Jypeli 10
The simple game programming library
Jypeli.IPhysicsObjectInternal Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.IPhysicsObjectInternal, sisältäen kaikki perityt jäsenet.

AccelerationJypeli.IPhysicsObject
Add(IGameObject childObject)Jypeli.IGameObject
AddedToGameJypeli.IGameObject
AngleJypeli.IGameObject
AngularAccelerationJypeli.IPhysicsObject
AngularDampingJypeli.IPhysicsObject
AngularVelocityJypeli.IPhysicsObject
AnimationJypeli.IGameObject
ApplyTorque(double torque)Jypeli.IPhysicsObject
AssociatedListenersJypeli.IGameObjectInternal
BottomJypeli.DimensionalRW
BrainJypeli.IGameObject
CanRotateJypeli.IPhysicsObject
CollidedJypeli.IPhysicsObject
CollisionIgnoreGroupJypeli.IPhysicsObject
CollisionIgnorerJypeli.IPhysicsObject
ColorJypeli.IGameObject
CreationTimeJypeli.IGameObject
Destroy()Jypeli.Destroyable
DestroyedJypeli.Destroyable
DestroyingJypeli.DelayedDestroyable
GetChildObjects< T >()Jypeli.IGameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.IGameObject
HeightJypeli.DimensionalRW
Hit(Vector impulse)Jypeli.IPhysicsObject
IgnoresCollisionResponseJypeli.IPhysicsObject
IgnoresExplosionsJypeli.IPhysicsObject
IgnoresGravityJypeli.IPhysicsObject
IgnoresLightingJypeli.IGameObject
IgnoresPhysicsLogicsJypeli.IPhysicsObject
ImageJypeli.IGameObject
IsAddedToGameJypeli.IGameObjectInternal
IsDestroyedJypeli.Destroyable
IsDestroyingJypeli.DelayedDestroyable
IsInside(Vector point)Jypeli.IGameObject
IsUpdatedJypeli.Updatable
IsVisibleJypeli.IGameObject
KineticFrictionJypeli.IPhysicsObject
LayerJypeli.IGameObjectInternal
LeftJypeli.DimensionalRW
LifetimeJypeli.IGameObject
LinearDampingJypeli.IPhysicsObject
MassJypeli.IPhysicsObject
MaximumLifetimeJypeli.IGameObject
MomentOfInertiaJypeli.IPhysicsObject
Move(Vector movement)Jypeli.IGameObject
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.IGameObject
ObjectCountJypeli.IGameObject
OnAddedToGame()Jypeli.IGameObjectInternal
OnRemoved()Jypeli.IGameObjectInternal
ParentJypeli.IGameObject
ParentStructureJypeli.IPhysicsObject
PositionJypeli.PositionalRW
Push(Vector force)Jypeli.IPhysicsObject
Push(Vector force, TimeSpan time)Jypeli.IPhysicsObject
RelativeAngleJypeli.IGameObject
RelativeAngleToMainParentJypeli.IGameObject
RelativePositionJypeli.IGameObject
RelativePositionToMainParentJypeli.IGameObject
RelativeUnitXJypeli.IGameObject
RelativeUnitYJypeli.IGameObject
Remove(IGameObject childObject)Jypeli.IGameObject
RemovedJypeli.IGameObject
RestitutionJypeli.IPhysicsObject
RightJypeli.DimensionalRW
RotateImageJypeli.IGameObject
ShapeJypeli.IGameObject
SizeJypeli.DimensionalRW
StaticFrictionJypeli.IPhysicsObject
Stop()Jypeli.IPhysicsObject
StopAngular()Jypeli.IPhysicsObject
StopAxial(Vector axis)Jypeli.IPhysicsObject
StopHorizontal()Jypeli.IPhysicsObject
StopMoveTo()Jypeli.IGameObject
StopVertical()Jypeli.IPhysicsObject
TagJypeli.Tagged
TextureFillsShapeJypeli.IGameObject
TextureWrapSizeJypeli.IGameObject
TopJypeli.DimensionalRW
UnitXJypeli.IGameObject
UnitYJypeli.IGameObject
Update(Time time)Jypeli.Updatable
VelocityJypeli.IPhysicsObject
WidthJypeli.DimensionalRW
XJypeli.PositionalRW
YJypeli.PositionalRW