Tässä on lista kaikista luokkien jäsenistä linkitettyinä luokkiin, joihin ne kuuluvat
- i -
- i1
: IndexTriangle
- i2
: IndexTriangle
- i3
: IndexTriangle
- Id
: Touch
- IgnorePause
: Timer
- IgnoresCollisionResponse
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
- IgnoresCollisionWith()
: PhysicsObject
- IgnoresExplosions
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
- IgnoresGravity
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
- IgnoresLighting
: GameObject
, IGameObject
, PhysicsStructure
- IgnoresPhysicsLogics
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
- IgnoresZoom
: Layer
- IgnoreWind
: ParticleSystem
- Image
: GameObjectBase
, IGameObject
, Image
- ImageHover
: PushButton
- ImagePressed
: PushButton
- ImageReleased
: PushButton
- ImageSize
: CountDisplay
- InactiveColor
: Slider
, Window
- InContext()
: Listener
- IncreaseObjectSize()
: CollisionHandler
- IncreaseTargetSize()
: CollisionHandler
- IndexForWhich()
: StringHelpers
- IndexOf()
: PropertySet
, StringHelpers
, SynchronousList< T >
- IndexTriangle()
: IndexTriangle
- InfiniteAmmo
: Weapon
- Infinity
: UnlimitedAngle
- InfinityMarker
: ScoreListWidget
- InheritsFrom()
: TypeHelper
- InitChildren()
: GameObject
- InitControl()
: Widget
- Initialize()
: Particle
, FileManager
, Game
, WindowsFileManager
- InitializeParticle()
: ExplosionSystem
, Flame
, Lightning
, ParticleSystem
, Smoke
- InitializeParticles()
: ExplosionSystem
, Flame
, ParticleSystem
, Smoke
- InitLayout()
: GameObject
- InputBox()
: InputBox
, InputWindow
- InputWindow()
: InputWindow
- InputWindowHandler()
: InputWindow
- Insert()
: RoadMap
, TileMap
- Instance
: DataStorage
, Game
- InstanceInitialized
: Game
- Intensity
: Light
- Interval
: Timer
- IntFormatString
: Label
- IntMeter()
: IntMeter
- IntPoint()
: IntPoint
- IntToColor()
: Color
- Inverse()
: Direction
- IsAboutToFall()
: PlatformCharacter
- IsAddedToGame
: GameObject
, IGameObject
, IGameObjectInternal
, PhysicsStructure
- IsAltDown()
: Keyboard
- IsAnalogTriggered()
: Controller< ControllerState >
, GamePad
, Mouse
- IsAtBottom
: ScrollableList< O >
- IsAtTop
: ScrollableList< O >
- IsBlocking()
: GameObject
- IsChar()
: Keyboard
- IsCompleted
: FileManager.AsyncOperation
- IsConnected
: GamePad
- IsCtrlDown()
: Keyboard
- IsCursorOn()
: Mouse
- IsCursorVisible
: Mouse
- IsDestroyed
: AxleJoint
, ListenContext
, Listener
, Destroyable
, Game.CustomEventHandler
, GameObjectBase
- IsDestroying
: DelayedDestroyable
, PhysicsObject
, PhysicsStructure
- IsFullScreen
: Game
- IsInside()
: BoundingRectangle
, Ellipse
, GameObject
, IGameObject
, PhysicsStructure
, Rectangle
, RoadMap
, Shape
, Triangle
- IsInsideCircle()
: Shape
- IsInsideOutlines()
: Shape
- IsInsideRect()
: GameObject
- IsInsideTriangle()
: Shape
- IsInsideTriangles()
: Shape
- IsLooped
: Sound
- IsModal
: ControlContexted
, Game
, Widget
- IsMuted
: MediaPlayer
- IsNotNull()
: ReturnHelper
- IsolatedStorageManager()
: IsolatedStorageManager
- IsPaused
: Game
- IsPlaying
: Animation
, MediaPlayer
, SoundEffect
- IsReadOnly
: StringList
- IsReady
: Weapon
- IsRepeating
: MediaPlayer
- IsShiftDown()
: Keyboard
- IsTriggered()
: Controller< ControllerState >
, GamePad
, Keyboard
, Mouse
- IsTriggeredOnChannel()
: Mouse
, PointingDevice
, TouchPanel
- IsTruncated
: Label
- IsUnitSize
: Ellipse
, Heart
, Polygon
, RaySegment
, Rectangle
, Shape
, Star
, Triangle
- IsUpdated
: FileManager
, Game.CustomEventHandler
, GameObjectBase
, Layer
, SynchronousList< T >
, Updatable
- IsVisible
: CustomDrawable
, GameObject
, IGameObject
, PhysicsStructure
- ItemAdded
: SynchronousList< T >
- ItemAligment
: StringListWidget
- ItemCount
: ScrollableList< O >
- ItemEquals()
: ColorTileMap
- ItemRemoved
: SynchronousList< T >
- Items
: PropertySet
, ListWidget< T, O >
- ItemSelected
: MultiSelectWindow
- Ivory
: Color