| _alphaTolerance | Jypeli.TextureToShapeConverter | private |
| _closePixels | Jypeli.TextureToShapeConverter | privatestatic |
| _data | Jypeli.TextureToShapeConverter | private |
| _dataLength | Jypeli.TextureToShapeConverter | private |
| _height | Jypeli.TextureToShapeConverter | private |
| _holeDetection | Jypeli.TextureToShapeConverter | private |
| _hullTolerance | Jypeli.TextureToShapeConverter | private |
| _multipartDetection | Jypeli.TextureToShapeConverter | private |
| _pixelOffsetOptimization | Jypeli.TextureToShapeConverter | private |
| _polygonDetectionType | Jypeli.TextureToShapeConverter | private |
| _tempIsSolidX | Jypeli.TextureToShapeConverter | private |
| _tempIsSolidY | Jypeli.TextureToShapeConverter | private |
| _transform | Jypeli.TextureToShapeConverter | private |
| _width | Jypeli.TextureToShapeConverter | private |
| AlphaTolerance | Jypeli.TextureToShapeConverter | |
| ApplyTransform(ref List< Vertices > detectedPolygons) | Jypeli.TextureToShapeConverter | private |
| ApplyTriangulationCompatibleWinding(ref List< Vertices > detectedPolygons) | Jypeli.TextureToShapeConverter | private |
| ClosepixelsLength | Jypeli.TextureToShapeConverter | privatestatic |
| CreateSimplePolygon(Vector entrance, Vector last) | Jypeli.TextureToShapeConverter | private |
| DetectVertices(uint[] data, int width) | Jypeli.TextureToShapeConverter | static |
| DetectVertices(uint[] data, int width, bool holeDetection) | Jypeli.TextureToShapeConverter | static |
| DetectVertices(uint[] data, int width, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection) | Jypeli.TextureToShapeConverter | static |
| DetectVertices() | Jypeli.TextureToShapeConverter | |
| DistanceBetweenPointAndLineSegment(ref Vector point, ref Vector start, ref Vector end) | Jypeli.TextureToShapeConverter | static |
| DistanceToHullAcceptable(Vertices polygon, Vector point, bool higherDetail) | Jypeli.TextureToShapeConverter | private |
| DistanceToHullAcceptableHoles(Vertices polygon, Vector point, bool higherDetail) | Jypeli.TextureToShapeConverter | private |
| GetBottomMostCoord(Vertices vertices) | Jypeli.TextureToShapeConverter | private |
| GetIndexOfFirstPixelToCheck(ref Vector last, ref Vector current) | Jypeli.TextureToShapeConverter | private |
| GetNextHullPoint(ref Vector last, ref Vector current, out Vector next) | Jypeli.TextureToShapeConverter | private |
| GetTopMostCoord(Vertices vertices) | Jypeli.TextureToShapeConverter | private |
| GetTopMostVertex(Vertices vertices) | Jypeli.TextureToShapeConverter | private |
| HoleDetection | Jypeli.TextureToShapeConverter | |
| HullTolerance | Jypeli.TextureToShapeConverter | |
| InBounds(ref Vector coord) | Jypeli.TextureToShapeConverter | |
| Initialize(uint[] data, int? width, byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform) | Jypeli.TextureToShapeConverter | private |
| InPolygon(Vertices polygon, Vector point) | Jypeli.TextureToShapeConverter | private |
| IsNearPixel(ref Vector current, ref Vector near) | Jypeli.TextureToShapeConverter | private |
| IsSolid(ref Vector v) | Jypeli.TextureToShapeConverter | |
| IsSolid(ref int x, ref int y) | Jypeli.TextureToShapeConverter | |
| IsSolid(ref int index) | Jypeli.TextureToShapeConverter | |
| MultipartDetection | Jypeli.TextureToShapeConverter | |
| PixelOffsetOptimization | Jypeli.TextureToShapeConverter | |
| PolygonDetectionType | Jypeli.TextureToShapeConverter | |
| SearchCrossingEdges(Vertices polygon, int y) | Jypeli.TextureToShapeConverter | private |
| SearchCrossingEdgesHoles(Vertices polygon, int y) | Jypeli.TextureToShapeConverter | private |
| SearchForOutstandingVertex(Vertices hullArea, out Vector outstanding) | Jypeli.TextureToShapeConverter | private |
| SearchHoleEntrance(Vertices polygon, Vector? lastHoleEntrance) | Jypeli.TextureToShapeConverter | private |
| SearchHullEntrance(out Vector entrance) | Jypeli.TextureToShapeConverter | private |
| SearchNearPixels(bool searchingForSolidPixel, ref Vector current, out Vector foundPixel) | Jypeli.TextureToShapeConverter | private |
| SearchNextHullEntrance(List< Vertices > detectedPolygons, Vector start, out Vector? entrance) | Jypeli.TextureToShapeConverter | private |
| SetTextureData(uint[] data, int width) | Jypeli.TextureToShapeConverter | private |
| SplitPolygonEdge(Vertices polygon, Vector coordInsideThePolygon, out int vertex1Index, out int vertex2Index) | Jypeli.TextureToShapeConverter | private |
| TextureToShapeConverter() | Jypeli.TextureToShapeConverter | |
| TextureToShapeConverter(byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform) | Jypeli.TextureToShapeConverter | |
| TextureToShapeConverter(uint[] data, int width) | Jypeli.TextureToShapeConverter | |
| TextureToShapeConverter(uint[] data, int width, byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform) | Jypeli.TextureToShapeConverter | |
| Transform | Jypeli.TextureToShapeConverter | |