Jypeli 4
The simple game programming library
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Luokat | |
interface | IBitmap |
class | ArrayBitmap |
class | BitmapHelper |
class | CircleShape |
A Circle. Lisää... | |
class | MultiPolygonShape |
A shape that contains multiple polygons. Lisää... | |
class | ParticleShape |
Represents a Single point. Lisää... | |
class | PolygonShape |
Use this to Represent a Polygon in the engine. Lisää... | |
struct | RaySegment |
A Ray Segment is a Ray that has a length. It can be used to represent lasers or very fast projectiles. Lisää... | |
class | RaySegmentIntersectionInfo |
The information of an intersection with another shape. Lisää... | |
class | RaySegmentsShape |
A shape that holds multiple Ray Segments and generates custom collision events for when they intersect something. The Sequential Impulses Solver does not handle collisions with this shape. Lisää... | |
interface | IShape |
interface | IRaySegmentsCollidable |
interface | IHasArea |
interface | IGlobalFluidAffectable |
interface | ILineFluidAffectable |
interface | IExplosionAffectable |
class | ShapeHelper |
class | VertexInfo |
class | VertexHelper |
Funktiot | |
delegate Vector2D | GetTangentCallback (Vector2D centroid) |