Jypeli 10
The simple game programming library
Jypeli.Window Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Window, sisältäen kaikki perityt jäsenet.

_actColorJypeli.Windowprivate
_actTitleJypeli.Windowprivate
_angleJypeli.GameObjectprivate
_brainJypeli.GameObjects.GameObjectBaseprivate
_childObjectsJypeli.GameObjectpackage
_colorJypeli.GameObjectprivate
_contextJypeli.Widgetprivate
_horizontalSizingJypeli.GameObjectprivate
_inactColorJypeli.Windowprivate
_inactTitleJypeli.Windowprivate
_layerJypeli.GameObjects.GameObjectBaseprivate
_layoutJypeli.GameObjectprivate
_layoutNeedsRefreshingJypeli.GameObjectprivate
_maxLifetimeJypeli.GameObjects.GameObjectBaseprivate
_preferredSizeJypeli.GameObjectprivate
_rotateImageJypeli.GameObjects.GameObjectBaseprivate
_shapeJypeli.GameObjectprivate
_sizeJypeli.GameObjectprivate
_sizeByLayoutJypeli.GameObjectprivate
_textureFillsShapeJypeli.GameObjectprivate
_textureWrapSizeJypeli.GameObjectprivate
_verticalSizingJypeli.GameObjectprivate
AbsoluteAngleJypeli.GameObjects.GameObjectBase
AbsolutePositionJypeli.GameObjects.GameObjectBase
AbsoluteXJypeli.GameObjects.GameObjectBase
AbsoluteYJypeli.GameObjects.GameObjectBase
ActiveColorJypeli.Window
Add(IGameObject childObject)Jypeli.GameObject
AddControls()Jypeli.Windowprivate
Jypeli::GameObjects::GameObjectBase.AddedToGameJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.AddedToGameJypeli.IGameObject
AngleJypeli.GameObject
AnimationJypeli.GameObject
arrivedActionJypeli.GameObjectprotected
AssociatedListenersJypeli.GameObject
associatedListenersJypeli.Widgetpackage
autoResizeChildObjectsJypeli.GameObjectprotected
BorderColorJypeli.Widget
Jypeli::GameObjects::GameObjectBase.BottomJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BottomJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.BrainJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BrainJypeli.IGameObject
CapturesMouseJypeli.Widget
Clear()Jypeli.GameObjectvirtual
ClearOscillations()Jypeli.GameObject
Close()Jypeli.Window
ClosedJypeli.Window
ColorJypeli.Window
ControlContextJypeli.Widget
Jypeli::GameObjects::GameObjectBase.CreationTimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.CreationTimeJypeli.IGameObject
Destroy()Jypeli.GameObjectvirtual
DestroyChildren()Jypeli.GameObjectprivate
DestroyedJypeli.GameObjects.GameObjectBase
Draw(Matrix parentTransformation, Matrix transformation)Jypeli.Widgetvirtual
Draw(Matrix parentTransformation)Jypeli.Widget
EndMoveWindow()Jypeli.Windowprivate
FlipImage()Jypeli.GameObject
GameJypeli.GameObjects.GameObjectBase
GameObject(double width, double height)Jypeli.GameObject
GameObject(double width, double height, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape)Jypeli.GameObject
GameObject(Animation animation)Jypeli.GameObject
GameObject(ILayout layout)Jypeli.GameObject
GameObjectBase()Jypeli.GameObjects.GameObjectBaseprotected
GetChildObjectListJypeli.GameObject
GetChildObjects< T >()Jypeli.GameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.GameObject
GetMainParent()Jypeli.GameObject
GetMaximumSize()Jypeli.Windowprotectedvirtual
Jypeli::GameObjects::GameObjectBase.HeightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.HeightJypeli.DimensionalRW
HorizontalSizingJypeli.GameObject
IgnoresLightingJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.ImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ImageJypeli.IGameObject
InactiveColorJypeli.Window
InitAppearance()Jypeli.Widgetprivate
InitChildContext(GameObject child)Jypeli.Widgetprivate
InitChildren()Jypeli.GameObjectprotectedvirtual
InitControl()Jypeli.Widget
InitDimensions(double width, double height, Shape shape)Jypeli.GameObjectprivate
initialize()Jypeli.Windowprivate
InitialRelativeAngleJypeli.GameObjects.GameObjectBasepackage
InitialRelativePositionJypeli.GameObjects.GameObjectBasepackage
InitLayout(double width, double height)Jypeli.GameObject
InitLayout(double width, double height, ILayout layout)Jypeli.GameObject
InitListeners()Jypeli.GameObjectprivate
IsAddedToGameJypeli.GameObject
IsBetween(Vector pos1, Vector pos2)Jypeli.GameObject
IsCapturingMouseJypeli.Widget
IsDestroyedJypeli.GameObjects.GameObjectBase
IsInside(Vector point)Jypeli.GameObject
IsInsideChildren(Vector point)Jypeli.GameObjectprivate
IsInsideRect(Vector point)Jypeli.GameObject
IsModalJypeli.Widget
Jypeli::GameObjects::GameObjectBase.IsUpdatedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.IsUpdatedJypeli.Updatable
Jypeli::GameObject.IsVisibleJypeli.GameObject
Jypeli::CustomDrawable.IsVisibleJypeli.CustomDrawable
Jypeli::GameObjects::GameObjectBase.LayerJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LayerJypeli.IGameObjectInternal
LayoutJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.LeftJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LeftJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.LifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LifetimeJypeli.IGameObject
LifetimeLeftJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.MaximumLifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.MaximumLifetimeJypeli.IGameObject
MirrorImage()Jypeli.GameObject
Move(Vector movement)Jypeli.GameObjectvirtual
movementCenterJypeli.Windowprivate
moveSpeedJypeli.GameObjectprotected
moveTargetJypeli.GameObjectprotected
moveTimerJypeli.GameObjectprotected
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.GameObjectvirtual
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed)Jypeli.GameObjects.GameObjectBase
MoveToTarget()Jypeli.GameObjectprotectedvirtual
MoveWindow()Jypeli.Windowprivate
movingJypeli.Windowprivate
NotifyParentAboutChangedSizingAttributes()Jypeli.GameObjectprotected
ObjectCountJypeli.GameObject
ObjectsJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.OnAddedToGame()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnAddedToGame()Jypeli.IGameObjectInternal
OnChildAdded(GameObject child)Jypeli.GameObjectprivate
OnChildRemoved(GameObject child)Jypeli.GameObjectprivate
OnClosed()Jypeli.Windowprivate
OnDestroyed()Jypeli.GameObjects.GameObjectBaseprotected
Jypeli::GameObjects::GameObjectBase.OnRemoved()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnRemoved()Jypeli.IGameObjectInternal
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)Jypeli.GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)Jypeli.GameObject
oscillatorsJypeli.GameObjectprivate
Jypeli::GameObjects::GameObjectBase.ParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ParentJypeli.IGameObject
PositionJypeli.GameObject
PreferredSizeJypeli.GameObject
prevMouseVisibleJypeli.Windowprivate
RefreshLayout()Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.RelativeAngleJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleToMainParentJypeli.IGameObject
RelativeBottomJypeli.GameObjects.GameObjectBase
RelativeLeftJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.RelativePositionJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionToMainParentJypeli.IGameObject
RelativeRightJypeli.GameObjects.GameObjectBase
RelativeTopJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.RelativeUnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitXJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativeUnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitYJypeli.IGameObject
Remove(IGameObject childObject)Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.RemovedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RemovedJypeli.IGameObject
RemoveListeners()Jypeli.Widgetprivate
ResetChildContext(GameObject child)Jypeli.Widgetprivate
RestoreMouse()Jypeli.Windowprivate
Jypeli::GameObjects::GameObjectBase.RightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RightJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.RotateImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RotateImageJypeli.IGameObject
SetEquilibrium()Jypeli.GameObject
SetImage(StorageFile file)Jypeli.GameObject
ShapeJypeli.GameObject
ShapeStringJypeli.GameObjectpackage
ShowMouse()Jypeli.Windowprivate
SizeJypeli.GameObject
SizingByLayoutJypeli.GameObject
StartMoveWindow()Jypeli.Windowprivate
Stop()Jypeli.GameObjectvirtual
StopMoveTo()Jypeli.GameObject
TagJypeli.GameObjects.GameObjectBase
TextureFillsShapeJypeli.GameObject
TextureWrapSizeJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.TopJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.TopJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.UnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitXJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.UnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitYJypeli.IGameObject
Update(Time time)Jypeli.GameObjectvirtual
UpdateChildren(Time time)Jypeli.GameObjectprivate
UpdateChildSizes(Vector oldSize, Vector newSize)Jypeli.GameObjectprivate
UpdateLayout(Vector maximumSize)Jypeli.GameObjectprivate
UpdateSizeHints()Jypeli.GameObjectprivate
VerticalSizingJypeli.GameObject
Widget(Animation animation)Jypeli.Widget
Widget(ILayout layout)Jypeli.Widget
Widget(double width, double height, Shape shape)Jypeli.Widget
Widget(double width, double height)Jypeli.Widget
Jypeli::GameObjects::GameObjectBase.WidthJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.WidthJypeli.DimensionalRW
Window()Jypeli.Window
Window(double width, double height)Jypeli.Window
Window_Activated()Jypeli.Windowprivate
Window_Deactivated()Jypeli.Windowprivate
WindowHandler(Window sender)Jypeli.Window
Jypeli::GameObjects::GameObjectBase.XJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.XJypeli.PositionalRW
Jypeli::GameObjects::GameObjectBase.YJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.YJypeli.PositionalRW