Jypeli 4
The simple game programming library
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Nimiavaruudet | |
namespace | Collections |
namespace | Detectors |
namespace | Ignorers |
namespace | Joints |
namespace | PhysicsLogics |
namespace | Shapes |
namespace | Solvers |
Luokat | |
struct | ALVector2D |
Class Used to store a Linear Value along with an Angular Value. Like Position and Orientation. Lisää... | |
class | Body |
This is the Physical Body that collides in the engine. Lisää... | |
class | BodyJointEventArgs |
class | BodyProxy |
This is a Proxy. That keeps 2 bodies velocities synchronized. Lisää... | |
class | Coefficients |
Describes the Coefficients of a surface. Lisää... | |
class | CollectionEventArgs |
a generic EventArgs for read only collections. Lisää... | |
class | CollisionEventArgs |
class | FluidInfo |
class | DragInfo |
struct | IntersectionInfo |
class | MassInfo |
This class Stores mass information and Moment of Inertia Together since they are very closly related. Lisää... | |
class | Matrices |
struct | PairID |
class | PhysicsState |
This class holds the variables usually changed mulitple times each update like the postion of an object. Lisää... | |
class | RemovedEventArgs |
class | TimeStep |
Class that holds information about a change in time;. Lisää... | |
class | UpdatedEventArgs |
class | DistanceGrid |
A class used by some Shape Objects for Narrow Phased collision. Lisää... | |
interface | IDuplicateable |
interface | IPendable |
interface | IPhysicsEntity |
interface | IJoint |
interface | IContactPointInfo |
Describes a Contact in a collision. Lisää... | |
interface | IContact |
class | Lifespan |
A object that describes the time a object will remain in the Physics engine. Lisää... | |
class | PhysicsEngine |
The Engine that will Apply Physics to object added to it. Lisää... | |
class | PhysicsHelper |
contains some methods to do physics calculations. | |
class | PhysicsTimer |
A class to update the PhysicsEngine at regular intervals. Lisää... | |
Luettelotyypit | |
enum | ContactState { New, Old, Ended } |
enum | TimerState { NotStarted, Paused, Normal, Slow, Fast, Disposed } |
The State of a PhysicsTimer. Lisää... | |
Funktiot | |
delegate void | PhysicsCallback (Scalar dt, Scalar trueDt) |
A Callback used by the PhysicsTimer. |
enum TimerState |
The State of a PhysicsTimer.
Paused |
The PhysicsTimer is Paused. |
Normal |
The PhysicsTimer's calls to the Callback are on time. |
Slow |
The PhysicsTimer's calls to the Callback are behind schedule. |
Fast |
The PhysicsTimer's calls to the Callback are delayed to be on time. |
Disposed |
The PhysicsTimer is Disposed. |
delegate void Physics2DDotNet::PhysicsCallback | ( | Scalar | dt, |
Scalar | trueDt | ||
) |
A Callback used by the PhysicsTimer.
dt | The change in time. |