_context | Jypeli.Game | private |
_controllers | Jypeli.Game | private |
Accelerometer | Jypeli.Game | |
ActivateObject(ControlContexted obj) | Jypeli.Game | private |
Add(IAxleJoint j) | Jypeli.PhysicsGameBase | |
Jypeli::Game.Add(Light light) | Jypeli.Game | |
Jypeli::Game.Add(IGameObject o) | Jypeli.Game | |
Jypeli::Game.Add(IGameObject o, int layer) | Jypeli.Game | virtual |
Jypeli::Game.Add(Layer l) | Jypeli.Game | |
AddCollisionHandler(IPhysicsObject obj, CollisionHandler< IPhysicsObject, IPhysicsObject > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandler(PhysicsObject obj, CollisionHandler< PhysicsObject, PhysicsObject > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandler(PhysicsObject obj, CollisionHandler< PhysicsObject, PhysicsStructure > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandler(PhysicsStructure obj, CollisionHandler< PhysicsStructure, PhysicsObject > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandler(PhysicsStructure obj, CollisionHandler< PhysicsStructure, PhysicsStructure > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandler(IPhysicsObject obj, object tag, CollisionHandler< IPhysicsObject, IPhysicsObject > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandler(PhysicsObject obj, object tag, CollisionHandler< PhysicsObject, PhysicsObject > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandler< O, T >(O obj, CollisionHandler< O, T > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandler< O, T >(O obj, object target, CollisionHandler< O, T > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandlerByRef< O, T >(O obj, T target, CollisionHandler< O, T > handler) | Jypeli.PhysicsGameBase | |
AddCollisionHandlerByTag< O, T >(O obj, object tag, CollisionHandler< O, T > handler) | Jypeli.PhysicsGameBase | |
AddCustomHandler(Func< bool > condition, Action handler) | Jypeli.Game | |
AddCustomHandler< T >(T obj, Predicate< T > condition, Action< T > handler) | Jypeli.Game | |
AddCustomHandler< T1, T2 >(T1 obj1, T2 obj2, Func< T1, T2, bool > condition, Action< T1, T2 > handler) | Jypeli.Game | |
AddCustomHandler< T1, T2, T3 >(T1 obj1, T2 obj2, T3 obj3, Func< T1, T2, T3, bool > condition, Action< T1, T2, T3 > handler) | Jypeli.Game | |
AddFactory< T >(string tag, Factory.FactoryMethod method) | Jypeli.Game | |
addMessageDisplay(bool force=false) | Jypeli.Game | private |
AddProtectedCollisionHandler< O, T >(O obj, CollisionHandler< O, T > handler) | Jypeli.PhysicsGameBase | |
ApplyCMDArgs() | Jypeli.Game | private |
AssertInitialized(Action actionMethod) | Jypeli.Game | static |
AssertInitialized< T1 >(Action< T1 > actionMethod, T1 o1) | Jypeli.Game | static |
AudioEnabled | Jypeli.Game | static |
Begin() | Jypeli.Game | virtual |
beginHasBeenCalled | Jypeli.Game | private |
CallBegin() | Jypeli.Game | package |
Camera | Jypeli.Game | |
camera | Jypeli.Game | private |
canvasTransform | Jypeli.Game | private |
CenterWindow() | Jypeli.Game | |
ClearAll() | Jypeli.PhysicsGameBase | virtual |
ClearControls() | Jypeli.Game | |
ClearGameObjects() | Jypeli.Game | |
ClearLights() | Jypeli.Game | |
ClearPhysics() | Jypeli.PhysicsGameBase | private |
ClearTimers() | Jypeli.Game | |
collisionHandlers | Jypeli.PhysicsGameBase | protected |
ConfirmExit() | Jypeli.Game | |
ConfirmExit(Action noAction) | Jypeli.Game | |
ControlContext | Jypeli.Game | |
ControllerFour | Jypeli.Game | |
ControllerOne | Jypeli.Game | |
ControllerThree | Jypeli.Game | |
ControllerTwo | Jypeli.Game | |
CurrentFrameStream | Jypeli.Game | private |
currentRealTime | Jypeli.Game | privatestatic |
currentTime | Jypeli.Game | privatestatic |
DataStorage | Jypeli.Game | static |
DeactivateObject(ControlContexted obj) | Jypeli.Game | private |
debugCanvas | Jypeli.Game | private |
DebugKeyEnabled | Jypeli.Game | |
