_brain | Jypeli.GameObjects.GameObjectBase | private |
_calcMomentOfInertia | Jypeli.PhysicsStructure | private |
_ignoresLighting | Jypeli.PhysicsStructure | private |
_isVisible | Jypeli.PhysicsStructure | private |
_layer | Jypeli.GameObjects.GameObjectBase | private |
_maxLifetime | Jypeli.GameObjects.GameObjectBase | private |
_rotateImage | Jypeli.GameObjects.GameObjectBase | private |
_setMomentOfInertia | Jypeli.PhysicsStructure | private |
AbsoluteAngle | Jypeli.GameObjects.GameObjectBase | |
AbsolutePosition | Jypeli.GameObjects.GameObjectBase | |
AbsoluteX | Jypeli.GameObjects.GameObjectBase | |
AbsoluteY | Jypeli.GameObjects.GameObjectBase | |
Acceleration | Jypeli.PhysicsStructure | |
Add(IGameObject obj) | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.AddedToGame | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.AddedToGame | Jypeli.IGameObject | |
Angle | Jypeli.PhysicsStructure | |
AngularAcceleration | Jypeli.PhysicsStructure | |
AngularDamping | Jypeli.PhysicsStructure | |
AngularVelocity | Jypeli.PhysicsStructure | |
Animation | Jypeli.PhysicsStructure | |
ApplyTorque(double torque) | Jypeli.PhysicsStructure | |
AssociatedListeners | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Bottom | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Bottom | Jypeli.DimensionalRW | |
BoundingRectangle | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Brain | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Brain | Jypeli.IGameObject | |
CalculateMomentOfInertia() | Jypeli.PhysicsStructure | private |
CanRotate | Jypeli.PhysicsStructure | |
centerObject | Jypeli.PhysicsStructure | private |
Collided | Jypeli.PhysicsStructure | |
CollisionIgnoreGroup | Jypeli.PhysicsStructure | |
CollisionIgnorer | Jypeli.PhysicsStructure | |
Color | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.CreationTime | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.CreationTime | Jypeli.IGameObject | |
Destroy() | Jypeli.PhysicsStructure | virtual |
Destroyed | Jypeli.GameObjects.GameObjectBase | |
Destroying | Jypeli.PhysicsStructure | |
Game | Jypeli.GameObjects.GameObjectBase | |
GameObjectBase() | Jypeli.GameObjects.GameObjectBase | protected |
GetChildObjects< T >() | Jypeli.PhysicsStructure | |
GetChildObjects< T >(Predicate< T > predicate) | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Height | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Height | Jypeli.DimensionalRW | |
Hit(Vector impulse) | Jypeli.PhysicsStructure | |
IgnoresCollisionResponse | Jypeli.PhysicsStructure | |
IgnoresExplosions | Jypeli.PhysicsStructure | |
IgnoresGravity | Jypeli.PhysicsStructure | |
IgnoresLighting | Jypeli.PhysicsStructure | |
IgnoresPhysicsLogics | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Image | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Image | Jypeli.IGameObject | |
InitialRelativeAngle | Jypeli.GameObjects.GameObjectBase | package |
InitialRelativePosition | Jypeli.GameObjects.GameObjectBase | package |
IsAddedToGame | Jypeli.PhysicsStructure | |
IsDestroyed | Jypeli.GameObjects.GameObjectBase | |
IsDestroying | Jypeli.PhysicsStructure | |
IsInside(Vector point) | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.IsUpdated | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.IsUpdated | Jypeli.Updatable | |
IsVisible | Jypeli.PhysicsStructure | |
KineticFriction | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Layer | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Layer | Jypeli.IGameObjectInternal | |
Jypeli::GameObjects::GameObjectBase.Left | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Left | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.Lifetime | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Lifetime | Jypeli.IGameObject | |
LifetimeLeft | Jypeli.GameObjects.GameObjectBase | |
LinearDamping | Jypeli.PhysicsStructure | |
Mass | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.MaximumLifetime | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.MaximumLifetime | Jypeli.IGameObject | |
MomentOfInertia | Jypeli.PhysicsStructure | |
Move(Vector movement) | Jypeli.PhysicsStructure | |
