Jypeli 10
The simple game programming library
Light.cs
Siirry tämän tiedoston dokumentaatioon.
1#region MIT License
2/*
3 * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
4 * Information Technology.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 */
24#endregion
25
26
27using System;
28
29namespace Jypeli.Effects
30{
34 public class Light
35 {
39 public Vector Position { get; set; }
40
45 public double Distance { get; set; }
46
50 public double Intensity { get; set; }
51
55 public double X
56 {
57 get
58 {
59 return Position.X;
60 }
61 set
62 {
63 Position = new Vector( value, Position.Y );
64 }
65 }
66
70 public double Y
71 {
72 get
73 {
74 return Position.Y;
75 }
76 set
77 {
78 Position = new Vector( Position.X, value );
79 }
80 }
81
86 [Obsolete("Ei käytössä")]
87 public Light()
88 {
89 Distance = 10.0;
90 Intensity = 0.5;
91 }
92 }
93}
Pistemäinen valonlähde.
Definition: Light.cs:35
Light()
Valo. Ei käytössä!
Definition: Light.cs:87
double X
Paikan X-koordinaatti.
Definition: Light.cs:56
double Distance
Etäisyys kohtisuoraan 2D-tasosta. Mitä kauempana valo on, sitä laajemman alueen se valaisee.
Definition: Light.cs:45
Vector Position
Paikka.
Definition: Light.cs:39
double Intensity
Voimakkuus väliltä [0.0, 1.0].
Definition: Light.cs:50
double Y
Paikan Y-koordinaatti.
Definition: Light.cs:71
2D-vektori.
Definition: Vector.cs:67
double Y
Vektorin Y-komponentti
Definition: Vector.cs:339
double X
Vektorin X-komponentti.
Definition: Vector.cs:334