DebugLayer | Jypeli.Game | |
DebugScreenVisible | Jypeli.Game | |
Device | Jypeli.Game | static |
DisableAudio() | Jypeli.Game | packagestatic |
DoNextUpdate(Action action) | Jypeli.Game | static |
DoNextUpdate< T1 >(Action< T1 > action, T1 p1) | Jypeli.Game | static |
DoNextUpdate< T1, T2 >(Action< T1, T2 > action, T1 p1, T2 p2) | Jypeli.Game | static |
DoSetWindowSize(int width, int height, bool fullscreen) | Jypeli.Game | package |
Draw(GameTime gameTime) | Jypeli.Game | protected |
DrawDebugScreen() | Jypeli.Game | private |
DynamicLayers | Jypeli.Game | |
Engine | Jypeli.PhysicsGameBase | |
ExecutePendingActions() | Jypeli.Game | private |
Exiting | Jypeli.Game | static |
FactoryCreate< T >(string tag) | Jypeli.Game | |
FarseerGame | Jypeli.Game | |
FileExtensionCheck(string file, string[] extensions) | Jypeli.Game | packagestatic |
FPSDisplay | Jypeli.Game | |
fpsSkipCounter | Jypeli.Game | private |
fpsText | Jypeli.Game | private |
FPSWindow | Jypeli.Game | |
FrameCounter | Jypeli.Game | |
FramesToSkip | Jypeli.Game | |
Game() | Jypeli.Game | |
GameControllers | Jypeli.Game | |
GetAllObjects() | Jypeli.Game | |
GetFirstObject(Predicate< GameObject > condition) | Jypeli.Game | |
GetFirstWidget(Predicate< Widget > condition) | Jypeli.Game | |
GetObjectAt(Vector position) | Jypeli.Game | |
GetObjectAt(Vector position, double radius) | Jypeli.Game | |
GetObjectAt(Vector position, object tag) | Jypeli.Game | |
GetObjectAt(Vector position, object tag, double radius) | Jypeli.Game | |
GetObjects(Predicate< GameObject > condition) | Jypeli.Game | |
GetObjectsAboutToBeAdded() | Jypeli.Game | packagestatic |
GetObjectsAt(Vector position) | Jypeli.Game | |
GetObjectsAt(Vector position, double radius) | Jypeli.Game | |
GetObjectsAt(Vector position, object tag) | Jypeli.Game | |
GetObjectsAt(Vector position, object tag, double radius) | Jypeli.Game | |
GetObjectsBetween(Vector pos1, Vector pos2) | Jypeli.Game | |
GetObjectsWithTag(params string[] tags) | Jypeli.Game | |
GetWidgetAt(Vector position) | Jypeli.Game | |
GraphicsDevice | Jypeli.Game | static |
GraphicsDeviceManager | Jypeli.Game | static |
Gravity | Jypeli.PhysicsGameBase | |
gravity | Jypeli.PhysicsGameBase | private |
handlers | Jypeli.Game | private |
Headless | Jypeli.Game | |
InitAudio() | Jypeli.Game | private |
InitControls() | Jypeli.Game | private |
InitDebugScreen() | Jypeli.Game | private |
InitGlobals() | Jypeli.Game | private |
InitGraphics() | Jypeli.Game | private |
Initialize() | Jypeli.Game | protected |
InitLayers() | Jypeli.Game | private |
InitXnaContent() | Jypeli.Game | private |
InitXnaGraphics() | Jypeli.Game | private |
Instance | Jypeli.PhysicsGameBase | static |
InstanceInitialized | Jypeli.Game | static |
IsFullScreen | Jypeli.Game | |
isFullScreenRequested | Jypeli.Game | private |
IsJypeliWidget< T >(T obj) | Jypeli.Game | private |
IsModal | Jypeli.Game | |
IsObjectOnScreen(IGameObject g) | Jypeli.Game | |
IsPaused | Jypeli.Game | |
Joints | Jypeli.PhysicsGameBase | private |
Keyboard | Jypeli.Game | |
LayerCount | Jypeli.Game | |
LayerDisplay | Jypeli.Game | |
Layers | Jypeli.Game | |
layerTextBuilder | Jypeli.Game | private |
layerTextTitle | Jypeli.Game | privatestatic |
LayerWindow | Jypeli.Game | |
Level | Jypeli.Game | |
lights | Jypeli.Game | privatestatic |
Lights | Jypeli.Game | packagestatic |
LoadContent() | Jypeli.Game | protected |
loadContentHasBeenCalled | Jypeli.Game | private |
LoadFont(string name) | Jypeli.Game | static |
LoadImage(string name) | Jypeli.Game | static |
LoadImageFromResources(string name) | Jypeli.Game | static |
LoadImages(params string[] names) | Jypeli.Game | static |
LoadImages(string baseName, int startIndex, int endIndex, bool zeroPad=false) | Jypeli.Game | static |
LoadSoundEffect(string name) | Jypeli.Game | static |
