Jypeli 10
The simple game programming library
PlatformCharacter2 Jäsenlista

Tämä on lista kaikista jäsenistä luokassa PlatformCharacter2, sisältäen kaikki perityt jäsenet.

_accelPlatformCharacter2private
_angleJypeli.GameObjectprivate
_brainJypeli.GameObjects.GameObjectBaseprivate
_bRectJypeli.PhysicsObjectprivate
_cachedGravityPlatformCharacter2private
_cachedGravityMagnitudePlatformCharacter2private
_cachedGravityNormalPlatformCharacter2private
_childObjectsJypeli.GameObjectpackage
_collisionIgnorerJypeli.PhysicsObjectprivate
_colorJypeli.GameObjectprivate
_curDirectionPlatformCharacter2private
_horizontalSizingJypeli.GameObjectprivate
_layerJypeli.GameObjects.GameObjectBaseprivate
_layoutJypeli.GameObjectprivate
_layoutNeedsRefreshingJypeli.GameObjectprivate
_maxAngularVJypeli.PhysicsObjectprivate
_maxLifetimeJypeli.GameObjects.GameObjectBaseprivate
_maxLinearVJypeli.PhysicsObjectprivate
_maxVelPlatformCharacter2private
_preferredSizeJypeli.GameObjectprivate
_rotateImageJypeli.GameObjects.GameObjectBaseprivate
_shapeJypeli.GameObjectprivate
_sizeJypeli.GameObjectprivate
_sizeByLayoutJypeli.GameObjectprivate
_storedMomentOfInertiaJypeli.PhysicsObjectprivate
_textureFillsShapeJypeli.GameObjectprivate
_textureWrapSizeJypeli.GameObjectprivate
_tolerancePlatformCharacter2private
_verticalSizingJypeli.GameObjectprivate
AbsoluteAngleJypeli.GameObjects.GameObjectBase
AbsolutePositionJypeli.GameObjects.GameObjectBase
AbsoluteXJypeli.GameObjects.GameObjectBase
AbsoluteYJypeli.GameObjects.GameObjectBase
AccelerationPlatformCharacter2
Add(IGameObject childObject)Jypeli.GameObject
AddCollisionHandler()PlatformCharacter2private
AddCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AddedToGameJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.AddedToGameJypeli.IGameObject
AngleJypeli.PhysicsObject
AngularAccelerationJypeli.PhysicsObject
AngularDampingJypeli.PhysicsObject
AngularVelocityJypeli.PhysicsObject
AnimationJypeli.GameObject
AnimationPlayed()PlatformCharacter2private
AnimFallPlatformCharacter2
AnimIdlePlatformCharacter2
AnimJumpPlatformCharacter2
AnimWalkPlatformCharacter2
ApplyTorque(double torque)Jypeli.PhysicsObjectvirtual
arrivedActionJypeli.GameObjectprotected
AssociatedListenersJypeli.GameObject
autoResizeChildObjectsJypeli.GameObjectprotected
BodyJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.BottomJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BottomJypeli.DimensionalRW
BoundingRectangleJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.BrainJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BrainJypeli.IGameObject
CanMoveOnAirPlatformCharacter2
CanRotateJypeli.PhysicsObject
Clear()Jypeli.GameObjectvirtual
ClearCollisionIgnoreGroups()Jypeli.PhysicsObject
ClearOscillations()Jypeli.GameObject
CollidedJypeli.PhysicsObject
collisionDetectedPlatformCharacter2private
CollisionIgnoreGroupJypeli.PhysicsObject
CollisionIgnorerJypeli.PhysicsObject
ColorJypeli.GameObject
CreateStaticObject(double width, double height, Shape shape)Jypeli.PhysicsObjectstatic
CreateStaticObject(double width, double height)Jypeli.PhysicsObjectstatic
CreateStaticObject(Animation animation)Jypeli.PhysicsObjectstatic
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.CreationTimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.CreationTimeJypeli.IGameObject
customAnimActionPlatformCharacter2private
customAnimPlayingPlatformCharacter2private
Destroy()Jypeli.GameObjectvirtual
DestroyChildren()Jypeli.GameObjectprivate
DestroyedJypeli.GameObjects.GameObjectBase
DestroyingJypeli.PhysicsObject
detachTimerPlatformCharacter2private
DirectionChangedPlatformCharacter2
FacingDirectionPlatformCharacter2
FlipImage()Jypeli.GameObject
ForceJump(double speed)PlatformCharacter2
GameJypeli.GameObjects.GameObjectBase
GameObject(double width, double height)Jypeli.GameObject
GameObject(double width, double height, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape)Jypeli.GameObject
GameObject(Animation animation)Jypeli.GameObject
GameObject(ILayout layout)Jypeli.GameObject
GameObjectBase()Jypeli.GameObjects.GameObjectBaseprotected
GetChildObjectListJypeli.GameObject
GetChildObjects< T >()Jypeli.GameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.GameObject
