Jypeli 10
The simple game programming library
Jypeli.PhysicsStructure Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.PhysicsStructure, sisältäen kaikki perityt jäsenet.

_brainJypeli.GameObjects.GameObjectBaseprivate
_calcMomentOfInertiaJypeli.PhysicsStructureprivate
_ignoresLightingJypeli.PhysicsStructureprivate
_isVisibleJypeli.PhysicsStructureprivate
_layerJypeli.GameObjects.GameObjectBaseprivate
_maxLifetimeJypeli.GameObjects.GameObjectBaseprivate
_rotateImageJypeli.GameObjects.GameObjectBaseprivate
_setMomentOfInertiaJypeli.PhysicsStructureprivate
AbsoluteAngleJypeli.GameObjects.GameObjectBase
AbsolutePositionJypeli.GameObjects.GameObjectBase
AbsoluteXJypeli.GameObjects.GameObjectBase
AbsoluteYJypeli.GameObjects.GameObjectBase
AccelerationJypeli.PhysicsStructure
Add(IGameObject obj)Jypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.AddedToGameJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.AddedToGameJypeli.IGameObject
AngleJypeli.PhysicsStructure
AngularAccelerationJypeli.PhysicsStructure
AngularDampingJypeli.PhysicsStructure
AngularVelocityJypeli.PhysicsStructure
AnimationJypeli.PhysicsStructure
ApplyTorque(double torque)Jypeli.PhysicsStructure
AssociatedListenersJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.BottomJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.BottomJypeli.DimensionalRW
BoundingRectangleJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.BrainJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.BrainJypeli.IGameObject
CalculateMomentOfInertia()Jypeli.PhysicsStructureprivate
CanRotateJypeli.PhysicsStructure
centerObjectJypeli.PhysicsStructureprivate
CollidedJypeli.PhysicsStructure
CollisionIgnoreGroupJypeli.PhysicsStructure
CollisionIgnorerJypeli.PhysicsStructure
ColorJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.CreationTimeJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.CreationTimeJypeli.IGameObject
Destroy()Jypeli.PhysicsStructurevirtual
DestroyedJypeli.GameObjects.GameObjectBase
DestroyingJypeli.PhysicsStructure
GameJypeli.GameObjects.GameObjectBase
GameObjectBase()Jypeli.GameObjects.GameObjectBaseprotected
GetChildObjects< T >()Jypeli.PhysicsStructure
GetChildObjects< T >(Predicate< T > predicate)Jypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.HeightJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.HeightJypeli.DimensionalRW
Hit(Vector impulse)Jypeli.PhysicsStructure
IgnoresCollisionResponseJypeli.PhysicsStructure
IgnoresExplosionsJypeli.PhysicsStructure
IgnoresGravityJypeli.PhysicsStructure
IgnoresLightingJypeli.PhysicsStructure
IgnoresPhysicsLogicsJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.ImageJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.ImageJypeli.IGameObject
InitialRelativeAngleJypeli.GameObjects.GameObjectBasepackage
InitialRelativePositionJypeli.GameObjects.GameObjectBasepackage
IsAddedToGameJypeli.PhysicsStructure
IsDestroyedJypeli.GameObjects.GameObjectBase
IsDestroyingJypeli.PhysicsStructure
IsInside(Vector point)Jypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.IsUpdatedJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.IsUpdatedJypeli.Updatable
IsVisibleJypeli.PhysicsStructure
KineticFrictionJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.LayerJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.LayerJypeli.IGameObjectInternal
Jypeli::GameObjects::GameObjectBase.LeftJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.LeftJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.LifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.LifetimeJypeli.IGameObject
LifetimeLeftJypeli.GameObjects.GameObjectBase
LinearDampingJypeli.PhysicsStructure
MassJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.MaximumLifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.MaximumLifetimeJypeli.IGameObject
MomentOfInertiaJypeli.PhysicsStructure
Move(Vector movement)Jypeli.PhysicsStructure
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.PhysicsStructurevirtual
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed)Jypeli.GameObjects.GameObjectBase
ObjectCountJypeli.PhysicsStructure
objectsJypeli.PhysicsStructureprivate
ObjectsJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.OnAddedToGame()Jypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.OnAddedToGame()Jypeli.IGameObjectInternal
OnCollided(IPhysicsObject part, IPhysicsObject target)Jypeli.PhysicsStructurepackage
OnDestroyed()Jypeli.GameObjects.GameObjectBaseprotected
OnDestroying()Jypeli.PhysicsStructureprotected
Jypeli::GameObjects::GameObjectBase.OnRemoved()Jypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.OnRemoved()Jypeli.IGameObjectInternal
ParentJypeli.PhysicsStructure
ParentStructureJypeli.PhysicsStructure
PhysicsStructure()Jypeli.PhysicsStructure
PhysicsStructure(params PhysicsObject[] objs)Jypeli.PhysicsStructure
PositionJypeli.PhysicsStructure
Push(Vector force)Jypeli.PhysicsStructure
Push(Vector force, TimeSpan time)Jypeli.PhysicsStructure
ReallyDestroy()Jypeli.PhysicsStructureprotectedvirtual
Jypeli::GameObjects::GameObjectBase.RelativeAngleJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RelativeAngleJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RelativeAngleToMainParentJypeli.IGameObject
RelativeBottomJypeli.GameObjects.GameObjectBase
RelativeLeftJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.RelativePositionJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RelativePositionJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RelativePositionToMainParentJypeli.IGameObject
RelativeRightJypeli.GameObjects.GameObjectBase
RelativeTopJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.RelativeUnitXJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RelativeUnitXJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativeUnitYJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RelativeUnitYJypeli.IGameObject
Remove(IGameObject obj)Jypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.RemovedJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RemovedJypeli.IGameObject
RestitutionJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.RightJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RightJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.RotateImageJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.RotateImageJypeli.IGameObject
ShapeJypeli.PhysicsStructure
SizeJypeli.PhysicsStructure
StaticFrictionJypeli.PhysicsStructure
Stop()Jypeli.PhysicsStructure
StopAngular()Jypeli.PhysicsStructure
StopAxial(Vector axis)Jypeli.PhysicsStructure
StopHorizontal()Jypeli.PhysicsStructure
StopMoveTo()Jypeli.PhysicsStructure
StopVertical()Jypeli.PhysicsStructure
TagJypeli.GameObjects.GameObjectBase
TextureFillsShapeJypeli.PhysicsStructure
TextureWrapSizeJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.TopJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.TopJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.UnitXJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.UnitXJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.UnitYJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.UnitYJypeli.IGameObject
Update(Time time)Jypeli.PhysicsStructurevirtual
VelocityJypeli.PhysicsStructure
Jypeli::GameObjects::GameObjectBase.WidthJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.WidthJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.XJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.XJypeli.PositionalRW
Jypeli::GameObjects::GameObjectBase.YJypeli.GameObjects.GameObjectBase
Jypeli::IPhysicsObjectInternal.YJypeli.PositionalRW