Jypeli 10
The simple game programming library
ShootingPlatformCharacter Jäsenlista

Tämä on lista kaikista jäsenistä luokassa ShootingPlatformCharacter, sisältäen kaikki perityt jäsenet.

_angleJypeli.GameObjectprivate
_brainJypeli.GameObjects.GameObjectBaseprivate
_bRectJypeli.PhysicsObjectprivate
_childObjectsJypeli.GameObjectpackage
_collisionIgnorerJypeli.PhysicsObjectprivate
_colorJypeli.GameObjectprivate
_facingDirectionPlatformCharacterprivate
_horizontalSizingJypeli.GameObjectprivate
_layerJypeli.GameObjects.GameObjectBaseprivate
_layoutJypeli.GameObjectprivate
_layoutNeedsRefreshingJypeli.GameObjectprivate
_maxAngularVJypeli.PhysicsObjectprivate
_maxLifetimeJypeli.GameObjects.GameObjectBaseprivate
_maxLinearVJypeli.PhysicsObjectprivate
_preferredSizeJypeli.GameObjectprivate
_rotateImageJypeli.GameObjects.GameObjectBaseprivate
_shapeJypeli.GameObjectprivate
_sizeJypeli.GameObjectprivate
_sizeByLayoutJypeli.GameObjectprivate
_storedMomentOfInertiaJypeli.PhysicsObjectprivate
_textureFillsShapeJypeli.GameObjectprivate
_textureWrapSizeJypeli.GameObjectprivate
_timeBetweenShotsShootingPlatformCharacterprivate
_turnsWhenWalkingPlatformCharacterprivate
_verticalSizingJypeli.GameObjectprivate
AbsoluteAngleJypeli.GameObjects.GameObjectBase
AbsolutePositionJypeli.GameObjects.GameObjectBase
AbsoluteXJypeli.GameObjects.GameObjectBase
AbsoluteYJypeli.GameObjects.GameObjectBase
AccelerationJypeli.PhysicsObject
Add(IGameObject childObject)Jypeli.GameObject
AddCollisionHelpers()PlatformCharacterprivate
AddCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AddedToGameJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.AddedToGameJypeli.IGameObject
AdjustPosition()PlatformCharacterprivate
AngleJypeli.PhysicsObject
AngularAccelerationJypeli.PhysicsObject
AngularDampingJypeli.PhysicsObject
AngularVelocityJypeli.PhysicsObject
AnimationJypeli.GameObject
AnimationPlayed()PlatformCharacterprivate
AnimFallPlatformCharacter
AnimIdlePlatformCharacter
AnimJumpPlatformCharacter
AnimWalkPlatformCharacter
ApplyTorque(double torque)Jypeli.PhysicsObjectvirtual
arrivedActionJypeli.GameObjectprotected
AssociatedListenersJypeli.GameObject
autoResizeChildObjectsJypeli.GameObjectprotected
BodyJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.BottomJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BottomJypeli.DimensionalRW
BoundingRectangleJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.BrainJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BrainJypeli.IGameObject
CanMoveOnAirPlatformCharacter
CanRotateJypeli.PhysicsObject
CanWalk(double dx)PlatformCharacterprivate
CanWalkAgainstWallsPlatformCharacter
Clear()Jypeli.GameObjectvirtual
ClearCollisionIgnoreGroups()Jypeli.PhysicsObject
ClearOscillations()Jypeli.GameObject
CollidedJypeli.PhysicsObject
collisionHelpersPlatformCharacterprivate
CollisionIgnoreGroupPlatformCharacter
CollisionIgnorerPlatformCharacter
ColorJypeli.GameObject
CreateStaticObject(double width, double height, Shape shape)Jypeli.PhysicsObjectstatic
CreateStaticObject(double width, double height)Jypeli.PhysicsObjectstatic
CreateStaticObject(Animation animation)Jypeli.PhysicsObjectstatic
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.CreationTimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.CreationTimeJypeli.IGameObject
customAnimActionPlatformCharacterprivate
customAnimPlayingPlatformCharacterprivate
Destroy()ShootingPlatformCharactervirtual
DestroyChildren()Jypeli.GameObjectprivate
DestroyedJypeli.GameObjects.GameObjectBase
DestroyingJypeli.PhysicsObject
DirectionChangedPlatformCharacter
FacingDirectionPlatformCharacter
FindPlatform()PlatformCharacterprivate
FlipImage()Jypeli.GameObject
ForceJump(double speed)PlatformCharacter
GameJypeli.GameObjects.GameObjectBase
GameObject(double width, double height)Jypeli.GameObject
GameObject(double width, double height, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape)Jypeli.GameObject
GameObject(Animation animation)Jypeli.GameObject
GameObject(ILayout layout)Jypeli.GameObject
GameObjectBase()Jypeli.GameObjects.GameObjectBaseprotected
GetChildObjectListJypeli.GameObject
GetChildObjects< T >()Jypeli.GameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.GameObject
GetMainParent()Jypeli.GameObject
GetMaximumSize()Jypeli.GameObjectprotectedvirtual
GetPlatformTopY(GameObject platform)PlatformCharacterprivate
GetStateColor(PlatformCharacterState state)PlatformCharacterprivate
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.HeightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.HeightJypeli.DimensionalRW
