_angle | Jypeli.GameObject | private |
_brain | Jypeli.GameObjects.GameObjectBase | private |
_childObjects | Jypeli.GameObject | package |
_color | Jypeli.GameObject | private |
_horizontalSizing | Jypeli.GameObject | private |
_layer | Jypeli.GameObjects.GameObjectBase | private |
_layout | Jypeli.GameObject | private |
_layoutNeedsRefreshing | Jypeli.GameObject | private |
_maxLifetime | Jypeli.GameObjects.GameObjectBase | private |
_preferredSize | Jypeli.GameObject | private |
_rotateImage | Jypeli.GameObjects.GameObjectBase | private |
_shape | Jypeli.GameObject | private |
_size | Jypeli.GameObject | private |
_sizeByLayout | Jypeli.GameObject | private |
_textureFillsShape | Jypeli.GameObject | private |
_textureWrapSize | Jypeli.GameObject | private |
_verticalSizing | Jypeli.GameObject | private |
AbsoluteAngle | Jypeli.GameObjects.GameObjectBase | |
AbsolutePosition | Jypeli.GameObjects.GameObjectBase | |
AbsoluteX | Jypeli.GameObjects.GameObjectBase | |
AbsoluteY | Jypeli.GameObjects.GameObjectBase | |
Add(IGameObject childObject) | Jypeli.GameObject | |
Jypeli::GameObjects::GameObjectBase.AddedToGame | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.AddedToGame | Jypeli.IGameObject | |
Ammo | Jypeli.Assets.Weapon | |
AmmoIgnoresExplosions | Jypeli.Assets.Weapon | |
AmmoIgnoresGravity | Jypeli.Assets.Weapon | |
Angle | Jypeli.GameObject | |
Animation | Jypeli.GameObject | |
arrivedAction | Jypeli.GameObject | protected |
AssociatedListeners | Jypeli.GameObject | |
AttackSound | Jypeli.Assets.Weapon | |
autoResizeChildObjects | Jypeli.GameObject | protected |
Jypeli::GameObjects::GameObjectBase.Bottom | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Bottom | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.Brain | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Brain | Jypeli.IGameObject | |
CanHitOwner | Jypeli.Assets.Weapon | |
Clear() | Jypeli.GameObject | virtual |
ClearOscillations() | Jypeli.GameObject | |
Color | Jypeli.GameObject | |
CreateProjectile() | Jypeli.Assets.PlasmaCannon | protectedvirtual |
Jypeli::GameObjects::GameObjectBase.CreationTime | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.CreationTime | Jypeli.IGameObject | |
Destroy() | Jypeli.GameObject | virtual |
DestroyChildren() | Jypeli.GameObject | private |
Destroyed | Jypeli.GameObjects.GameObjectBase | |
FireRate | Jypeli.Assets.Weapon | |
FlipImage() | Jypeli.GameObject | |
Game | Jypeli.GameObjects.GameObjectBase | |
GameObject(double width, double height) | Jypeli.GameObject | |
GameObject(double width, double height, double x, double y) | Jypeli.GameObject | |
GameObject(double width, double height, Shape shape, double x, double y) | Jypeli.GameObject | |
GameObject(double width, double height, Shape shape) | Jypeli.GameObject | |
GameObject(Animation animation) | Jypeli.GameObject | |
GameObject(ILayout layout) | Jypeli.GameObject | |
GameObjectBase() | Jypeli.GameObjects.GameObjectBase | protected |
GetChildObjectList | Jypeli.GameObject | |
GetChildObjects< T >() | Jypeli.GameObject | |
GetChildObjects< T >(Predicate< T > predicate) | Jypeli.GameObject | |
GetMainParent() | Jypeli.GameObject | |
GetMaximumSize() | Jypeli.GameObject | protectedvirtual |
Jypeli::GameObjects::GameObjectBase.Height | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Height | Jypeli.DimensionalRW | |
HorizontalSizing | Jypeli.GameObject | |
IgnoresLighting | Jypeli.GameObject | |
Jypeli::GameObjects::GameObjectBase.Image | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Image | Jypeli.IGameObject | |
InfiniteAmmo | Jypeli.Assets.Weapon | |
InitAppearance() | Jypeli.GameObject | private |
InitAppearance(Animation animation) | Jypeli.GameObject | private |
InitChildren() | Jypeli.GameObject | protectedvirtual |
InitDimensions(double width, double height, Shape shape) | Jypeli.GameObject | private |
InitialRelativeAngle | Jypeli.GameObjects.GameObjectBase | package |
InitialRelativePosition | Jypeli.GameObjects.GameObjectBase | package |
InitLayout(double width, double height) | Jypeli.GameObject | |
InitLayout(double width, double height, ILayout layout) | Jypeli.GameObject | |
InitListeners() | Jypeli.GameObject | private |
IsAddedToGame | Jypeli.GameObject | |
IsBetween(Vector pos1, Vector pos2) | Jypeli.GameObject | |
IsDestroyed | Jypeli.GameObjects.GameObjectBase | |
IsInside(Vector point) | Jypeli.GameObject | |
IsInsideChildren(Vector point) | Jypeli.GameObject | private |
IsInsideRect(Vector point) | Jypeli.GameObject | |
IsReady | Jypeli.Assets.Weapon | |
Jypeli::GameObjects::GameObjectBase.IsUpdated | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.IsUpdated | Jypeli.Updatable | |
IsVisible | Jypeli.GameObject | |
Jypeli::GameObjects::GameObjectBase.Layer | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Layer | Jypeli.IGameObjectInternal | |
Layout | Jypeli.GameObject | |
Jypeli::GameObjects::GameObjectBase.Left | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Left | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.Lifetime | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Lifetime | Jypeli.IGameObject | |
LifetimeLeft | Jypeli.GameObjects.GameObjectBase | |
MaxAmmoLifetime | Jypeli.Assets.Weapon | |
Jypeli::GameObjects::GameObjectBase.MaximumLifetime | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.MaximumLifetime | Jypeli.IGameObject | |
