Jypeli 10
The simple game programming library
Jypeli.PhysicsGameBase Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.PhysicsGameBase, sisältäen kaikki perityt jäsenet.

_contextJypeli.Gameprivate
_controllersJypeli.Gameprivate
AccelerometerJypeli.Game
ActivateObject(ControlContexted obj)Jypeli.Gameprivate
Add(IAxleJoint j)Jypeli.PhysicsGameBase
Jypeli::Game.Add(Light light)Jypeli.Game
Jypeli::Game.Add(IGameObject o)Jypeli.Game
Jypeli::Game.Add(IGameObject o, int layer)Jypeli.Gamevirtual
Jypeli::Game.Add(Layer l)Jypeli.Game
AddCollisionHandler(IPhysicsObject obj, CollisionHandler< IPhysicsObject, IPhysicsObject > handler)Jypeli.PhysicsGameBase
AddCollisionHandler(PhysicsObject obj, CollisionHandler< PhysicsObject, PhysicsObject > handler)Jypeli.PhysicsGameBase
AddCollisionHandler(PhysicsObject obj, CollisionHandler< PhysicsObject, PhysicsStructure > handler)Jypeli.PhysicsGameBase
AddCollisionHandler(PhysicsStructure obj, CollisionHandler< PhysicsStructure, PhysicsObject > handler)Jypeli.PhysicsGameBase
AddCollisionHandler(PhysicsStructure obj, CollisionHandler< PhysicsStructure, PhysicsStructure > handler)Jypeli.PhysicsGameBase
AddCollisionHandler(IPhysicsObject obj, object tag, CollisionHandler< IPhysicsObject, IPhysicsObject > handler)Jypeli.PhysicsGameBase
AddCollisionHandler(PhysicsObject obj, object tag, CollisionHandler< PhysicsObject, PhysicsObject > handler)Jypeli.PhysicsGameBase
AddCollisionHandler< O, T >(O obj, CollisionHandler< O, T > handler)Jypeli.PhysicsGameBase
AddCollisionHandler< O, T >(O obj, object target, CollisionHandler< O, T > handler)Jypeli.PhysicsGameBase
AddCollisionHandlerByRef< O, T >(O obj, T target, CollisionHandler< O, T > handler)Jypeli.PhysicsGameBase
AddCollisionHandlerByTag< O, T >(O obj, object tag, CollisionHandler< O, T > handler)Jypeli.PhysicsGameBase
AddCustomHandler(Func< bool > condition, Action handler)Jypeli.Game
AddCustomHandler< T >(T obj, Predicate< T > condition, Action< T > handler)Jypeli.Game
AddCustomHandler< T1, T2 >(T1 obj1, T2 obj2, Func< T1, T2, bool > condition, Action< T1, T2 > handler)Jypeli.Game
AddCustomHandler< T1, T2, T3 >(T1 obj1, T2 obj2, T3 obj3, Func< T1, T2, T3, bool > condition, Action< T1, T2, T3 > handler)Jypeli.Game
AddFactory< T >(string tag, Factory.FactoryMethod method)Jypeli.Game
addMessageDisplay(bool force=false)Jypeli.Gameprivate
AddProtectedCollisionHandler< O, T >(O obj, CollisionHandler< O, T > handler)Jypeli.PhysicsGameBase
ApplyCMDArgs()Jypeli.Gameprivate
AssertInitialized(Action actionMethod)Jypeli.Gamestatic
AssertInitialized< T1 >(Action< T1 > actionMethod, T1 o1)Jypeli.Gamestatic
AudioEnabledJypeli.Gamestatic
Begin()Jypeli.Gamevirtual
beginHasBeenCalledJypeli.Gameprivate
CallBegin()Jypeli.Gamepackage
CameraJypeli.Game
cameraJypeli.Gameprivate
canvasTransformJypeli.Gameprivate
CenterWindow()Jypeli.Game
ClearAll()Jypeli.PhysicsGameBasevirtual
ClearControls()Jypeli.Game
ClearGameObjects()Jypeli.Game
ClearLights()Jypeli.Game
ClearPhysics()Jypeli.PhysicsGameBaseprivate
ClearTimers()Jypeli.Game
collisionHandlersJypeli.PhysicsGameBaseprotected
ConfirmExit()Jypeli.Game
ConfirmExit(Action noAction)Jypeli.Game
ControlContextJypeli.Game
ControllerFourJypeli.Game
ControllerOneJypeli.Game
ControllerThreeJypeli.Game
ControllerTwoJypeli.Game
CurrentFrameStreamJypeli.Gameprivate
