| _angle | Jypeli.GameObject | private |
| _brain | Jypeli.GameObjects.GameObjectBase | private |
| _childObjects | Jypeli.GameObject | package |
| _color | Jypeli.GameObject | private |
| _horizontalSizing | Jypeli.GameObject | private |
| _layer | Jypeli.GameObjects.GameObjectBase | private |
| _layout | Jypeli.GameObject | private |
| _layoutNeedsRefreshing | Jypeli.GameObject | private |
| _maxLifetime | Jypeli.GameObjects.GameObjectBase | private |
| _preferredSize | Jypeli.GameObject | private |
| _rotateImage | Jypeli.GameObjects.GameObjectBase | private |
| _shape | Jypeli.GameObject | private |
| _size | Jypeli.GameObject | private |
| _sizeByLayout | Jypeli.GameObject | private |
| _textureFillsShape | Jypeli.GameObject | private |
| _textureWrapSize | Jypeli.GameObject | private |
| _verticalSizing | Jypeli.GameObject | private |
| AbsoluteAngle | Jypeli.GameObjects.GameObjectBase | |
| AbsolutePosition | Jypeli.GameObjects.GameObjectBase | |
| AbsoluteX | Jypeli.GameObjects.GameObjectBase | |
| AbsoluteY | Jypeli.GameObjects.GameObjectBase | |
| Add(IGameObject childObject) | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.AddedToGame | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.AddedToGame | Jypeli.IGameObject | |
| AddEffect(double x, double y, int numberOfParticles) | Jypeli.Effects.ParticleSystem | |
| AddEffect(Vector position, Angle angle, int numberOfParticles) | Jypeli.Effects.ParticleSystem | |
| AddEffect(Vector position, int numberOfParticles) | Jypeli.Effects.ParticleSystem | |
| addTime | Jypeli.Effects.Smoke | private |
| AlphaAmount | Jypeli.Effects.ParticleSystem | |
| Angle | Jypeli.GameObject | |
| Animation | Jypeli.GameObject | |
| arrivedAction | Jypeli.GameObject | protected |
| AssociatedListeners | Jypeli.GameObject | |
| autoResizeChildObjects | Jypeli.GameObject | protected |
| BlendMode | Jypeli.Effects.ParticleSystem | |
| Jypeli::GameObjects::GameObjectBase.Bottom | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Bottom | Jypeli.DimensionalRW | |
| bottomLeft | Jypeli.Effects.ParticleSystem | privatestatic |
| bottomRight | Jypeli.Effects.ParticleSystem | privatestatic |
| Jypeli::GameObjects::GameObjectBase.Brain | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Brain | Jypeli.IGameObject | |
| Clear() | Jypeli.GameObject | virtual |
| ClearOscillations() | Jypeli.GameObject | |
| Color | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.CreationTime | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.CreationTime | Jypeli.IGameObject | |
| Destroy() | Jypeli.GameObject | virtual |
| DestroyChildren() | Jypeli.GameObject | private |
| Destroyed | Jypeli.GameObjects.GameObjectBase | |
| Draw(Matrix worldMatrix) | Jypeli.Effects.ParticleSystem | package |
| fadeIn | Jypeli.Effects.ParticleSystem | private |
| FadeIn(double timeInSeconds) | Jypeli.Effects.ParticleSystem | |
| fadeOut | Jypeli.Effects.ParticleSystem | private |
| FadeOut(double TimeInSeconds) | Jypeli.Effects.ParticleSystem | |
| fadeTime | Jypeli.Effects.ParticleSystem | private |
| fadeTimePassed | Jypeli.Effects.ParticleSystem | private |
| FlipImage() | Jypeli.GameObject | |
| freeParticles | Jypeli.Effects.ParticleSystem | private |
| Game | Jypeli.GameObjects.GameObjectBase | |
| GameObject(double width, double height) | Jypeli.GameObject | |
| GameObject(double width, double height, double x, double y) | Jypeli.GameObject | |
| GameObject(double width, double height, Shape shape, double x, double y) | Jypeli.GameObject | |
| GameObject(double width, double height, Shape shape) | Jypeli.GameObject | |
| GameObject(Animation animation) | Jypeli.GameObject | |
| GameObject(ILayout layout) | Jypeli.GameObject | |
| GameObjectBase() | Jypeli.GameObjects.GameObjectBase | protected |
| GetChildObjectList | Jypeli.GameObject | |
| GetChildObjects< T >() | Jypeli.GameObject | |
| GetChildObjects< T >(Predicate< T > predicate) | Jypeli.GameObject | |
| GetMainParent() | Jypeli.GameObject | |
| GetMaximumSize() | Jypeli.GameObject | protectedvirtual |
| GiveRandomDirection() | Jypeli.Effects.Smoke | protectedvirtual |
| Jypeli::GameObjects::GameObjectBase.Height | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Height | Jypeli.DimensionalRW | |
| HorizontalSizing | Jypeli.GameObject | |
| IgnoresLighting | Jypeli.GameObject | |
| IgnoreWind | Jypeli.Effects.ParticleSystem | |
