Jypeli 4
The simple game programming library
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Luokat | |
class | ExplosionLogic |
Simulates a simple explosion. Lisää... | |
class | GlobalFluidLogic |
Applys drag and buoyancy to all items in the engine. Lisää... | |
class | GravityField |
A Gravity Field that apply gravity pulling in one direction regardless of the Body's position with zero dropoff. Lisää... | |
class | GravityPointField |
A PhysicsLogic to causes a Gravity a a certain point with zero dropoff. Lisää... | |
class | GravityPointMass |
A PhysicsLogic to causes a Body to have a realistic pull of Gravity with a exponential drop-off. Lisää... | |
class | LineFluidLogic |
Applys drag and buoyancy to items on one side of a line;. Lisää... | |
class | MoveToPointLogic |
A class that will apply Force to move an object to a certain point and stop it once it gets there. Lisää... | |
class | PhysicsLogic |
A physics logic is a way for the engine to effect object within the Update call. Gravity is a Example of a PhysicsLogic. Lisää... | |
class | RaySegmentsCollisionInfo |
class | RaySegmentsCollisionLogic |
A class to manage a RaySegmentsShape collisions. Lisää... | |
class | VelocityLimitLogic |