currentRealTimeJypeli.Gameprivatestatic
currentTimeJypeli.Gameprivatestatic
DataStorageJypeli.Gamestatic
DeactivateObject(ControlContexted obj)Jypeli.Gameprivate
debugCanvasJypeli.Gameprivate
DebugKeyEnabledJypeli.Game
DebugLayerJypeli.Game
DebugScreenVisibleJypeli.Game
DeviceJypeli.Gamestatic
DisableAudio()Jypeli.Gamepackagestatic
DoNextUpdate(Action action)Jypeli.Gamestatic
DoNextUpdate< T1 >(Action< T1 > action, T1 p1)Jypeli.Gamestatic
DoNextUpdate< T1, T2 >(Action< T1, T2 > action, T1 p1, T2 p2)Jypeli.Gamestatic
DoSetWindowSize(int width, int height, bool fullscreen)Jypeli.Gamepackage
Draw(GameTime gameTime)Jypeli.Gameprotected
DrawDebugScreen()Jypeli.Gameprivate
DynamicLayersJypeli.Game
EngineJypeli.PhysicsGameBase
ExecutePendingActions()Jypeli.Gameprivate
ExitingJypeli.Gamestatic
FactoryCreate< T >(string tag)Jypeli.Game
FarseerGameJypeli.Game
FileExtensionCheck(string file, string[] extensions)Jypeli.Gamepackagestatic
FPSDisplayJypeli.Game
fpsSkipCounterJypeli.Gameprivate
fpsTextJypeli.Gameprivate
FPSWindowJypeli.Game
FrameCounterJypeli.Game
FramesToSkipJypeli.Game
Game()Jypeli.Game
GameControllersJypeli.Game
GetAllObjects()Jypeli.Game
GetFirstObject(Predicate< GameObject > condition)Jypeli.Game
GetFirstWidget(Predicate< Widget > condition)Jypeli.Game
GetObjectAt(Vector position)Jypeli.Game
GetObjectAt(Vector position, double radius)Jypeli.Game
GetObjectAt(Vector position, object tag)Jypeli.Game
GetObjectAt(Vector position, object tag, double radius)Jypeli.Game
GetObjects(Predicate< GameObject > condition)Jypeli.Game
GetObjectsAboutToBeAdded()Jypeli.Gamepackagestatic
GetObjectsAt(Vector position)Jypeli.Game
GetObjectsAt(Vector position, double radius)Jypeli.Game
GetObjectsAt(Vector position, object tag)Jypeli.Game
GetObjectsAt(Vector position, object tag, double radius)Jypeli.Game
GetObjectsBetween(Vector pos1, Vector pos2)Jypeli.Game
GetObjectsWithTag(params string[] tags)Jypeli.Game
GetWidgetAt(Vector position)Jypeli.Game
GraphicsDeviceJypeli.Gamestatic
GraphicsDeviceManagerJypeli.Gamestatic
GravityJypeli.PhysicsGameBase
gravityJypeli.PhysicsGameBaseprivate
handlersJypeli.Gameprivate
HeadlessJypeli.Game
InitAudio()Jypeli.Gameprivate
InitControls()Jypeli.Gameprivate
InitDebugScreen()Jypeli.Gameprivate
InitGlobals()Jypeli.Gameprivate
InitGraphics()Jypeli.Gameprivate
Initialize()Jypeli.Gameprotected
InitLayers()Jypeli.Gameprivate
InitXnaContent()Jypeli.Gameprivate
InitXnaGraphics()Jypeli.Gameprivate
InstanceJypeli.PhysicsGameBasestatic
InstanceInitializedJypeli.Gamestatic
IsFullScreenJypeli.Game
isFullScreenRequestedJypeli.Gameprivate
IsJypeliWidget< T >(T obj)Jypeli.Gameprivate
IsModalJypeli.Game
IsObjectOnScreen(IGameObject g)Jypeli.Game
IsPausedJypeli.Game
JointsJypeli.PhysicsGameBaseprivate
KeyboardJypeli.Game
LayerCountJypeli.Game
LayerDisplayJypeli.Game
LayersJypeli.Game
layerTextBuilderJypeli.Gameprivate
layerTextTitleJypeli.Gameprivatestatic
LayerWindowJypeli.Game
LevelJypeli.Game
lightsJypeli.Gameprivatestatic
LightsJypeli.Gamepackagestatic
LoadContent()Jypeli.Gameprotected
loadContentHasBeenCalledJypeli.Gameprivate
LoadFont(string name)Jypeli.Gamestatic
LoadImage(string name)Jypeli.Gamestatic
LoadImageFromResources(string name)Jypeli.Gamestatic
LoadImages(params string[] names)Jypeli.Gamestatic
LoadImages(string baseName, int startIndex, int endIndex, bool zeroPad=false)Jypeli.Gamestatic
