Jypeli 10
The simple game programming library
Jypeli.Physics2d.VertexHelper Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Physics2d.VertexHelper, sisältäen kaikki perityt jäsenet.

ApplyMatrix(ref Matrix2x3 matrix, Vector2D[] vertexes)Jypeli.Physics2d.VertexHelperstatic
ApplyMatrixToRange(ref Matrix2x3 matrix, Vector2D[][] polygons)Jypeli.Physics2d.VertexHelperstatic
CalculateNormals(Vector2D[] vertexes, Vector2D[] normals, int offset)Jypeli.Physics2d.VertexHelperpackagestatic
CenterVertexes(Vector2D[] vertexes)Jypeli.Physics2d.VertexHelperstatic
CenterVertexesRange(Vector2D[][] polygons)Jypeli.Physics2d.VertexHelperstatic
CreateCircle(Scalar radius, int vertexCount)Jypeli.Physics2d.VertexHelperstatic
CreateFromBitmap(bool[,] bitmap)Jypeli.Physics2d.VertexHelperstatic
CreateFromBitmap(IBitmap bitmap)Jypeli.Physics2d.VertexHelperstatic
CreateRangeFromBitmap(bool[,] bitmap)Jypeli.Physics2d.VertexHelperstatic
CreateRangeFromBitmap(IBitmap bitmap)Jypeli.Physics2d.VertexHelperstatic
CreateRectangle(Scalar width, Scalar height)Jypeli.Physics2d.VertexHelperstatic
GetArea(Vector2D[] vertexes)Jypeli.Physics2d.VertexHelperstatic
GetAreaOfRange(Vector2D[][] polygons)Jypeli.Physics2d.VertexHelperstatic
GetCentroid(Vector2D[] vertexes)Jypeli.Physics2d.VertexHelperstatic
GetCentroidOfRange(Vector2D[][] polygons)Jypeli.Physics2d.VertexHelperstatic
GetInertia(Vector2D[] vertexes)Jypeli.Physics2d.VertexHelperstatic
GetInertiaOfRange(Vector2D[][] polygons)Jypeli.Physics2d.VertexHelperstatic
GetIntersection(Vector2D[] vertexes, Scalar radius)Jypeli.Physics2d.VertexHelperstatic
GetIntersection(Vector2D[] vertexes, Line line)Jypeli.Physics2d.VertexHelperstatic
GetIntersectionOfRange(Vector2D[][] polygons, Line line)Jypeli.Physics2d.VertexHelperstatic
GetVertexInfo(Vector2D[] vertexes)Jypeli.Physics2d.VertexHelperstatic
GetVertexInfoOfRange(Vector2D[][] polygons)Jypeli.Physics2d.VertexHelperstatic
GetVertexNormals(Vector2D[] vertexes)Jypeli.Physics2d.VertexHelperstatic
GetVertexNormalsOfRange(Vector2D[][] polygons)Jypeli.Physics2d.VertexHelperstatic
Reduce(Vector2D[] vertexes)Jypeli.Physics2d.VertexHelperstatic
Reduce(Vector2D[] vertexes, Scalar areaTolerance)Jypeli.Physics2d.VertexHelperstatic
ReduceRange(Vector2D[][] polygons)Jypeli.Physics2d.VertexHelperstatic
ReduceRange(Vector2D[][] polygons, Scalar areaTolerance)Jypeli.Physics2d.VertexHelperstatic
Subdivide(Vector2D[] vertexes, Scalar maxLength)Jypeli.Physics2d.VertexHelperstatic
Subdivide(Vector2D[] vertexes, Scalar maxLength, bool loop)Jypeli.Physics2d.VertexHelperstatic
SubdivideRange(Vector2D[][] polygons, Scalar maxLength)Jypeli.Physics2d.VertexHelperstatic
SubdivideRange(Vector2D[][] polygons, Scalar maxLength, bool loop)Jypeli.Physics2d.VertexHelperstatic