| Jypeli::GameObjects::GameObjectBase.Image | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Image | Jypeli.IGameObject | |
| InitAppearance() | Jypeli.GameObject | private |
| InitAppearance(Animation animation) | Jypeli.GameObject | private |
| InitChildren() | Jypeli.GameObject | protectedvirtual |
| InitDimensions(double width, double height, Shape shape) | Jypeli.GameObject | private |
| InitializeParticle(Particle p, Vector position) | Jypeli.Effects.Smoke | protectedvirtual |
| Jypeli::Effects::ParticleSystem.InitializeParticle(Particle p, Vector position, Angle angle) | Jypeli.Effects.ParticleSystem | protectedvirtual |
| InitializeParticles() | Jypeli.Effects.Smoke | protectedvirtual |
| InitialRelativeAngle | Jypeli.GameObjects.GameObjectBase | package |
| InitialRelativePosition | Jypeli.GameObjects.GameObjectBase | package |
| InitLayout(double width, double height) | Jypeli.GameObject | |
| InitLayout(double width, double height, ILayout layout) | Jypeli.GameObject | |
| InitListeners() | Jypeli.GameObject | private |
| IsAddedToGame | Jypeli.GameObject | |
| IsBetween(Vector pos1, Vector pos2) | Jypeli.GameObject | |
| IsDestroyed | Jypeli.GameObjects.GameObjectBase | |
| IsInside(Vector point) | Jypeli.GameObject | |
| IsInsideChildren(Vector point) | Jypeli.GameObject | private |
| IsInsideRect(Vector point) | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.IsUpdated | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.IsUpdated | Jypeli.Updatable | |
| IsVisible | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.Layer | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Layer | Jypeli.IGameObjectInternal | |
| Layout | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.Left | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Left | Jypeli.DimensionalRW | |
| Jypeli::GameObjects::GameObjectBase.Lifetime | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Lifetime | Jypeli.IGameObject | |
| LifetimeLeft | Jypeli.GameObjects.GameObjectBase | |
| MaxAcceleration | Jypeli.Effects.ParticleSystem | |
| MaxAngleChange | Jypeli.Effects.ParticleSystem | |
| Jypeli::GameObjects::GameObjectBase.MaximumLifetime | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.MaximumLifetime | Jypeli.IGameObject | |
| MaxLifetime | Jypeli.Effects.ParticleSystem | |
| MaxRotation | Jypeli.Effects.ParticleSystem | |
| MaxRotationSpeed | Jypeli.Effects.ParticleSystem | |
| MaxScale | Jypeli.Effects.ParticleSystem | |
| MaxVelocity | Jypeli.Effects.ParticleSystem | |
| MinAcceleration | Jypeli.Effects.ParticleSystem | |
| MinLifetime | Jypeli.Effects.ParticleSystem | |
| MinRotation | Jypeli.Effects.ParticleSystem | |
| MinRotationSpeed | Jypeli.Effects.ParticleSystem | |
| MinScale | Jypeli.Effects.ParticleSystem | |
| MinVelocity | Jypeli.Effects.ParticleSystem | |
| MirrorImage() | Jypeli.GameObject | |
| Move(Vector movement) | Jypeli.GameObject | virtual |
| moveSpeed | Jypeli.GameObject | protected |
| moveTarget | Jypeli.GameObject | protected |
| moveTimer | Jypeli.GameObject | protected |
| MoveTo(Vector location, double speed, Action doWhenArrived) | Jypeli.GameObject | virtual |
| Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed) | Jypeli.GameObjects.GameObjectBase | |
| MoveToTarget() | Jypeli.GameObject | protectedvirtual |
| NotifyParentAboutChangedSizingAttributes() | Jypeli.GameObject | protected |
| ObjectCount | Jypeli.GameObject | |
| Objects | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.OnAddedToGame() | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.OnAddedToGame() | Jypeli.IGameObjectInternal | |
| OnChildAdded(GameObject child) | Jypeli.GameObject | private |
| OnChildRemoved(GameObject child) | Jypeli.GameObject | private |
| OnDestroyed() | Jypeli.GameObjects.GameObjectBase | protected |
| Jypeli::GameObjects::GameObjectBase.OnRemoved() | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.OnRemoved() | Jypeli.IGameObjectInternal | |
| originalAlpha | Jypeli.Effects.ParticleSystem | private |
| Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | Jypeli.GameObject | |
| OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | Jypeli.GameObject | |
| oscillators | Jypeli.GameObject | private |
| OuterParticleImage | Jypeli.Effects.ParticleSystem | |
| Jypeli::GameObjects::GameObjectBase.Parent | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Parent | Jypeli.IGameObject | |
