Jypeli 4
The simple game programming library
Luokat
Physics2DDotNet::PhysicsLogics nimiavaruusreferenssi

Luokat

class  ExplosionLogic
 Simulates a simple explosion. Lisää...
class  GlobalFluidLogic
 Applys drag and buoyancy to all items in the engine. Lisää...
class  GravityField
 A Gravity Field that apply gravity pulling in one direction regardless of the Body's position with zero dropoff. Lisää...
class  GravityPointField
 A PhysicsLogic to causes a Gravity a a certain point with zero dropoff. Lisää...
class  GravityPointMass
 A PhysicsLogic to causes a Body to have a realistic pull of Gravity with a exponential drop-off. Lisää...
class  LineFluidLogic
 Applys drag and buoyancy to items on one side of a line;. Lisää...
class  MoveToPointLogic
 A class that will apply Force to move an object to a certain point and stop it once it gets there. Lisää...
class  PhysicsLogic
 A physics logic is a way for the engine to effect object within the Update call. Gravity is a Example of a PhysicsLogic. Lisää...
class  RaySegmentsCollisionInfo
class  RaySegmentsCollisionLogic
 A class to manage a RaySegmentsShape collisions. Lisää...
class  VelocityLimitLogic
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