_alphaTolerance | Jypeli.TextureToShapeConverter | private |
_closePixels | Jypeli.TextureToShapeConverter | privatestatic |
_data | Jypeli.TextureToShapeConverter | private |
_dataLength | Jypeli.TextureToShapeConverter | private |
_height | Jypeli.TextureToShapeConverter | private |
_holeDetection | Jypeli.TextureToShapeConverter | private |
_hullTolerance | Jypeli.TextureToShapeConverter | private |
_multipartDetection | Jypeli.TextureToShapeConverter | private |
_pixelOffsetOptimization | Jypeli.TextureToShapeConverter | private |
_polygonDetectionType | Jypeli.TextureToShapeConverter | private |
_tempIsSolidX | Jypeli.TextureToShapeConverter | private |
_tempIsSolidY | Jypeli.TextureToShapeConverter | private |
_transform | Jypeli.TextureToShapeConverter | private |
_width | Jypeli.TextureToShapeConverter | private |
AlphaTolerance | Jypeli.TextureToShapeConverter | |
ApplyTransform(ref List< Vertices > detectedPolygons) | Jypeli.TextureToShapeConverter | private |
ApplyTriangulationCompatibleWinding(ref List< Vertices > detectedPolygons) | Jypeli.TextureToShapeConverter | private |
ClosepixelsLength | Jypeli.TextureToShapeConverter | privatestatic |
CreateSimplePolygon(Vector entrance, Vector last) | Jypeli.TextureToShapeConverter | private |
DetectVertices(uint[] data, int width) | Jypeli.TextureToShapeConverter | static |
DetectVertices(uint[] data, int width, bool holeDetection) | Jypeli.TextureToShapeConverter | static |
DetectVertices(uint[] data, int width, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection) | Jypeli.TextureToShapeConverter | static |
DetectVertices() | Jypeli.TextureToShapeConverter | |
DistanceBetweenPointAndLineSegment(ref Vector point, ref Vector start, ref Vector end) | Jypeli.TextureToShapeConverter | static |
DistanceToHullAcceptable(Vertices polygon, Vector point, bool higherDetail) | Jypeli.TextureToShapeConverter | private |
DistanceToHullAcceptableHoles(Vertices polygon, Vector point, bool higherDetail) | Jypeli.TextureToShapeConverter | private |
GetBottomMostCoord(Vertices vertices) | Jypeli.TextureToShapeConverter | private |
GetIndexOfFirstPixelToCheck(ref Vector last, ref Vector current) | Jypeli.TextureToShapeConverter | private |
GetNextHullPoint(ref Vector last, ref Vector current, out Vector next) | Jypeli.TextureToShapeConverter | private |
GetTopMostCoord(Vertices vertices) | Jypeli.TextureToShapeConverter | private |
GetTopMostVertex(Vertices vertices) | Jypeli.TextureToShapeConverter | private |
HoleDetection | Jypeli.TextureToShapeConverter | |
HullTolerance | Jypeli.TextureToShapeConverter | |
InBounds(ref Vector coord) | Jypeli.TextureToShapeConverter | |
Initialize(uint[] data, int? width, byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform) | Jypeli.TextureToShapeConverter | private |
InPolygon(Vertices polygon, Vector point) | Jypeli.TextureToShapeConverter | private |
IsNearPixel(ref Vector current, ref Vector near) | Jypeli.TextureToShapeConverter | private |
IsSolid(ref Vector v) | Jypeli.TextureToShapeConverter | |
IsSolid(ref int x, ref int y) | Jypeli.TextureToShapeConverter | |
IsSolid(ref int index) | Jypeli.TextureToShapeConverter | |
MultipartDetection | Jypeli.TextureToShapeConverter | |
PixelOffsetOptimization | Jypeli.TextureToShapeConverter | |
PolygonDetectionType | Jypeli.TextureToShapeConverter | |
SearchCrossingEdges(Vertices polygon, int y) | Jypeli.TextureToShapeConverter | private |
SearchCrossingEdgesHoles(Vertices polygon, int y) | Jypeli.TextureToShapeConverter | private |
SearchForOutstandingVertex(Vertices hullArea, out Vector outstanding) | Jypeli.TextureToShapeConverter | private |
SearchHoleEntrance(Vertices polygon, Vector? lastHoleEntrance) | Jypeli.TextureToShapeConverter | private |
SearchHullEntrance(out Vector entrance) | Jypeli.TextureToShapeConverter | private |
SearchNearPixels(bool searchingForSolidPixel, ref Vector current, out Vector foundPixel) | Jypeli.TextureToShapeConverter | private |
SearchNextHullEntrance(List< Vertices > detectedPolygons, Vector start, out Vector? entrance) | Jypeli.TextureToShapeConverter | private |
SetTextureData(uint[] data, int width) | Jypeli.TextureToShapeConverter | private |
SplitPolygonEdge(Vertices polygon, Vector coordInsideThePolygon, out int vertex1Index, out int vertex2Index) | Jypeli.TextureToShapeConverter | private |
TextureToShapeConverter() | Jypeli.TextureToShapeConverter | |
TextureToShapeConverter(byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform) | Jypeli.TextureToShapeConverter | |
TextureToShapeConverter(uint[] data, int width) | Jypeli.TextureToShapeConverter | |
TextureToShapeConverter(uint[] data, int width, byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform) | Jypeli.TextureToShapeConverter | |
Transform | Jypeli.TextureToShapeConverter | |