Tässä on lista kaikista dokumentoiduista luokkien jäsenistä linkitettyinä jokaisen jäsenen luokkadokumentaatioon:
- c -
- Calibration
: Accelerometer
- Camera
: Game
- CanHitOwner
: Weapon
- CanMoveOnAir
: PlatformCharacter
, PlatformCharacter2
- Cannon
: Tank
, Cannon
- CannonBall()
: CannonBall
- CanRotate
: PhysicsObject
, PhysicsStructure
- Center
: Level
, View
, ScreenView
, WindowView
- Changed
: Meter< ValueType >
, ScoreList
, StringList
, INotifyList< T >
- ChangeMovementSeconds
: RandomMoverBrain
- CharacterHeight
: Font
- CharacterWidth
: Font
- Checkpoints
: DriverBrain
- CheckpointsPassed
: DriverBrain
- Circle
: Shape
- Clear()
: Controller
, Controls
, StringList
, EasyHighScore
, MessageDisplay
- ClearAll()
: TopDownPhysicsGame
, Game
, PhysicsGame
- ClearControls()
: Game
- ClearGameObjects()
: Game
- Clicked
: PushButton
- ClientArea
: Window
- Clone()
: GameObject
- Close()
: Window
- CloseButton
: Window
- Closed
: Window
- ClusterArc
: ClusterGrenade
- ClusterDirection
: ClusterGrenade
- ClusterGrenade()
: ClusterGrenade
- Collided
: IPhysicsObject
, PhysicsObject
, PhysicsStructure
- CollisionIgnoreGroup
: PhysicsObject
- CollisionIgnorer
: PhysicsObject
- Color
: GameObject
, CustomQueryWindow< W >
, EasyHighScore
, MessageWindow
, MultiSelectWindow
, PushButton
, Widget
, Window
, Image
- Complement()
: Angle
- ComputerDriverBrain()
: ComputerDriverBrain
- Contains()
: StringList
- Continue()
: Game
- ControlContext
: Game
- ControlHelp
: SplashScreen
- ControllerFour
: Game
- ControllerOne
: Game
- ControllerThree
: Game
- ControllerTwo
: Game
- Controls
: Game
, Controls
- Cos
: Angle
- Count
: ScoreList
, StringList
- CreateBorders()
: Level
- CreateBottomBorder()
: Level
- CreateGradient()
: Background
- CreateGround()
: Level
- CreateHingeJoint()
: PhysicsGame
- CreateLeftBorder()
: Level
- CreateProjectile()
: PlasmaCannon
, LaserGun
, Weapon
, Cannon
, AssaultRifle
- CreateRegularPolygon()
: Shape
- CreateRightBorder()
: Level
- CreateStars()
: Background
- CreateStarSky()
: Image
- CreateStaticObject()
: PhysicsObject
- CreateTopBorder()
: Level
- CreateWidget()
: ListWidget< T, W >
- CreationTime
: Force
, Widget
, GameObjectBase
- CurrentDirectory
: FileManager
- CurrentFrame
: Animation
- CurrentFrameIndex
: Animation
- CurrentRadius
: Explosion
- CurrentTarget
: TagFollowerBrain
- CurrentTime
: Timer
- Cursor
: InputBox
- CustomQueryWindow()
: CustomQueryWindow< W >