Jypeli 10
The simple game programming library
Jypeli.TextureToShapeConverter Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.TextureToShapeConverter, sisältäen kaikki perityt jäsenet.

_alphaToleranceJypeli.TextureToShapeConverterprivate
_closePixelsJypeli.TextureToShapeConverterprivatestatic
_dataJypeli.TextureToShapeConverterprivate
_dataLengthJypeli.TextureToShapeConverterprivate
_heightJypeli.TextureToShapeConverterprivate
_holeDetectionJypeli.TextureToShapeConverterprivate
_hullToleranceJypeli.TextureToShapeConverterprivate
_multipartDetectionJypeli.TextureToShapeConverterprivate
_pixelOffsetOptimizationJypeli.TextureToShapeConverterprivate
_polygonDetectionTypeJypeli.TextureToShapeConverterprivate
_tempIsSolidXJypeli.TextureToShapeConverterprivate
_tempIsSolidYJypeli.TextureToShapeConverterprivate
_transformJypeli.TextureToShapeConverterprivate
_widthJypeli.TextureToShapeConverterprivate
AlphaToleranceJypeli.TextureToShapeConverter
ApplyTransform(ref List< Vertices > detectedPolygons)Jypeli.TextureToShapeConverterprivate
ApplyTriangulationCompatibleWinding(ref List< Vertices > detectedPolygons)Jypeli.TextureToShapeConverterprivate
ClosepixelsLengthJypeli.TextureToShapeConverterprivatestatic
CreateSimplePolygon(Vector entrance, Vector last)Jypeli.TextureToShapeConverterprivate
DetectVertices(uint[] data, int width)Jypeli.TextureToShapeConverterstatic
DetectVertices(uint[] data, int width, bool holeDetection)Jypeli.TextureToShapeConverterstatic
DetectVertices(uint[] data, int width, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection)Jypeli.TextureToShapeConverterstatic
DetectVertices()Jypeli.TextureToShapeConverter
DistanceBetweenPointAndLineSegment(ref Vector point, ref Vector start, ref Vector end)Jypeli.TextureToShapeConverterstatic
DistanceToHullAcceptable(Vertices polygon, Vector point, bool higherDetail)Jypeli.TextureToShapeConverterprivate
DistanceToHullAcceptableHoles(Vertices polygon, Vector point, bool higherDetail)Jypeli.TextureToShapeConverterprivate
GetBottomMostCoord(Vertices vertices)Jypeli.TextureToShapeConverterprivate
GetIndexOfFirstPixelToCheck(ref Vector last, ref Vector current)Jypeli.TextureToShapeConverterprivate
GetNextHullPoint(ref Vector last, ref Vector current, out Vector next)Jypeli.TextureToShapeConverterprivate
GetTopMostCoord(Vertices vertices)Jypeli.TextureToShapeConverterprivate
GetTopMostVertex(Vertices vertices)Jypeli.TextureToShapeConverterprivate
HoleDetectionJypeli.TextureToShapeConverter
HullToleranceJypeli.TextureToShapeConverter
InBounds(ref Vector coord)Jypeli.TextureToShapeConverter
Initialize(uint[] data, int? width, byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform)Jypeli.TextureToShapeConverterprivate
InPolygon(Vertices polygon, Vector point)Jypeli.TextureToShapeConverterprivate
IsNearPixel(ref Vector current, ref Vector near)Jypeli.TextureToShapeConverterprivate
IsSolid(ref Vector v)Jypeli.TextureToShapeConverter
IsSolid(ref int x, ref int y)Jypeli.TextureToShapeConverter
IsSolid(ref int index)Jypeli.TextureToShapeConverter
MultipartDetectionJypeli.TextureToShapeConverter
PixelOffsetOptimizationJypeli.TextureToShapeConverter
PolygonDetectionTypeJypeli.TextureToShapeConverter
SearchCrossingEdges(Vertices polygon, int y)Jypeli.TextureToShapeConverterprivate
SearchCrossingEdgesHoles(Vertices polygon, int y)Jypeli.TextureToShapeConverterprivate
SearchForOutstandingVertex(Vertices hullArea, out Vector outstanding)Jypeli.TextureToShapeConverterprivate
SearchHoleEntrance(Vertices polygon, Vector? lastHoleEntrance)Jypeli.TextureToShapeConverterprivate
SearchHullEntrance(out Vector entrance)Jypeli.TextureToShapeConverterprivate
SearchNearPixels(bool searchingForSolidPixel, ref Vector current, out Vector foundPixel)Jypeli.TextureToShapeConverterprivate
SearchNextHullEntrance(List< Vertices > detectedPolygons, Vector start, out Vector? entrance)Jypeli.TextureToShapeConverterprivate
SetTextureData(uint[] data, int width)Jypeli.TextureToShapeConverterprivate
SplitPolygonEdge(Vertices polygon, Vector coordInsideThePolygon, out int vertex1Index, out int vertex2Index)Jypeli.TextureToShapeConverterprivate
TextureToShapeConverter()Jypeli.TextureToShapeConverter
TextureToShapeConverter(byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform)Jypeli.TextureToShapeConverter
TextureToShapeConverter(uint[] data, int width)Jypeli.TextureToShapeConverter
TextureToShapeConverter(uint[] data, int width, byte? alphaTolerance, float? hullTolerance, bool? holeDetection, bool? multipartDetection, bool? pixelOffsetOptimization, Matrix? transform)Jypeli.TextureToShapeConverter
TransformJypeli.TextureToShapeConverter