MirrorImage() | Jypeli.GameObject | |
Move(Vector movement) | Jypeli.GameObject | virtual |
moveSpeed | Jypeli.GameObject | protected |
moveTarget | Jypeli.GameObject | protected |
moveTimer | Jypeli.GameObject | protected |
MoveTo(Vector location, double speed, Action doWhenArrived) | Jypeli.GameObject | virtual |
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed) | Jypeli.GameObjects.GameObjectBase | |
MoveToTarget() | Jypeli.GameObject | protectedvirtual |
NotifyParentAboutChangedSizingAttributes() | Jypeli.GameObject | protected |
ObjectCount | Jypeli.GameObject | |
Objects | Jypeli.GameObject | |
Jypeli::GameObjects::GameObjectBase.OnAddedToGame() | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.OnAddedToGame() | Jypeli.IGameObjectInternal | |
OnChildAdded(GameObject child) | Jypeli.GameObject | private |
OnChildRemoved(GameObject child) | Jypeli.GameObject | private |
OnDestroyed() | Jypeli.GameObjects.GameObjectBase | protected |
Jypeli::GameObjects::GameObjectBase.OnRemoved() | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.OnRemoved() | Jypeli.IGameObjectInternal | |
OnShooting(PhysicsObject projectile) | Jypeli.Assets.Weapon | protected |
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | Jypeli.GameObject | |
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | Jypeli.GameObject | |
oscillators | Jypeli.GameObject | private |
Jypeli::GameObjects::GameObjectBase.Parent | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Parent | Jypeli.IGameObject | |
PlasmaCannon(double width, double height) | Jypeli.Assets.PlasmaCannon | |
Position | Jypeli.GameObject | |
Power | Jypeli.Assets.Weapon | |
PreferredSize | Jypeli.GameObject | |
ProjectileCollision | Jypeli.Assets.Weapon | |
RefreshLayout() | Jypeli.GameObject | |
Jypeli::GameObjects::GameObjectBase.RelativeAngle | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.RelativeAngle | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParent | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.RelativeAngleToMainParent | Jypeli.IGameObject | |
RelativeBottom | Jypeli.GameObjects.GameObjectBase | |
RelativeLeft | Jypeli.GameObjects.GameObjectBase | |
Jypeli::GameObjects::GameObjectBase.RelativePosition | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.RelativePosition | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParent | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.RelativePositionToMainParent | Jypeli.IGameObject | |
RelativeRight | Jypeli.GameObjects.GameObjectBase | |
RelativeTop | Jypeli.GameObjects.GameObjectBase | |
Jypeli::GameObjects::GameObjectBase.RelativeUnitX | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.RelativeUnitX | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.RelativeUnitY | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.RelativeUnitY | Jypeli.IGameObject | |
Remove(IGameObject childObject) | Jypeli.GameObject | |
Jypeli::GameObjects::GameObjectBase.Removed | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Removed | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.Right | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Right | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.RotateImage | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.RotateImage | Jypeli.IGameObject | |
SetCollisionHandler(PhysicsObject projectile, CollisionHandler< PhysicsObject, PhysicsObject > handler) | Jypeli.Assets.Weapon | protected |
SetEquilibrium() | Jypeli.GameObject | |
SetImage(StorageFile file) | Jypeli.GameObject | |
Shape | Jypeli.GameObject | |
ShapeString | Jypeli.GameObject | package |
Shoot() | Jypeli.Assets.Weapon | |
Shooting | Jypeli.Assets.Weapon | |
ShootProjectile(PhysicsObject projectile, double power) | Jypeli.Assets.Weapon | protected |
Size | Jypeli.GameObject | |
SizingByLayout | Jypeli.GameObject | |
Stop() | Jypeli.GameObject | virtual |
StopMoveTo() | Jypeli.GameObject | |
Tag | Jypeli.GameObjects.GameObjectBase | |
TextureFillsShape | Jypeli.GameObject | |
TextureWrapSize | Jypeli.GameObject | |
TimeBetweenUse | Jypeli.Assets.Weapon | |
timeOfLastUse | Jypeli.Assets.Weapon | private |
Jypeli::GameObjects::GameObjectBase.Top | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Top | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.UnitX | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.UnitX | Jypeli.IGameObject | |
Jypeli::GameObjects::GameObjectBase.UnitY | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.UnitY | Jypeli.IGameObject | |
Update(Time time) | Jypeli.Assets.Weapon | virtual |
UpdateChildren(Time time) | Jypeli.GameObject | private |
UpdateChildSizes(Vector oldSize, Vector newSize) | Jypeli.GameObject | private |
UpdateLayout(Vector maximumSize) | Jypeli.GameObject | private |
UpdateSizeHints() | Jypeli.GameObject | private |
VerticalSizing | Jypeli.GameObject | |
Volume | Jypeli.Assets.Weapon | |
Weapon(double width, double height) | Jypeli.Assets.Weapon | |
Jypeli::GameObjects::GameObjectBase.Width | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Width | Jypeli.DimensionalRW | |
Jypeli::GameObjects::GameObjectBase.X | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.X | Jypeli.PositionalRW | |
Jypeli::GameObjects::GameObjectBase.Y | Jypeli.GameObjects.GameObjectBase | |
Jypeli::IGameObjectInternal.Y | Jypeli.PositionalRW | |