MoveTo(Vector location, double speed, Action doWhenArrived) | Jypeli.PhysicsStructure | virtual |
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed) | Jypeli.GameObjects.GameObjectBase | |
ObjectCount | Jypeli.PhysicsStructure | |
objects | Jypeli.PhysicsStructure | private |
Objects | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.OnAddedToGame() | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.OnAddedToGame() | Jypeli.IGameObjectInternal | |
OnCollided(IPhysicsObject part, IPhysicsObject target) | Jypeli.PhysicsStructure | package |
OnDestroyed() | Jypeli.GameObjects.GameObjectBase | protected |
OnDestroying() | Jypeli.PhysicsStructure | protected |
Jypeli::GameObjects::GameObjectBase.OnRemoved() | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.OnRemoved() | Jypeli.IGameObjectInternal | |
Parent | Jypeli.PhysicsStructure | |
ParentStructure | Jypeli.PhysicsStructure | |
PhysicsStructure() | Jypeli.PhysicsStructure | |
PhysicsStructure(params PhysicsObject[] objs) | Jypeli.PhysicsStructure | |
Position | Jypeli.PhysicsStructure | |
Push(Vector force) | Jypeli.PhysicsStructure | |
Push(Vector force, TimeSpan time) | Jypeli.PhysicsStructure | |
ReallyDestroy() | Jypeli.PhysicsStructure | protectedvirtual |
Jypeli::GameObjects::GameObjectBase.RelativeAngle | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.RelativeAngle | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParent | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.RelativeAngleToMainParent | Jypeli.IGameObject | |
RelativeBottom | Jypeli.GameObjects.GameObjectBase | |
RelativeLeft | Jypeli.GameObjects.GameObjectBase | |
Jypeli::GameObjects::GameObjectBase.RelativePosition | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.RelativePosition | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParent | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.RelativePositionToMainParent | Jypeli.IGameObject | |
RelativeRight | Jypeli.GameObjects.GameObjectBase | |
RelativeTop | Jypeli.GameObjects.GameObjectBase | |
Jypeli::GameObjects::GameObjectBase.RelativeUnitX | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.RelativeUnitX | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.RelativeUnitY | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.RelativeUnitY | Jypeli.IGameObject | |
Remove(IGameObject obj) | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Removed | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Removed | Jypeli.IGameObject | |
Restitution | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Right | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Right | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.RotateImage | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.RotateImage | Jypeli.IGameObject | |
Shape | Jypeli.PhysicsStructure | |
Size | Jypeli.PhysicsStructure | |
StaticFriction | Jypeli.PhysicsStructure | |
Stop() | Jypeli.PhysicsStructure | |
StopAngular() | Jypeli.PhysicsStructure | |
StopAxial(Vector axis) | Jypeli.PhysicsStructure | |
StopHorizontal() | Jypeli.PhysicsStructure | |
StopMoveTo() | Jypeli.PhysicsStructure | |
StopVertical() | Jypeli.PhysicsStructure | |
Tag | Jypeli.GameObjects.GameObjectBase | |
TextureFillsShape | Jypeli.PhysicsStructure | |
TextureWrapSize | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Top | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Top | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.UnitX | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.UnitX | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.UnitY | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.UnitY | Jypeli.IGameObject | |
Update(Time time) | Jypeli.PhysicsStructure | virtual |
Velocity | Jypeli.PhysicsStructure | |
Jypeli::GameObjects::GameObjectBase.Width | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Width | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.X | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.X | Jypeli.PositionalRW | |
Jypeli::GameObjects::GameObjectBase.Y | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IPhysicsObjectInternal.Y | Jypeli.PositionalRW | |