highTolerancePlatformCharacterprivate
Hit(Vector impulse)Jypeli.PhysicsObjectvirtual
HorizontalSizingJypeli.GameObject
IgnoresCollisionResponseJypeli.PhysicsObject
IgnoresCollisionWith(PhysicsObject target)Jypeli.PhysicsObject
IgnoresExplosionsJypeli.PhysicsObject
IgnoresGravityJypeli.PhysicsObject
IgnoresLightingJypeli.GameObject
IgnoresPhysicsLogicsJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.ImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ImageJypeli.IGameObject
InitAppearance()Jypeli.GameObjectprivate
InitAppearance(Animation animation)Jypeli.GameObjectprivate
InitChildren()Jypeli.GameObjectprotectedvirtual
InitDimensions(double width, double height, Shape shape)Jypeli.GameObjectprivate
Initialize(double width, double height, Shape shape)Jypeli.PhysicsObjectprivate
InitialRelativeAngleJypeli.GameObjects.GameObjectBasepackage
InitialRelativePositionJypeli.GameObjects.GameObjectBasepackage
InitLayout(double width, double height)Jypeli.GameObject
InitLayout(double width, double height, ILayout layout)Jypeli.GameObject
InitListeners()Jypeli.GameObjectprivate
IsAboutToFall()PlatformCharacter
IsAddedToGameJypeli.GameObject
IsBetween(Vector pos1, Vector pos2)Jypeli.GameObject
IsDestroyedJypeli.GameObjects.GameObjectBase
IsDestroyingJypeli.PhysicsObject
IsInside(Vector point)Jypeli.GameObject
IsInsideChildren(Vector point)Jypeli.GameObjectprivate
IsInsideRect(Vector point)Jypeli.GameObject
IsPlatform(PhysicsObject o)PlatformCharacterprivatestatic
IsStandingOn(PhysicsObject target, double yTolerance)PlatformCharacterprivate
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.IsUpdatedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.IsUpdatedJypeli.Updatable
IsVisibleJypeli.GameObject
isWalkingPlatformCharacterprivate
IsWeaponFacingRight()PlatformCharacterprivate
Jump(double speed)PlatformCharacter
KineticFrictionJypeli.PhysicsObject
lastDtPlatformCharacterprivate
lastPlatformPlatformCharacterprivate
lastPlatformPositionPlatformCharacterprivate
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LayerJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LayerJypeli.IGameObjectInternal
LayoutJypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LeftJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LeftJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LifetimeJypeli.IGameObject
LifetimeLeftJypeli.GameObjects.GameObjectBase
LinearDampingJypeli.PhysicsObject
LoopFallAnimPlatformCharacter
LoopJumpAnimPlatformCharacter
lowTolerancePlatformCharacterprivate
MaintainMomentumPlatformCharacter
MakeOneWay()Jypeli.PhysicsObject
MakeOneWay(Vector dir)Jypeli.PhysicsObject
MakeStatic()Jypeli.PhysicsObject
MassJypeli.PhysicsObject
MaxAngularVelocityJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.MaximumLifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.MaximumLifetimeJypeli.IGameObject
MaximumShootingDistanceShootingPlatformCharacter
MaxVelocityJypeli.PhysicsObject
MirrorImage()Jypeli.GameObject
MomentOfInertiaJypeli.PhysicsObject
Move(Vector movement)PlatformCharactervirtual
moveSpeedJypeli.GameObjectprotected
moveTargetJypeli.GameObjectprotected
moveTimerJypeli.GameObjectprotected
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.GameObjectvirtual
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed)Jypeli.GameObjects.GameObjectBase
MoveToTarget()PlatformCharacterprotectedvirtual
NotifyParentAboutChangedSizingAttributes()Jypeli.GameObjectprotected
ObjectCountJypeli.GameObject
ObjectsJypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnAddedToGame()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnAddedToGame()Jypeli.IGameObjectInternal
OnChildAdded(GameObject child)Jypeli.GameObjectprivate
OnChildRemoved(GameObject child)Jypeli.GameObjectprivate
OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody)Jypeli.PhysicsObject
OnCollision(PhysicsObject collisionHelperObject, PhysicsObject target)PlatformCharacterprivate
OnDestroyed()Jypeli.GameObjects.GameObjectBaseprotected
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnRemoved()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnRemoved()Jypeli.IGameObjectInternal
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)Jypeli.GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)Jypeli.GameObject
oscillatorsJypeli.GameObjectprivate
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.ParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ParentJypeli.IGameObject
ParentStructureJypeli.PhysicsObject
PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0)Jypeli.PhysicsObject
PhysicsObject(double width, double height)Jypeli.PhysicsObject
PhysicsObject(double width, double height, double x, double y)Jypeli.PhysicsObject
PhysicsObject(Animation animation)Jypeli.PhysicsObject
PhysicsObject(RaySegment raySegment)Jypeli.PhysicsObject
PlatformCharacter(double width, double height)PlatformCharacter
PlatformCharacter(double width, double height, Shape shape)PlatformCharacter
PlatformCharacterState luettelotyypin nimiPlatformCharacterprivate
PlayAnimation(Animation anim, Action onPlayed=null)PlatformCharacter
PositionJypeli.PhysicsObject
PreferredSizeJypeli.GameObject
PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta)PlatformCharacterprotectedvirtual
Push(Vector force)Jypeli.PhysicsObjectvirtual
Push(Vector force, TimeSpan time)Jypeli.PhysicsObject
RefreshLayout()Jypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeAngleJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleToMainParentJypeli.IGameObject
RelativeBottomJypeli.GameObjects.GameObjectBase
RelativeLeftJypeli.GameObjects.GameObjectBase
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativePositionJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionToMainParentJypeli.IGameObject
RelativeRightJypeli.GameObjects.GameObjectBase
RelativeTopJypeli.GameObjects.GameObjectBase
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeUnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitXJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeUnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitYJypeli.IGameObject
Remove(IGameObject childObject)Jypeli.GameObject
RemoveCollisionHelpers()PlatformCharacterprivate
RemoveCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RemovedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RemovedJypeli.IGameObject
Reset()PlatformCharacter
RestitutionJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RightJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RotateImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RotateImageJypeli.IGameObject
SetAnimation(Animation anim, bool loop=true)PlatformCharacterprivate
SetEquilibrium()Jypeli.GameObject
SetIdleAnim()PlatformCharacterprivate
SetImage(StorageFile file)Jypeli.GameObject
ShapeJypeli.PhysicsObject
ShapeStringJypeli.GameObjectpackage
Shoot()ShootingPlatformCharacterprivate
ShootingPlatformCharacter(double width, double height)ShootingPlatformCharacter
ShootingPlatformCharacter(double width, double height, Shape shape)ShootingPlatformCharacter
ShootingPlatformCharacter_AddedToGame()ShootingPlatformCharacterprivate
SizePlatformCharacter
SizingByLayoutJypeli.GameObject
statePlatformCharacterprivate
stateIndicatorPlatformCharacterprivate
StaticFrictionJypeli.PhysicsObject
Stop()Jypeli.PhysicsObjectvirtual
StopAngular()Jypeli.PhysicsObject
StopAxial(Vector axis)Jypeli.PhysicsObject
StopHorizontal()Jypeli.PhysicsObject
StopMoveTo()Jypeli.GameObject
StopVertical()Jypeli.PhysicsObject
StopWalking()PlatformCharacterprivate
TagJypeli.GameObjects.GameObjectBase
TargetShootingPlatformCharacter
TextureFillsShapeJypeli.GameObject
TextureWrapSizeJypeli.GameObject
Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0)Jypeli.PhysicsObject
TimeBetweenShotsShootingPlatformCharacter
timerShootingPlatformCharacterprivate
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.TopJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.TopJypeli.DimensionalRW
Turn(Direction direction)PlatformCharacter
TurnsWhenWalkingPlatformCharacter
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitXJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitYJypeli.IGameObject
Update(Time time)ShootingPlatformCharactervirtual
UpdateChildren(Time time)Jypeli.GameObjectprivate
UpdateChildSizes(Vector oldSize, Vector newSize)Jypeli.GameObjectprivate
UpdateLayout(Vector maximumSize)Jypeli.GameObjectprivate
UpdateSizeHints()Jypeli.GameObjectprivate
VelocityJypeli.PhysicsObject
VerticalSizingJypeli.GameObject
Visualize()PlatformCharacterprivate
Walk(double horizontalVelocity)PlatformCharacter
WalkOnAirPlatformCharacter
weaponPlatformCharacterprivate
WeaponPlatformCharacter
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.WidthJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.WidthJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.XJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.XJypeli.PositionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.YJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.YJypeli.PositionalRW