Jypeli
5
The simple game programming library
- i -
IgnoresCollisionWith() :
PhysicsObject
Image() :
Image
InContext() :
Listener
IncreaseObjectSize() :
CollisionHandler
IncreaseTargetSize() :
CollisionHandler
IndexForWhich() :
StringHelpers
IndexOf() :
PropertySet
,
StringHelpers
,
SynchronousList< T >
IndexTriangle() :
IndexTriangle
InheritsFrom() :
TypeHelper
InitChildren() :
GameObject
InitControl() :
Widget
Initialize() :
Particle
,
FileManager
,
Game
,
WindowsFileManager
InitializeParticle() :
ExplosionSystem
,
Flame
,
Lightning
,
ParticleSystem
,
Smoke
InitializeParticles() :
ExplosionSystem
,
Flame
,
ParticleSystem
,
Smoke
InitLayout() :
GameObject
InputBox() :
InputBox
InputWindow() :
InputWindow
InputWindowHandler() :
InputWindow
Insert() :
RoadMap
,
TileMap
IntMeter() :
IntMeter
IntPoint() :
IntPoint
IntToColor() :
Color
Inverse() :
Direction
IsAboutToFall() :
PlatformCharacter
IsAltDown() :
Keyboard
IsAnalogTriggered() :
Controller< ControllerState >
,
GamePad
,
Mouse
IsBlocking() :
GameObject
IsChar() :
Keyboard
IsCtrlDown() :
Keyboard
IsCursorOn() :
Mouse
IsInside() :
BoundingRectangle
,
Ellipse
,
GameObject
,
IGameObject
,
PhysicsStructure
,
Rectangle
,
RoadMap
,
Shape
,
Triangle
IsInsideCircle() :
Shape
IsInsideOutlines() :
Shape
IsInsideRect() :
GameObject
IsInsideTriangle() :
Shape
IsInsideTriangles() :
Shape
IsNotNull() :
ReturnHelper
IsolatedStorageManager() :
IsolatedStorageManager
IsShiftDown() :
Keyboard
IsTriggered() :
Controller< ControllerState >
,
GamePad
,
Keyboard
,
Mouse
IsTriggeredOnChannel() :
Mouse
,
PointingDevice
,
TouchPanel
ItemEquals() :
ColorTileMap
Generoinut projektille Jypeli Fri Sep 15 2017 21:57:56
1.8.13