Jypeli 10
The simple game programming library
Jypeli.Effects.Flame Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Effects.Flame, sisältäen kaikki perityt jäsenet.

_angleJypeli.GameObjectprivate
_brainJypeli.GameObjects.GameObjectBaseprivate
_childObjectsJypeli.GameObjectpackage
_colorJypeli.GameObjectprivate
_horizontalSizingJypeli.GameObjectprivate
_layerJypeli.GameObjects.GameObjectBaseprivate
_layoutJypeli.GameObjectprivate
_layoutNeedsRefreshingJypeli.GameObjectprivate
_maxLifetimeJypeli.GameObjects.GameObjectBaseprivate
_preferredSizeJypeli.GameObjectprivate
_rotateImageJypeli.GameObjects.GameObjectBaseprivate
_shapeJypeli.GameObjectprivate
_sizeJypeli.GameObjectprivate
_sizeByLayoutJypeli.GameObjectprivate
_textureFillsShapeJypeli.GameObjectprivate
_textureWrapSizeJypeli.GameObjectprivate
_verticalSizingJypeli.GameObjectprivate
AbsoluteAngleJypeli.GameObjects.GameObjectBase
AbsolutePositionJypeli.GameObjects.GameObjectBase
AbsoluteXJypeli.GameObjects.GameObjectBase
AbsoluteYJypeli.GameObjects.GameObjectBase
Add(IGameObject childObject)Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.AddedToGameJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.AddedToGameJypeli.IGameObject
AddEffect(double x, double y, int numberOfParticles)Jypeli.Effects.ParticleSystem
AddEffect(Vector position, Angle angle, int numberOfParticles)Jypeli.Effects.ParticleSystem
AddEffect(Vector position, int numberOfParticles)Jypeli.Effects.ParticleSystem
addTimeJypeli.Effects.Flameprivate
AlphaAmountJypeli.Effects.ParticleSystem
AngleJypeli.GameObject
AnimationJypeli.GameObject
arrivedActionJypeli.GameObjectprotected
AssociatedListenersJypeli.GameObject
autoResizeChildObjectsJypeli.GameObjectprotected
BlendModeJypeli.Effects.ParticleSystem
Jypeli::GameObjects::GameObjectBase.BottomJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BottomJypeli.DimensionalRW
bottomLeftJypeli.Effects.ParticleSystemprivatestatic
bottomRightJypeli.Effects.ParticleSystemprivatestatic
Jypeli::GameObjects::GameObjectBase.BrainJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BrainJypeli.IGameObject
Clear()Jypeli.GameObjectvirtual
ClearOscillations()Jypeli.GameObject
ColorJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.CreationTimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.CreationTimeJypeli.IGameObject
Destroy()Jypeli.GameObjectvirtual
DestroyChildren()Jypeli.GameObjectprivate
DestroyedJypeli.GameObjects.GameObjectBase
Draw(Matrix worldMatrix)Jypeli.Effects.ParticleSystempackage
FadeIn(double timeInSeconds)Jypeli.Effects.ParticleSystem
fadeInJypeli.Effects.ParticleSystemprivate
fadeOutJypeli.Effects.ParticleSystemprivate
FadeOut(double TimeInSeconds)Jypeli.Effects.ParticleSystem
fadeTimeJypeli.Effects.ParticleSystemprivate
fadeTimePassedJypeli.Effects.ParticleSystemprivate
Flame(Image image)Jypeli.Effects.Flame
FlipImage()Jypeli.GameObject
freeParticlesJypeli.Effects.ParticleSystemprivate
GameJypeli.GameObjects.GameObjectBase
GameObject(double width, double height)Jypeli.GameObject
GameObject(double width, double height, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape)Jypeli.GameObject
GameObject(Animation animation)Jypeli.GameObject
GameObject(ILayout layout)Jypeli.GameObject
GameObjectBase()Jypeli.GameObjects.GameObjectBaseprotected
GetChildObjectListJypeli.GameObject
GetChildObjects< T >()Jypeli.GameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.GameObject
GetMainParent()Jypeli.GameObject
GetMaximumSize()Jypeli.GameObjectprotectedvirtual
GiveRandomDirection()Jypeli.Effects.Flameprotectedvirtual
Jypeli::GameObjects::GameObjectBase.HeightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.HeightJypeli.DimensionalRW