LoadSoundEffect(string name)Jypeli.Gamestatic
LoadSoundEffectFromResources(string name)Jypeli.Gamestatic
LoadSoundEffects(params string[] names)Jypeli.Gamestatic
MasterVolumeJypeli.Game
MaxLayerJypeli.Game
MediaPlayerJypeli.Game
MessageDisplayJypeli.Game
MinLayerJypeli.Game
MouseJypeli.Game
NameJypeli.Gamestatic
ObjectCountJypeli.Gamepackage
OnAddObject(IGameObject obj)Jypeli.Gamepackagestatic
OnExiting(object sender, EventArgs args)Jypeli.Gameprotected
OnJointAdded(IAxleJoint j)Jypeli.PhysicsGameBaseprivate
OnJointRemoved(IAxleJoint j)Jypeli.PhysicsGameBaseprivate
OnLayerAdded(Layer l)Jypeli.Gameprivate
OnLayerRemoved(Layer l)Jypeli.Gameprivate
OnNoAudioHardwareException()Jypeli.Gamepackage
OnObjectAdded(IGameObject obj)Jypeli.PhysicsGameBaseprotectedvirtual
OnObjectRemoved(IGameObject obj)Jypeli.PhysicsGameBaseprotectedvirtual
OnRemoveObject(IGameObject obj)Jypeli.Gamepackagestatic
Paint(Canvas canvas)Jypeli.Gameprotectedvirtual
PaintDebugScreen(Canvas canvas)Jypeli.Gameprivate
PaintPhysicsOutlines(Canvas canvas, PhysicsObject obj, Color color)Jypeli.Gameprivate
PaintShapeOutlines(Canvas canvas, IGameObject obj, Color color)Jypeli.Gameprivate
Pause()Jypeli.Game
PausedUpdate(Time time)Jypeli.Gameprotectedvirtual
PendingActionsJypeli.Gameprivate
PhoneJypeli.Game
PhoneBackButtonJypeli.Game
PhysicsEnabledJypeli.PhysicsGameBase
PhysicsGameBase(IPhysicsEngine engine)Jypeli.PhysicsGameBase
PlaySound(string name)Jypeli.Gamestatic
protectedCollisionHandlersJypeli.PhysicsGameBaseprotected
RealTimeJypeli.Gamestatic
Remove(IAxleJoint j)Jypeli.PhysicsGameBasepackage
Jypeli::Game.Remove(IGameObject o)Jypeli.Game
Jypeli::Game.Remove(Layer l)Jypeli.Game
RemoveAllLayers()Jypeli.Game
RemoveCollisionHandlers(PhysicsObject obj=null, PhysicsObject target=null, object tag=null, Delegate handler=null)Jypeli.PhysicsGameBase
RemoveFactory< T >(string tag, Factory.FactoryMethod method)Jypeli.Game
RemoveProtectedCollisionHandlers(PhysicsObject obj=null, PhysicsObject target=null, object tag=null, Delegate handler=null)Jypeli.PhysicsGameBase
ResetLayers()Jypeli.Game
ResourceContentJypeli.Gamestatic
Run(bool headless=false, bool save=false, int frames=0, int skip=1)Jypeli.Game
RunOneFrame(string bmpOutName)Jypeli.Game
SavedFrameCounterJypeli.Game
SaveOutputJypeli.Game
SaveOutputToConsoleJypeli.Game
ScreenJypeli.Gamestatic
SetDefaultResolution()Jypeli.Gameprivate
SetWindowPosition(int x, int y)Jypeli.Game
SetWindowSize(int width, int height)Jypeli.Game
SetWindowSize(int width, int height, bool fullscreen)Jypeli.Game
ShowControlHelp()Jypeli.Game
ShowControlHelp(Controller controller)Jypeli.Game
skipcounterJypeli.Gameprivate
SmoothTexturesJypeli.Gamestatic
standardOutStreamJypeli.Gameprivate
StaticLayersJypeli.Game
StopAll()Jypeli.PhysicsGameBase
TimeJypeli.Gamestatic
TotalFramesToRunJypeli.Game
TouchPanelJypeli.Game
Update(Time time)Jypeli.PhysicsGameBaseprotectedvirtual
Jypeli::Game.Update(GameTime gameTime)Jypeli.Gameprotected
UpdateControls(Time gameTime)Jypeli.Gameprivate
UpdateDebugScreen(Time time)Jypeli.Gameprivate
UpdateFps(GameTime gameTime)Jypeli.Gameprivate
UpdateHandlers(Time time)Jypeli.Gameprotected
UpdateLayerWindow()Jypeli.Gameprivate
WindJypeli.Gamestatic
windowPositionSetJypeli.Gameprivate
windowSizeSetJypeli.Gameprivate