Jypeli
5
The simple game programming library
- i -
Id :
Touch
IgnorePause :
Timer
IgnoresCollisionResponse :
IPhysicsObject
,
PhysicsObject
,
PhysicsStructure
IgnoresExplosions :
IPhysicsObject
,
PhysicsObject
,
PhysicsStructure
IgnoresGravity :
IPhysicsObject
,
PhysicsObject
,
PhysicsStructure
IgnoresLighting :
GameObject
,
IGameObject
,
PhysicsStructure
IgnoresPhysicsLogics :
IPhysicsObject
,
PhysicsObject
,
PhysicsStructure
IgnoresZoom :
Layer
IgnoreWind :
ParticleSystem
Image :
GameObjectBase
,
IGameObject
ImageHover :
PushButton
ImagePressed :
PushButton
ImageReleased :
PushButton
ImageSize :
CountDisplay
InactiveColor :
Slider
,
Window
InfiniteAmmo :
Weapon
InfinityMarker :
ScoreListWidget
InputBox :
InputWindow
Instance :
Game
Intensity :
Light
Interval :
Timer
IntFormatString :
Label
IsAddedToGame :
GameObject
,
IGameObject
,
IGameObjectInternal
,
PhysicsStructure
IsAtBottom :
ScrollableList< O >
IsAtTop :
ScrollableList< O >
IsCompleted :
FileManager.AsyncOperation
IsConnected :
GamePad
IsCursorVisible :
Mouse
IsDestroyed :
AxleJoint
,
ListenContext
,
Listener
,
Destroyable
,
Game.CustomEventHandler
,
GameObjectBase
IsDestroying :
DelayedDestroyable
,
PhysicsObject
,
PhysicsStructure
IsFullScreen :
Game
IsLooped :
Sound
IsModal :
ControlContexted
,
Game
,
Widget
IsMuted :
MediaPlayer
IsPaused :
Game
IsPlaying :
Animation
,
MediaPlayer
,
SoundEffect
IsReadOnly :
StringList
IsReady :
Weapon
IsRepeating :
MediaPlayer
IsTruncated :
Label
IsUnitSize :
Ellipse
,
Heart
,
Polygon
,
RaySegment
,
Rectangle
,
Shape
,
Star
,
Triangle
IsUpdated :
FileManager
,
Game.CustomEventHandler
,
GameObjectBase
,
Layer
,
SynchronousList< T >
,
Updatable
IsVisible :
CustomDrawable
,
GameObject
,
IGameObject
,
PhysicsStructure
ItemAligment :
StringListWidget
ItemCount :
ScrollableList< O >
Items :
PropertySet
,
ListWidget< T, O >
Generoinut projektille Jypeli Fri Sep 15 2017 21:57:58
1.8.13