HorizontalSizingJypeli.GameObject
IgnoresLightingJypeli.GameObject
IgnoreWindJypeli.Effects.ParticleSystem
Jypeli::GameObjects::GameObjectBase.ImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ImageJypeli.IGameObject
InitAppearance()Jypeli.GameObjectprivate
InitAppearance(Animation animation)Jypeli.GameObjectprivate
InitChildren()Jypeli.GameObjectprotectedvirtual
InitDimensions(double width, double height, Shape shape)Jypeli.GameObjectprivate
InitializeParticle(Particle p, Vector position)Jypeli.Effects.Flameprotectedvirtual
Jypeli::Effects::ParticleSystem.InitializeParticle(Particle p, Vector position, Angle angle)Jypeli.Effects.ParticleSystemprotectedvirtual
InitializeParticles()Jypeli.Effects.Flameprotectedvirtual
InitialRelativeAngleJypeli.GameObjects.GameObjectBasepackage
InitialRelativePositionJypeli.GameObjects.GameObjectBasepackage
InitLayout(double width, double height)Jypeli.GameObject
InitLayout(double width, double height, ILayout layout)Jypeli.GameObject
InitListeners()Jypeli.GameObjectprivate
IsAddedToGameJypeli.GameObject
IsBetween(Vector pos1, Vector pos2)Jypeli.GameObject
IsDestroyedJypeli.GameObjects.GameObjectBase
IsInside(Vector point)Jypeli.GameObject
IsInsideChildren(Vector point)Jypeli.GameObjectprivate
IsInsideRect(Vector point)Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.IsUpdatedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.IsUpdatedJypeli.Updatable
IsVisibleJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.LayerJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LayerJypeli.IGameObjectInternal
LayoutJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.LeftJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LeftJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.LifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LifetimeJypeli.IGameObject
LifetimeLeftJypeli.GameObjects.GameObjectBase
MaxAccelerationJypeli.Effects.ParticleSystem
MaxAngleChangeJypeli.Effects.ParticleSystem
Jypeli::GameObjects::GameObjectBase.MaximumLifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.MaximumLifetimeJypeli.IGameObject
MaxLifetimeJypeli.Effects.ParticleSystem
MaxRotationJypeli.Effects.ParticleSystem
MaxRotationSpeedJypeli.Effects.ParticleSystem
MaxScaleJypeli.Effects.ParticleSystem
MaxVelocityJypeli.Effects.ParticleSystem
MinAccelerationJypeli.Effects.ParticleSystem
MinLifetimeJypeli.Effects.ParticleSystem
MinRotationJypeli.Effects.ParticleSystem
MinRotationSpeedJypeli.Effects.ParticleSystem
MinScaleJypeli.Effects.ParticleSystem
MinVelocityJypeli.Effects.ParticleSystem
MirrorImage()Jypeli.GameObject
Move(Vector movement)Jypeli.GameObjectvirtual
moveSpeedJypeli.GameObjectprotected
moveTargetJypeli.GameObjectprotected
moveTimerJypeli.GameObjectprotected
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.GameObjectvirtual
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed)Jypeli.GameObjects.GameObjectBase
MoveToTarget()Jypeli.GameObjectprotectedvirtual
NotifyParentAboutChangedSizingAttributes()Jypeli.GameObjectprotected
ObjectCountJypeli.GameObject
ObjectsJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.OnAddedToGame()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnAddedToGame()Jypeli.IGameObjectInternal
OnChildAdded(GameObject child)Jypeli.GameObjectprivate
OnChildRemoved(GameObject child)Jypeli.GameObjectprivate
OnDestroyed()Jypeli.GameObjects.GameObjectBaseprotected
Jypeli::GameObjects::GameObjectBase.OnRemoved()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnRemoved()Jypeli.IGameObjectInternal
originalAlphaJypeli.Effects.ParticleSystemprivate
