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Jypeli 4
The simple game programming library
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Nimiavaruudet | |
| namespace | Collections |
| namespace | Detectors |
| namespace | Ignorers |
| namespace | Joints |
| namespace | PhysicsLogics |
| namespace | Shapes |
| namespace | Solvers |
Luokat | |
| struct | ALVector2D |
| Class Used to store a Linear Value along with an Angular Value. Like Position and Orientation. Lisää... | |
| class | Body |
| This is the Physical Body that collides in the engine. Lisää... | |
| class | BodyJointEventArgs |
| class | BodyProxy |
| This is a Proxy. That keeps 2 bodies velocities synchronized. Lisää... | |
| class | Coefficients |
| Describes the Coefficients of a surface. Lisää... | |
| class | CollectionEventArgs |
| a generic EventArgs for read only collections. Lisää... | |
| class | CollisionEventArgs |
| class | FluidInfo |
| class | DragInfo |
| struct | IntersectionInfo |
| class | MassInfo |
| This class Stores mass information and Moment of Inertia Together since they are very closly related. Lisää... | |
| class | Matrices |
| struct | PairID |
| class | PhysicsState |
| This class holds the variables usually changed mulitple times each update like the postion of an object. Lisää... | |
| class | RemovedEventArgs |
| class | TimeStep |
| Class that holds information about a change in time;. Lisää... | |
| class | UpdatedEventArgs |
| class | DistanceGrid |
| A class used by some Shape Objects for Narrow Phased collision. Lisää... | |
| interface | IDuplicateable |
| interface | IPendable |
| interface | IPhysicsEntity |
| interface | IJoint |
| interface | IContactPointInfo |
| Describes a Contact in a collision. Lisää... | |
| interface | IContact |
| class | Lifespan |
| A object that describes the time a object will remain in the Physics engine. Lisää... | |
| class | PhysicsEngine |
| The Engine that will Apply Physics to object added to it. Lisää... | |
| class | PhysicsHelper |
| contains some methods to do physics calculations. | |
| class | PhysicsTimer |
| A class to update the PhysicsEngine at regular intervals. Lisää... | |
Luettelotyypit | |
| enum | ContactState { New, Old, Ended } |
| enum | TimerState { NotStarted, Paused, Normal, Slow, Fast, Disposed } |
| The State of a PhysicsTimer. Lisää... | |
Funktiot | |
| delegate void | PhysicsCallback (Scalar dt, Scalar trueDt) |
| A Callback used by the PhysicsTimer. | |
| enum TimerState |
The State of a PhysicsTimer.
| Paused |
The PhysicsTimer is Paused. |
| Normal |
The PhysicsTimer's calls to the Callback are on time. |
| Slow |
The PhysicsTimer's calls to the Callback are behind schedule. |
| Fast |
The PhysicsTimer's calls to the Callback are delayed to be on time. |
| Disposed |
The PhysicsTimer is Disposed. |
| delegate void Physics2DDotNet::PhysicsCallback | ( | Scalar | dt, |
| Scalar | trueDt | ||
| ) |
A Callback used by the PhysicsTimer.
| dt | The change in time. |
1.7.4