GetMainParent()Jypeli.GameObject
GetMaximumSize()Jypeli.GameObjectprotectedvirtual
gravityMagnitudePlatformCharacter2private
gravityNormalPlatformCharacter2private
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.HeightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.HeightJypeli.DimensionalRW
Hit(Vector impulse)Jypeli.PhysicsObjectvirtual
HorizontalSizingJypeli.GameObject
IgnoresCollisionResponseJypeli.PhysicsObject
IgnoresCollisionWith(PhysicsObject target)Jypeli.PhysicsObject
IgnoresExplosionsJypeli.PhysicsObject
IgnoresGravityJypeli.PhysicsObject
IgnoresLightingJypeli.GameObject
IgnoresPhysicsLogicsJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.ImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ImageJypeli.IGameObject
InitAppearance()Jypeli.GameObjectprivate
InitAppearance(Animation animation)Jypeli.GameObjectprivate
InitChildren()Jypeli.GameObjectprotectedvirtual
InitDimensions(double width, double height, Shape shape)Jypeli.GameObjectprivate
Initialize(double width, double height, Shape shape)Jypeli.PhysicsObjectprivate
InitialRelativeAngleJypeli.GameObjects.GameObjectBasepackage
InitialRelativePositionJypeli.GameObjects.GameObjectBasepackage
InitLayout(double width, double height)Jypeli.GameObject
InitLayout(double width, double height, ILayout layout)Jypeli.GameObject
InitListeners()Jypeli.GameObjectprivate
IsAddedToGameJypeli.GameObject
IsBetween(Vector pos1, Vector pos2)Jypeli.GameObject
IsDestroyedJypeli.GameObjects.GameObjectBase
IsDestroyingJypeli.PhysicsObject
IsInside(Vector point)Jypeli.GameObject
IsInsideChildren(Vector point)Jypeli.GameObjectprivate
IsInsideRect(Vector point)Jypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.IsUpdatedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.IsUpdatedJypeli.Updatable
IsVisibleJypeli.GameObject
IsWeaponFacingRight()PlatformCharacter2private
Jump(double speed)PlatformCharacter2
KineticFrictionJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LayerJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LayerJypeli.IGameObjectInternal
LayoutJypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LeftJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LeftJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LifetimeJypeli.IGameObject
LifetimeLeftJypeli.GameObjects.GameObjectBase
LinearDampingJypeli.PhysicsObject
LoopFallAnimPlatformCharacter2
LoopJumpAnimPlatformCharacter2
MakeOneWay()Jypeli.PhysicsObject
MakeOneWay(Vector dir)Jypeli.PhysicsObject
MakeStatic()Jypeli.PhysicsObject
MassJypeli.PhysicsObject
MaxAngularVelocityJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.MaximumLifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.MaximumLifetimeJypeli.IGameObject
MaxVelocityPlatformCharacter2
MirrorImage()Jypeli.GameObject
MomentOfInertiaJypeli.PhysicsObject
Move(Vector movement)PlatformCharacter2virtual
moveSpeedJypeli.GameObjectprotected
moveTargetJypeli.GameObjectprotected
moveTimerJypeli.GameObjectprotected
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.GameObjectvirtual
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed)Jypeli.GameObjects.GameObjectBase
MoveToTarget()Jypeli.PhysicsObjectprotectedvirtual
noCollisionCountPlatformCharacter2private
NotifyParentAboutChangedSizingAttributes()Jypeli.GameObjectprotected
ObjectCountJypeli.GameObject
ObjectsJypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnAddedToGame()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnAddedToGame()Jypeli.IGameObjectInternal
OnChildAdded(GameObject child)Jypeli.GameObjectprivate
OnChildRemoved(GameObject child)Jypeli.GameObjectprivate
OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody)Jypeli.PhysicsObject
OnColliding(PhysicsObject collisionHelperObject, PhysicsObject target, Vector normal)PlatformCharacter2private
OnDestroyed()Jypeli.GameObjects.GameObjectBaseprotected
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnRemoved()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnRemoved()Jypeli.IGameObjectInternal
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)Jypeli.GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)Jypeli.GameObject
oscillatorsJypeli.GameObjectprivate
