Tässä on lista kaikista luokkien jäsenistä linkitettyinä luokkiin, joihin ne kuuluvat
- o -
- obj
: PhysicsGameBase.CollisionRecord
- Object1
: AxleJoint
- Object2
: AxleJoint
- ObjectCount
: GameObject
- Objects
: GameObject
, LevelData
, PhysicsStructure
- ObjectsToFollow
: FollowerBrain
- Octagon
: Shape
- OfType< T >()
: Meter< ValueType >
- OKButton
: CustomQueryWindow< W >
, MessageWindow
- Olive
: Color
- OnAdd()
: Brain
, LabyrinthWandererBrain
, RandomMoverBrain
- OnAddedToGame()
: GameObjectBase
, IGameObjectInternal
, PhysicsStructure
- OnAddToGame()
: Brain
, LabyrinthWandererBrain
, PlatformWandererBrain
- OnArrivedAt()
: GameObject
- OnCollision()
: DriverBrain
, Brain
, PlatformWandererBrain
, RandomMoverBrain
- OnDestroyed()
: GameObjectBase
- OnDestroying()
: PhysicsObject
, PhysicsStructure
- OnExiting()
: Game
- OnObject()
: Listener
- OnObjectAdded()
: Game
, PhysicsGameBase
- OnObjectRemoved()
: Game
, PhysicsGameBase
- OnRemove()
: Brain
, RandomMoverBrain
- OnRemoved()
: GameObjectBase
, IGameObjectInternal
- OnShooting()
: Weapon
- OnStopped()
: Timer
- OnTextChanged()
: InputBox
- OnXnaMethod()
: JypeliWindow
- Open()
: FileManager
, IsolatedStorageManager
, WindowsFileManager
, XboxFileManager
- operator Angle()
: UnlimitedAngle
- operator Animation()
: Animation
- operator double()
: DoubleMeter
, IntMeter
- operator int()
: IntMeter
- operator List< String >()
: StringList
- operator Microsoft.Xna.Framework.Vector2()
: Vector
- operator Microsoft.Xna.Framework.Vector3()
: Vector
- operator String[]()
: StringList
- operator StringList()
: StringList
- operator UnlimitedAngle()
: Angle
- operator Vector()
: Vector
- operator Vector2D()
: Vector
- operator!=()
: Angle
, Color
, Direction
, UnlimitedAngle
, Vector
- operator*()
: Angle
, UnlimitedAngle
, Vector
- operator+()
: Angle
, StringList
, UnlimitedAngle
, Vector
- operator-()
: Angle
, UnlimitedAngle
, Vector
- operator/()
: Angle
, UnlimitedAngle
, Vector
- operator<()
: Angle
, UnlimitedAngle
- operator<=()
: Angle
, UnlimitedAngle
- operator==()
: Angle
, Color
, Direction
, UnlimitedAngle
, Vector
- operator>()
: Angle
, UnlimitedAngle
- operator>=()
: Angle
, UnlimitedAngle
- Optimize()
: AbstractTileMap< TileType >
- Orange
: Color
- OrangeRed
: Color
- OrientationChanged
: JypeliWindow
- Origin
: RaySegment
- Oscillate()
: GameObject
- Oscillate< WaveForm >()
: GameObject
- OscillateAngle()
: GameObject
- OscillateAngle< WaveForm >()
: GameObject
- OuterParticleImage
: ParticleSystem
- OutlineVertices
: ShapeCache
- OverridingProperties
: LevelObject
- Owner
: Brain