList< O >
, TouchPanel
- ClearAction()
: SynchronousList< T >.ClearAction
- ClearAll()
: Game
, PhysicsGameBase
, TopDownPhysicsGame
- ClearControls()
: Game
- ClearGameObjects()
: Game
- ClearLights()
: Game
- ClearOscillations()
: GameObject
- ClearTimers()
: Game
- ClearTriggers()
: Meter< ValueType >
- Click()
: PushButton
- Clicked
: PushButton
- ClientBounds
: JypeliWindow
- ClientSizeChanged
: JypeliWindow
- Clone()
: GameObject
, Image
- Close()
: StorageFile
, Window
- CloseBrain
: FollowerBrain
- Closed
: Window
- ClusterArc
: ClusterGrenade
- ClusterDirection
: ClusterGrenade
- ClusterGrenade()
: ClusterGrenade
- Collided
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
- collisionHandlers
: PhysicsGameBase
- CollisionIgnoreGroup
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
, PlatformCharacter
- CollisionIgnorer
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
, PlatformCharacter
- CollisionRecord()
: PhysicsGameBase.CollisionRecord
- Color()
: Color
, GameObject
, Grid
, IGameObject
, Image
, PhysicsStructure
, CustomQueryWindow< W >
, EasyHighScore
, MessageWindow
, MultiSelectWindow
, PushButton
, Window
- ColorTileMap()
: ColorTileMap
- ColorTolerance
: ColorTileMap
- ColumnCount
: AbstractTileMap< TileType >
- Compare()
: Controller.ListenerPrecedenceComparer
- CompareByContext()
: Controller< ControllerState >
- Complement()
: Angle
- ComponentProduct()
: Vector
- ComputerDriverBrain()
: ComputerDriverBrain
- ConfirmExit()
: Game
- ConstructObject()
: LevelObject
- Contains()
: PropertySet
, StringList
, SynchronousList< T >
- Content
: ListWidget< T, O >
- ContentPath
: WindowsLocation
- Continue()
: Game
- ControlContext
: ControlContexted
, Game
, Widget
- ControlHelp
: SplashScreen
- ControllerFour
: Game
- ControllerOne
: Game
- ControllerThree
: Game
- ControllerTwo
: Game
- Controls()
: Controls
, Game
- ConvertAll< TInput, TOutput >()
: ListHelpers
- CopyrightLabel
: SplashScreen
- CopyStreamTo()
: StreamHelpers
- Cos
: Angle
, UnlimitedAngle
- Count
: ScoreList
, StringList
, SynchronousList< T >
- CountDisplay()
: CountDisplay
- Create()
: FileManager
, Surface
- CreateBorders()
: Level
- CreateBottom()
: Surface
- CreateBottomBorder()
: Level
- CreateDistanceComparer()
: FollowerBrain
- CreateGradient()
: Background
- CreateGround()
: Level
- CreateHorizontalBorders()
: Level
- CreateLeft()
: Surface
- CreateLeftBorder()
: Level
- CreateObject()
: LevelData
- CreateProjectile()
: AssaultRifle
, Cannon
, LaserGun
, PlasmaCannon
, Weapon
- CreateQueryWidget()
: CustomQueryWindow< W >
, HighScoreWindow
, InputWindow
, StringListWindow
- CreateRegularPolygon()
: Shape
- CreateRight()
: Surface
- CreateRightBorder()
: Level
- CreateSegmentFunction
: RoadMap
- CreateSound()
: SoundEffect
- CreateStars()
: Background
- CreateStarSky()
: Image
- CreateStaticLayer()
: Layer
- CreateStaticObject()
: PhysicsObject
- CreateSubcontext()
: ListenContext
- CreateTop()
: Surface
- CreateTopBorder()
: Level
- CreateVerticalBorders()
: Level
- CreateWidget()
: ListWidget< T, O >
, ScoreListWidget
, StringListWidget
- CreationTime
: GameObjectBase
, IGameObject
- Crimson
: Color
- CrossProduct()
: Vector
- CurrentDirectory
: FileManager
- CurrentFrame
: Animation
- CurrentFrameIndex
: Animation
- CurrentOrientation
: JypeliWindow
- CurrentRadius
: Explosion
- CurrentTarget
: FollowerBrain
- CurrentTime
: Timer
- Cursor
: InputBox
- CustomQueryWindow()
: CustomQueryWindow< W >
- Cyan
: Color