Jypeli 10
The simple game programming library
Jypeli.Assets.Cannon Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Assets.Cannon, sisältäen kaikki perityt jäsenet.

_angleJypeli.GameObjectprivate
_brainJypeli.GameObjects.GameObjectBaseprivate
_childObjectsJypeli.GameObjectpackage
_colorJypeli.GameObjectprivate
_horizontalSizingJypeli.GameObjectprivate
_layerJypeli.GameObjects.GameObjectBaseprivate
_layoutJypeli.GameObjectprivate
_layoutNeedsRefreshingJypeli.GameObjectprivate
_maxLifetimeJypeli.GameObjects.GameObjectBaseprivate
_preferredSizeJypeli.GameObjectprivate
_rotateImageJypeli.GameObjects.GameObjectBaseprivate
_shapeJypeli.GameObjectprivate
_sizeJypeli.GameObjectprivate
_sizeByLayoutJypeli.GameObjectprivate
_textureFillsShapeJypeli.GameObjectprivate
_textureWrapSizeJypeli.GameObjectprivate
_verticalSizingJypeli.GameObjectprivate
AbsoluteAngleJypeli.GameObjects.GameObjectBase
AbsolutePositionJypeli.GameObjects.GameObjectBase
AbsoluteXJypeli.GameObjects.GameObjectBase
AbsoluteYJypeli.GameObjects.GameObjectBase
Add(IGameObject childObject)Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.AddedToGameJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.AddedToGameJypeli.IGameObject
AmmoJypeli.Assets.Weapon
AmmoIgnoresExplosionsJypeli.Assets.Weapon
AmmoIgnoresGravityJypeli.Assets.Weapon
AngleJypeli.GameObject
AnimationJypeli.GameObject
arrivedActionJypeli.GameObjectprotected
AssociatedListenersJypeli.GameObject
AttackSoundJypeli.Assets.Weapon
autoResizeChildObjectsJypeli.GameObjectprotected
Jypeli::GameObjects::GameObjectBase.BottomJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BottomJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.BrainJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BrainJypeli.IGameObject
CanHitOwnerJypeli.Assets.Weapon
Cannon(double width, double height)Jypeli.Assets.Cannon
Clear()Jypeli.GameObjectvirtual
ClearOscillations()Jypeli.GameObject
ColorJypeli.GameObject
CreateProjectile()Jypeli.Assets.Cannonprotectedvirtual
Jypeli::GameObjects::GameObjectBase.CreationTimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.CreationTimeJypeli.IGameObject
Destroy()Jypeli.GameObjectvirtual
DestroyChildren()Jypeli.GameObjectprivate
DestroyedJypeli.GameObjects.GameObjectBase
FireRateJypeli.Assets.Weapon
FlipImage()Jypeli.GameObject
GameJypeli.GameObjects.GameObjectBase
GameObject(double width, double height)Jypeli.GameObject
GameObject(double width, double height, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape)Jypeli.GameObject
GameObject(Animation animation)Jypeli.GameObject
GameObject(ILayout layout)Jypeli.GameObject
GameObjectBase()Jypeli.GameObjects.GameObjectBaseprotected
GetChildObjectListJypeli.GameObject
GetChildObjects< T >()Jypeli.GameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.GameObject
GetMainParent()Jypeli.GameObject
GetMaximumSize()Jypeli.GameObjectprotectedvirtual
Jypeli::GameObjects::GameObjectBase.HeightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.HeightJypeli.DimensionalRW
HorizontalSizingJypeli.GameObject
IgnoresLightingJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.ImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ImageJypeli.IGameObject
InfiniteAmmoJypeli.Assets.Weapon
InitAppearance()Jypeli.GameObjectprivate
InitAppearance(Animation animation)Jypeli.GameObjectprivate
InitChildren()Jypeli.GameObjectprotectedvirtual
InitDimensions(double width, double height, Shape shape)Jypeli.GameObjectprivate
InitialRelativeAngleJypeli.GameObjects.GameObjectBasepackage
InitialRelativePositionJypeli.GameObjects.GameObjectBasepackage
InitLayout(double width, double height)Jypeli.GameObject
InitLayout(double width, double height, ILayout layout)Jypeli.GameObject
InitListeners()Jypeli.GameObjectprivate
IsAddedToGameJypeli.GameObject
IsBetween(Vector pos1, Vector pos2)Jypeli.GameObject
IsDestroyedJypeli.GameObjects.GameObjectBase
IsInside(Vector point)Jypeli.GameObject
IsInsideChildren(Vector point)Jypeli.GameObjectprivate
IsInsideRect(Vector point)Jypeli.GameObject
IsReadyJypeli.Assets.Weapon
Jypeli::GameObjects::GameObjectBase.IsUpdatedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.IsUpdatedJypeli.Updatable
IsVisibleJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.LayerJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LayerJypeli.IGameObjectInternal
LayoutJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.LeftJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LeftJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.LifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LifetimeJypeli.IGameObject
