Jypeli
5
The simple game programming library
- g -
Game() :
Game
GameObject() :
GameObject
GameObjectBase() :
GameObjectBase
Get() :
Surfaces
GetAlpha() :
Color
GetAngle() :
RoadMap
GetBlue() :
Color
GetButtonState() :
GamePad
GetCharacterSize() :
Font
GetDampingMultiplier() :
Waveform
GetData() :
Image
GetDataUInt() :
Image
GetDataUIntAA() :
Image
GetDerivative() :
Waveform
,
Waveform.Sine
GetEnumerator() :
Animation
,
ScoreList
,
StringList
,
Surfaces
,
SynchronousList< T >
GetFileList() :
FileManager
,
IsolatedStorageManager
,
WindowsFileManager
,
XboxFileManager
GetFirstObject() :
Game
GetFirstWidget() :
Game
GetGreen() :
Color
GetGroundHeight() :
Surface
GetGroundNormal() :
Surface
GetHashCode() :
Angle
,
Color
,
Image
,
ObjectHelper
,
UnlimitedAngle
,
Vector
GetHelpTexts() :
Controls
GetKeyState() :
Keyboard
GetLength() :
AbstractTileMap< TileType >
GetMaximumSize() :
GameObject
,
Window
GetMethodForSymbol() :
AbstractTileMap< TileType >
GetObjectAt() :
Game
GetObjects() :
Game
GetObjectsAt() :
Game
GetObjectsBetween() :
Game
GetObjectsWithTag() :
Game
GetPositiveDegrees() :
Angle
,
UnlimitedAngle
GetPositiveRadians() :
Angle
,
UnlimitedAngle
GetPropertyValue< T >() :
LevelObject
GetRandomFreePosition() :
Level
GetRandomPosition() :
Level
GetRed() :
Color
GetTile() :
AbstractTileMap< TileType >
GetValue() :
PropertySet
,
Waveform
,
Waveform.Saw
,
Waveform.Sine
,
Waveform.Square
,
Waveform.Triangle
GetValue< T >() :
PropertySet
GetVector() :
Angle
,
Direction
,
UnlimitedAngle
GetWidgetAt() :
Game
GiveRandomDirection() :
Flame
,
ParticleSystem
,
Smoke
Grenade() :
Grenade
Grid() :
Grid
Generoinut projektille Jypeli Fri Sep 15 2017 21:57:56
1.8.13