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)Jypeli.GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)Jypeli.GameObject
oscillatorsJypeli.GameObjectprivate
OuterParticleImageJypeli.Effects.ParticleSystem
Jypeli::GameObjects::GameObjectBase.ParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ParentJypeli.IGameObject
ParticleImageJypeli.Effects.ParticleSystem
particlesJypeli.Effects.ParticleSystemprivate
ParticleSystem(Image particleImage, int maxAmountOfParticles)Jypeli.Effects.ParticleSystem
PositionJypeli.GameObject
PreferredSizeJypeli.GameObject
randomJypeli.Effects.ParticleSystemprivate
RefreshLayout()Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.RelativeAngleJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleToMainParentJypeli.IGameObject
RelativeBottomJypeli.GameObjects.GameObjectBase
RelativeLeftJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.RelativePositionJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionToMainParentJypeli.IGameObject
RelativeRightJypeli.GameObjects.GameObjectBase
RelativeTopJypeli.GameObjects.GameObjectBase
Jypeli::GameObjects::GameObjectBase.RelativeUnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitXJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RelativeUnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitYJypeli.IGameObject
Remove(IGameObject childObject)Jypeli.GameObject
Jypeli::GameObjects::GameObjectBase.RemovedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RemovedJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.RightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RightJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.RotateImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RotateImageJypeli.IGameObject
ScaleAmountJypeli.Effects.ParticleSystem
SetEquilibrium()Jypeli.GameObject
SetImage(StorageFile file)Jypeli.GameObject
ShapeJypeli.GameObject
ShapeStringJypeli.GameObjectpackage
SizeJypeli.GameObject
SizingByLayoutJypeli.GameObject
Stop()Jypeli.GameObjectvirtual
StopMoveTo()Jypeli.GameObject
TagJypeli.GameObjects.GameObjectBase
textureBottomLeftJypeli.Effects.ParticleSystemprivatestatic
textureBottomRightJypeli.Effects.ParticleSystemprivatestatic
TextureFillsShapeJypeli.GameObject
textureTopLeftJypeli.Effects.ParticleSystemprivatestatic
textureTopRightJypeli.Effects.ParticleSystemprivatestatic
TextureWrapSizeJypeli.GameObject
Jypeli::GameObjects::GameObjectBase.TopJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.TopJypeli.DimensionalRW
topLeftJypeli.Effects.ParticleSystemprivatestatic
topRightJypeli.Effects.ParticleSystemprivatestatic
ToXnaBlendState(BlendMode mode)Jypeli.Effects.ParticleSystemprivatestatic
Jypeli::GameObjects::GameObjectBase.UnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitXJypeli.IGameObject
Jypeli::GameObjects::GameObjectBase.UnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitYJypeli.IGameObject
Update(Time time)Jypeli.Effects.Flamevirtual
UpdateChildren(Time time)Jypeli.GameObjectprivate
UpdateChildSizes(Vector oldSize, Vector newSize)Jypeli.GameObjectprivate
UpdateLayout(Vector maximumSize)Jypeli.GameObjectprivate
UpdateSizeHints()Jypeli.GameObjectprivate
VerticalSizingJypeli.GameObject
verticesJypeli.Effects.ParticleSystemprivatestatic
visibleJypeli.Effects.ParticleSystemprivate
Jypeli::GameObjects::GameObjectBase.WidthJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.WidthJypeli.DimensionalRW
Jypeli::GameObjects::GameObjectBase.XJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.XJypeli.PositionalRW
Jypeli::GameObjects::GameObjectBase.YJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.YJypeli.PositionalRW