LoadSoundEffectFromResources(string name) | Jypeli.Game | static |
LoadSoundEffects(params string[] names) | Jypeli.Game | static |
MasterVolume | Jypeli.Game | |
MaxLayer | Jypeli.Game | |
MediaPlayer | Jypeli.Game | |
MessageDisplay | Jypeli.Game | |
MinLayer | Jypeli.Game | |
Mouse | Jypeli.Game | |
Name | Jypeli.Game | static |
ObjectCount | Jypeli.Game | package |
OnAddObject(IGameObject obj) | Jypeli.Game | packagestatic |
OnExiting(object sender, EventArgs args) | Jypeli.Game | protected |
OnJointAdded(IAxleJoint j) | Jypeli.PhysicsGameBase | private |
OnJointRemoved(IAxleJoint j) | Jypeli.PhysicsGameBase | private |
OnLayerAdded(Layer l) | Jypeli.Game | private |
OnLayerRemoved(Layer l) | Jypeli.Game | private |
OnNoAudioHardwareException() | Jypeli.Game | package |
OnObjectAdded(IGameObject obj) | Jypeli.PhysicsGameBase | protectedvirtual |
OnObjectRemoved(IGameObject obj) | Jypeli.PhysicsGameBase | protectedvirtual |
OnRemoveObject(IGameObject obj) | Jypeli.Game | packagestatic |
Paint(Canvas canvas) | Jypeli.Game | protectedvirtual |
PaintDebugScreen(Canvas canvas) | Jypeli.Game | private |
PaintPhysicsOutlines(Canvas canvas, PhysicsObject obj, Color color) | Jypeli.Game | private |
PaintShapeOutlines(Canvas canvas, IGameObject obj, Color color) | Jypeli.Game | private |
Pause() | Jypeli.Game | |
PausedUpdate(Time time) | Jypeli.Game | protectedvirtual |
PendingActions | Jypeli.Game | private |
Phone | Jypeli.Game | |
PhoneBackButton | Jypeli.Game | |
PhysicsEnabled | Jypeli.PhysicsGameBase | |
PhysicsGameBase(IPhysicsEngine engine) | Jypeli.PhysicsGameBase | |
PlaySound(string name) | Jypeli.Game | static |
protectedCollisionHandlers | Jypeli.PhysicsGameBase | protected |
RealTime | Jypeli.Game | static |
Remove(IAxleJoint j) | Jypeli.PhysicsGameBase | package |
Jypeli::Game.Remove(IGameObject o) | Jypeli.Game | |
Jypeli::Game.Remove(Layer l) | Jypeli.Game | |
RemoveAllLayers() | Jypeli.Game | |
RemoveCollisionHandlers(PhysicsObject obj=null, PhysicsObject target=null, object tag=null, Delegate handler=null) | Jypeli.PhysicsGameBase | |
RemoveFactory< T >(string tag, Factory.FactoryMethod method) | Jypeli.Game | |
RemoveProtectedCollisionHandlers(PhysicsObject obj=null, PhysicsObject target=null, object tag=null, Delegate handler=null) | Jypeli.PhysicsGameBase | |
ResetLayers() | Jypeli.Game | |
ResourceContent | Jypeli.Game | static |
Run(bool headless=false, bool save=false, int frames=0, int skip=1) | Jypeli.Game | |
RunOneFrame(string bmpOutName) | Jypeli.Game | |
SavedFrameCounter | Jypeli.Game | |
SaveOutput | Jypeli.Game | |
SaveOutputToConsole | Jypeli.Game | |
Screen | Jypeli.Game | static |
SetDefaultResolution() | Jypeli.Game | private |
SetWindowPosition(int x, int y) | Jypeli.Game | |
SetWindowSize(int width, int height) | Jypeli.Game | |
SetWindowSize(int width, int height, bool fullscreen) | Jypeli.Game | |
ShowControlHelp() | Jypeli.Game | |
ShowControlHelp(Controller controller) | Jypeli.Game | |
skipcounter | Jypeli.Game | private |
SmoothTextures | Jypeli.Game | static |
standardOutStream | Jypeli.Game | private |
StaticLayers | Jypeli.Game | |
StopAll() | Jypeli.PhysicsGameBase | |
Time | Jypeli.Game | static |
TotalFramesToRun | Jypeli.Game | |
TouchPanel | Jypeli.Game | |
Update(Time time) | Jypeli.PhysicsGameBase | protectedvirtual |
Jypeli::Game.Update(GameTime gameTime) | Jypeli.Game | protected |
UpdateControls(Time gameTime) | Jypeli.Game | private |
UpdateDebugScreen(Time time) | Jypeli.Game | private |
UpdateFps(GameTime gameTime) | Jypeli.Game | private |
UpdateHandlers(Time time) | Jypeli.Game | protected |
UpdateLayerWindow() | Jypeli.Game | private |
Wind | Jypeli.Game | static |
windowPositionSet | Jypeli.Game | private |
windowSizeSet | Jypeli.Game | private |