| ParticleImage | Jypeli.Effects.ParticleSystem | |
| particles | Jypeli.Effects.ParticleSystem | private |
| ParticleSystem(Image particleImage, int maxAmountOfParticles) | Jypeli.Effects.ParticleSystem | |
| Position | Jypeli.GameObject | |
| PreferredSize | Jypeli.GameObject | |
| random | Jypeli.Effects.ParticleSystem | private |
| RefreshLayout() | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.RelativeAngle | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativeAngle | Jypeli.IGameObject | |
| Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParent | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativeAngleToMainParent | Jypeli.IGameObject | |
| RelativeBottom | Jypeli.GameObjects.GameObjectBase | |
| RelativeLeft | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::GameObjects::GameObjectBase.RelativePosition | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativePosition | Jypeli.IGameObject | |
| Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParent | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativePositionToMainParent | Jypeli.IGameObject | |
| RelativeRight | Jypeli.GameObjects.GameObjectBase | |
| RelativeTop | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::GameObjects::GameObjectBase.RelativeUnitX | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativeUnitX | Jypeli.IGameObject | |
| Jypeli::GameObjects::GameObjectBase.RelativeUnitY | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativeUnitY | Jypeli.IGameObject | |
| Remove(IGameObject childObject) | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.Removed | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Removed | Jypeli.IGameObject | |
| Jypeli::GameObjects::GameObjectBase.Right | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Right | Jypeli.DimensionalRW | |
| Jypeli::GameObjects::GameObjectBase.RotateImage | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RotateImage | Jypeli.IGameObject | |
| ScaleAmount | Jypeli.Effects.ParticleSystem | |
| SetEquilibrium() | Jypeli.GameObject | |
| SetImage(StorageFile file) | Jypeli.GameObject | |
| Shape | Jypeli.GameObject | |
| ShapeString | Jypeli.GameObject | package |
| Size | Jypeli.GameObject | |
| SizingByLayout | Jypeli.GameObject | |
| Smoke() | Jypeli.Effects.Smoke | |
| Smoke(Image particleImage, double width) | Jypeli.Effects.Smoke | |
| Stop() | Jypeli.GameObject | virtual |
| StopMoveTo() | Jypeli.GameObject | |
| Tag | Jypeli.GameObjects.GameObjectBase | |
| textureBottomLeft | Jypeli.Effects.ParticleSystem | privatestatic |
| textureBottomRight | Jypeli.Effects.ParticleSystem | privatestatic |
| TextureFillsShape | Jypeli.GameObject | |
| textureTopLeft | Jypeli.Effects.ParticleSystem | privatestatic |
| textureTopRight | Jypeli.Effects.ParticleSystem | privatestatic |
| TextureWrapSize | Jypeli.GameObject | |
| Jypeli::GameObjects::GameObjectBase.Top | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Top | Jypeli.DimensionalRW | |
| topLeft | Jypeli.Effects.ParticleSystem | privatestatic |
| topRight | Jypeli.Effects.ParticleSystem | privatestatic |
| ToXnaBlendState(BlendMode mode) | Jypeli.Effects.ParticleSystem | privatestatic |
| Jypeli::GameObjects::GameObjectBase.UnitX | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.UnitX | Jypeli.IGameObject | |
| Jypeli::GameObjects::GameObjectBase.UnitY | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.UnitY | Jypeli.IGameObject | |
| Update(Time time) | Jypeli.Effects.Smoke | virtual |
| UpdateChildren(Time time) | Jypeli.GameObject | private |
| UpdateChildSizes(Vector oldSize, Vector newSize) | Jypeli.GameObject | private |
| UpdateLayout(Vector maximumSize) | Jypeli.GameObject | private |
| UpdateSizeHints() | Jypeli.GameObject | private |
| VerticalSizing | Jypeli.GameObject | |
| vertices | Jypeli.Effects.ParticleSystem | privatestatic |
| visible | Jypeli.Effects.ParticleSystem | private |
| width | Jypeli.Effects.Smoke | private |
| Jypeli::GameObjects::GameObjectBase.Width | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Width | Jypeli.DimensionalRW | |
| Jypeli::GameObjects::GameObjectBase.X | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.X | Jypeli.PositionalRW | |
| Jypeli::GameObjects::GameObjectBase.Y | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Y | Jypeli.PositionalRW | |