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Jypeli 4
The simple game programming library
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Luokat | |
| interface | IBitmap |
| class | ArrayBitmap |
| class | BitmapHelper |
| class | CircleShape |
| A Circle. Lisää... | |
| class | MultiPolygonShape |
| A shape that contains multiple polygons. Lisää... | |
| class | ParticleShape |
| Represents a Single point. Lisää... | |
| class | PolygonShape |
| Use this to Represent a Polygon in the engine. Lisää... | |
| struct | RaySegment |
| A Ray Segment is a Ray that has a length. It can be used to represent lasers or very fast projectiles. Lisää... | |
| class | RaySegmentIntersectionInfo |
| The information of an intersection with another shape. Lisää... | |
| class | RaySegmentsShape |
| A shape that holds multiple Ray Segments and generates custom collision events for when they intersect something. The Sequential Impulses Solver does not handle collisions with this shape. Lisää... | |
| interface | IShape |
| interface | IRaySegmentsCollidable |
| interface | IHasArea |
| interface | IGlobalFluidAffectable |
| interface | ILineFluidAffectable |
| interface | IExplosionAffectable |
| class | ShapeHelper |
| class | VertexInfo |
| class | VertexHelper |
Funktiot | |
| delegate Vector2D | GetTangentCallback (Vector2D centroid) |
1.7.4