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Jypeli 10
The simple game programming library
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Nimiavaruudet | |
| namespace | Design |
| namespace | Geometry2D |
| namespace | IO |
Luokat | |
| class | Clamped |
| A class that keeps a value clamped. Lisää... | |
| interface | IAdvanceValueType |
| interface | IMatrix |
| interface | IVector |
| class | MathHelper |
| struct | Matrix2x2 |
| A 2x2 matrix which can represent rotations for 2D vectors. Lisää... | |
| struct | Matrix2x3 |
| A 2x3 matrix which can represent rotations around axes. Lisää... | |
| struct | Matrix3x3 |
| A 3x3 matrix which can represent rotations around axes. Lisää... | |
| struct | Matrix4x4 |
| class | MatrixHelper |
| class | OperationHelper |
| class | ParseHelper |
| struct | Point2D |
| This is the Vector Class. Lisää... | |
| class | PrimeNumberGenerator |
| Generates prime numbers. Just felt like writting one. Lisää... | |
| struct | Quaternion |
| Summary description for Quaternion. Lisää... | |
| class | ThrowHelper |
| struct | Vector2D |
| This is the Vector Class. Lisää... | |
| struct | Vector3D |
| A Vector with 3 dimensions. Lisää... | |
| struct | Vector4D |
| A Vector with 4 dimensions. Lisää... | |
Luettelotyypit | |
| enum | ContainmentType { Unknown = 0 , Disjoint = 1 << 0 , Contains = 1 << 1 , Intersects = Disjoint | Contains } |
Funktiot | |
| delegate void | RefOperation< TLeft, TRight, TResult > (ref TLeft left, ref TRight right, out TResult result) |
| delegate TResult | ValOperation< TLeft, TRight, TResult > (TLeft left, TRight right) |
| Luettelotyyppien arvot | |
|---|---|
| Unknown | |
| Disjoint | |
| Contains | |
| Intersects | |
Määrittely tiedoston ContainmentType.cs rivillä 40.
| delegate void AdvanceMath.RefOperation< TLeft, TRight, TResult > | ( | ref TLeft | left, |
| ref TRight | right, | ||
| out TResult | result | ||
| ) |
| delegate TResult AdvanceMath.ValOperation< TLeft, TRight, TResult > | ( | TLeft | left, |
| TRight | right | ||
| ) |