LifetimeLeftJypeli.GameObjects.GameObjectBase
MaxAmmoLifetimeJypeli.Assets.Weapon
Jypeli::GameObjects::GameObjectBase.MaximumLifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.MaximumLifetimeJypeli.IGameObject
MirrorImage()Jypeli.GameObject
Move(Vector movement)Jypeli.GameObjectvirtual
moveSpeedJypeli.GameObjectprotected
moveTargetJypeli.GameObjectprotected
moveTimerJypeli.GameObjectprotected
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.GameObjectvirtual
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed)Jypeli.GameObjects.GameObjectBase
MoveToTarget()Jypeli.GameObjectprotectedvirtual
NotifyParentAboutChangedSizingAttributes()Jypeli.GameObjectprotected
ObjectCountJypeli.GameObject
ObjectsJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.OnAddedToGame()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnAddedToGame()Jypeli.IGameObjectInternal
OnChildAdded(GameObject child)Jypeli.GameObjectprivate
OnChildRemoved(GameObject child)Jypeli.GameObjectprivate
OnDestroyed()Jypeli.GameObjects.GameObjectBaseprotected
Jypeli::GameObjects::GameObjectBase.OnRemoved()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnRemoved()Jypeli.IGameObjectInternal
OnShooting(PhysicsObject projectile)Jypeli.Assets.Weaponprotected
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)Jypeli.GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)Jypeli.GameObject
oscillatorsJypeli.GameObjectprivate
Jypeli::GameObjects::GameObjectBase.ParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ParentJypeli.IGameObject
PositionJypeli.GameObject
PowerJypeli.Assets.Weapon
PreferredSizeJypeli.GameObject
ProjectileCollisionJypeli.Assets.Weapon
RefreshLayout()Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.RelativeAngleJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleToMainParentJypeli.IGameObject
RelativeBottomJypeli.GameObjects.GameObjectBase
RelativeLeftJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.RelativePositionJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionToMainParentJypeli.IGameObject
RelativeRightJypeli.GameObjects.GameObjectBase
RelativeTopJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.RelativeUnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitXJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativeUnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitYJypeli.IGameObject
Remove(IGameObject childObject)Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.RemovedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RemovedJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RightJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.RotateImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RotateImageJypeli.IGameObject
SetCollisionHandler(PhysicsObject projectile, CollisionHandler< PhysicsObject, PhysicsObject > handler)Jypeli.Assets.Weaponprotected
SetEquilibrium()Jypeli.GameObject
SetImage(StorageFile file)Jypeli.GameObject
ShapeJypeli.GameObject
ShapeStringJypeli.GameObjectpackage
Shoot()Jypeli.Assets.Weapon
ShootingJypeli.Assets.Weapon
ShootProjectile(PhysicsObject projectile, double power)Jypeli.Assets.Weaponprotected
SizeJypeli.GameObject
SizingByLayoutJypeli.GameObject
Stop()Jypeli.GameObjectvirtual
StopMoveTo()Jypeli.GameObject
TagJypeli.GameObjects.GameObjectBase
TextureFillsShapeJypeli.GameObject
TextureWrapSizeJypeli.GameObject
TimeBetweenUseJypeli.Assets.Weapon
timeOfLastUseJypeli.Assets.Weaponprivate
Jypeli::GameObjects::GameObjectBase.TopJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.TopJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.UnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitXJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.UnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitYJypeli.IGameObject
Update(Time time)Jypeli.Assets.Weaponvirtual
UpdateChildren(Time time)Jypeli.GameObjectprivate
UpdateChildSizes(Vector oldSize, Vector newSize)Jypeli.GameObjectprivate
UpdateLayout(Vector maximumSize)Jypeli.GameObjectprivate
UpdateSizeHints()Jypeli.GameObjectprivate
VerticalSizingJypeli.GameObject
VolumeJypeli.Assets.Weapon
Weapon(double width, double height)Jypeli.Assets.Weapon
Jypeli::GameObjects::GameObjectBase.WidthJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.WidthJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.XJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.XJypeli.PositionalRW
Jypeli::GameObjects::GameObjectBase.YJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.YJypeli.PositionalRW