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Jypeli 4
The simple game programming library
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Luokat | |
| class | ExplosionLogic |
| Simulates a simple explosion. Lisää... | |
| class | GlobalFluidLogic |
| Applys drag and buoyancy to all items in the engine. Lisää... | |
| class | GravityField |
| A Gravity Field that apply gravity pulling in one direction regardless of the Body's position with zero dropoff. Lisää... | |
| class | GravityPointField |
| A PhysicsLogic to causes a Gravity a a certain point with zero dropoff. Lisää... | |
| class | GravityPointMass |
| A PhysicsLogic to causes a Body to have a realistic pull of Gravity with a exponential drop-off. Lisää... | |
| class | LineFluidLogic |
| Applys drag and buoyancy to items on one side of a line;. Lisää... | |
| class | MoveToPointLogic |
| A class that will apply Force to move an object to a certain point and stop it once it gets there. Lisää... | |
| class | PhysicsLogic |
| A physics logic is a way for the engine to effect object within the Update call. Gravity is a Example of a PhysicsLogic. Lisää... | |
| class | RaySegmentsCollisionInfo |
| class | RaySegmentsCollisionLogic |
| A class to manage a RaySegmentsShape collisions. Lisää... | |
| class | VelocityLimitLogic |
1.7.4