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.ParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ParentJypeli.IGameObject
ParentStructureJypeli.PhysicsObject
PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0)Jypeli.PhysicsObject
PhysicsObject(double width, double height)Jypeli.PhysicsObject
PhysicsObject(double width, double height, double x, double y)Jypeli.PhysicsObject
PhysicsObject(Animation animation)Jypeli.PhysicsObject
PhysicsObject(RaySegment raySegment)Jypeli.PhysicsObject
PlatformPlatformCharacter2
PlatformCharacter2(double width, double height)PlatformCharacter2
PlatformCharacter2(double width, double height, Shape shape)PlatformCharacter2
PlatformCharacterState luettelotyypin nimiPlatformCharacter2private
PlatformNormalPlatformCharacter2
PlatformTolerancePlatformCharacter2
PlayAnimation(Animation anim, Action onPlayed=null)PlatformCharacter2
PositionJypeli.PhysicsObject
PreferredSizeJypeli.GameObject
PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta)PlatformCharacter2protectedvirtual
Push(Vector force)Jypeli.PhysicsObjectvirtual
Push(Vector force, TimeSpan time)Jypeli.PhysicsObject
RefreshLayout()Jypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeAngleJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleToMainParentJypeli.IGameObject
RelativeBottomJypeli.GameObjects.GameObjectBase
RelativeLeftJypeli.GameObjects.GameObjectBase
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativePositionJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionToMainParentJypeli.IGameObject
RelativeRightJypeli.GameObjects.GameObjectBase
RelativeTopJypeli.GameObjects.GameObjectBase
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeUnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitXJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeUnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitYJypeli.IGameObject
Remove(IGameObject childObject)Jypeli.GameObject
RemoveCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RemovedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RemovedJypeli.IGameObject
RestitutionJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RightJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RotateImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RotateImageJypeli.IGameObject
SetAnimation(Animation anim, bool loop=true)PlatformCharacter2private
SetEquilibrium()Jypeli.GameObject
SetImage(StorageFile file)Jypeli.GameObject
ShapeJypeli.PhysicsObject
ShapeStringJypeli.GameObjectpackage
SizeJypeli.PhysicsObject
SizingByLayoutJypeli.GameObject
statePlatformCharacter2private
StaticFrictionJypeli.PhysicsObject
Stop()Jypeli.PhysicsObjectvirtual
StopAngular()Jypeli.PhysicsObject
StopAxial(Vector axis)Jypeli.PhysicsObject
StopHorizontal()Jypeli.PhysicsObject
StopMoveTo()Jypeli.GameObject
StopVertical()Jypeli.PhysicsObject
StopWalking()PlatformCharacter2
TagJypeli.GameObjects.GameObjectBase
TextureFillsShapeJypeli.GameObject
TextureWrapSizeJypeli.GameObject
Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0)Jypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.TopJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.TopJypeli.DimensionalRW
Turn(Direction direction)PlatformCharacter2
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitXJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitYJypeli.IGameObject
Update(Time time)PlatformCharacter2virtual
UpdateChildren(Time time)Jypeli.GameObjectprivate
UpdateChildSizes(Vector oldSize, Vector newSize)Jypeli.GameObjectprivate
updateGravity()PlatformCharacter2private
UpdateLayout(Vector maximumSize)Jypeli.GameObjectprivate
UpdateSizeHints()Jypeli.GameObjectprivate
VelocityJypeli.PhysicsObject
VerticalSizingJypeli.GameObject
Walk()PlatformCharacter2
Walk(Direction direction)PlatformCharacter2
WalkOnAirPlatformCharacter2
walkStepsPlatformCharacter2private
weaponPlatformCharacter2private
WeaponPlatformCharacter2
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.WidthJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.WidthJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.XJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.XJypeli.PositionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.YJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.YJypeli.PositionalRW