Jypeli 10
The simple game programming library
Jypeli.Assets.ClusterGrenade Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Assets.ClusterGrenade, sisältäen kaikki perityt jäsenet.

_angleJypeli.GameObjectprivate
_brainJypeli.GameObjects.GameObjectBaseprivate
_bRectJypeli.PhysicsObjectprivate
_childObjectsJypeli.GameObjectpackage
_collisionIgnorerJypeli.PhysicsObjectprivate
_colorJypeli.GameObjectprivate
_horizontalSizingJypeli.GameObjectprivate
_layerJypeli.GameObjects.GameObjectBaseprivate
_layoutJypeli.GameObjectprivate
_layoutNeedsRefreshingJypeli.GameObjectprivate
_maxAngularVJypeli.PhysicsObjectprivate
_maxLifetimeJypeli.GameObjects.GameObjectBaseprivate
_maxLinearVJypeli.PhysicsObjectprivate
_preferredSizeJypeli.GameObjectprivate
_rotateImageJypeli.GameObjects.GameObjectBaseprivate
_shapeJypeli.GameObjectprivate
_sizeJypeli.GameObjectprivate
_sizeByLayoutJypeli.GameObjectprivate
_storedMomentOfInertiaJypeli.PhysicsObjectprivate
_textureFillsShapeJypeli.GameObjectprivate
_textureWrapSizeJypeli.GameObjectprivate
_verticalSizingJypeli.GameObjectprivate
AbsoluteAngleJypeli.GameObjects.GameObjectBase
AbsolutePositionJypeli.GameObjects.GameObjectBase
AbsoluteXJypeli.GameObjects.GameObjectBase
AbsoluteYJypeli.GameObjects.GameObjectBase
AccelerationJypeli.PhysicsObject
Add(IGameObject childObject)Jypeli.GameObject
AddCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AddedToGameJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.AddedToGameJypeli.IGameObject
AngleJypeli.PhysicsObject
AngularAccelerationJypeli.PhysicsObject
AngularDampingJypeli.PhysicsObject
AngularVelocityJypeli.PhysicsObject
AnimationJypeli.GameObject
ApplyTorque(double torque)Jypeli.PhysicsObjectvirtual
arrivedActionJypeli.GameObjectprotected
AssociatedListenersJypeli.GameObject
autoResizeChildObjectsJypeli.GameObjectprotected
BodyJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.BottomJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BottomJypeli.DimensionalRW
BoundingRectangleJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.BrainJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.BrainJypeli.IGameObject
CanRotateJypeli.PhysicsObject
Clear()Jypeli.GameObjectvirtual
ClearCollisionIgnoreGroups()Jypeli.PhysicsObject
ClearOscillations()Jypeli.GameObject
ClusterArcJypeli.Assets.ClusterGrenade
ClusterDirectionJypeli.Assets.ClusterGrenade
ClusterGrenade(double radius, int cl)Jypeli.Assets.ClusterGrenade
clusterlevelJypeli.Assets.ClusterGrenadeprivate
CollidedJypeli.PhysicsObject
CollisionIgnoreGroupJypeli.PhysicsObject
CollisionIgnorerJypeli.PhysicsObject
ColorJypeli.GameObject
CreateStaticObject(double width, double height, Shape shape)Jypeli.PhysicsObjectstatic
CreateStaticObject(double width, double height)Jypeli.PhysicsObjectstatic
CreateStaticObject(Animation animation)Jypeli.PhysicsObjectstatic
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.CreationTimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.CreationTimeJypeli.IGameObject
Destroy()Jypeli.GameObjectvirtual
DestroyChildren()Jypeli.GameObjectprivate
DestroyedJypeli.GameObjects.GameObjectBase
DestroyingJypeli.PhysicsObject
Explode()Jypeli.Assets.ClusterGrenadevirtual
ExplodedJypeli.Assets.Grenade
ExplosionJypeli.Assets.Grenade
ExplosionForceJypeli.Assets.Grenade
ExplosionRadiusJypeli.Assets.Grenade
ExplosionSpeedJypeli.Assets.Grenade
FlipImage()Jypeli.GameObject
FuseTimeJypeli.Assets.Grenade
GameJypeli.GameObjects.GameObjectBase
GameObject(double width, double height)Jypeli.GameObject
GameObject(double width, double height, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape)Jypeli.GameObject
GameObject(Animation animation)Jypeli.GameObject
GameObject(ILayout layout)Jypeli.GameObject
GameObjectBase()Jypeli.GameObjects.GameObjectBaseprotected
GetChildObjectListJypeli.GameObject
GetChildObjects< T >()Jypeli.GameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.GameObject
GetMainParent()Jypeli.GameObject
GetMaximumSize()Jypeli.GameObjectprotectedvirtual
Grenade(double radius)Jypeli.Assets.Grenade
Grenade(double radius, TimeSpan fuseTime)Jypeli.Assets.Grenade
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.HeightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.HeightJypeli.DimensionalRW
Hit(Vector impulse)Jypeli.PhysicsObjectvirtual
HorizontalSizingJypeli.GameObject
IgnoresCollisionResponseJypeli.PhysicsObject
IgnoresCollisionWith(PhysicsObject target)Jypeli.PhysicsObject
IgnoresExplosionsJypeli.PhysicsObject
IgnoresGravityJypeli.PhysicsObject
IgnoresLightingJypeli.GameObject
IgnoresPhysicsLogicsJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.ImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ImageJypeli.IGameObject
InitAppearance()Jypeli.GameObjectprivate
InitAppearance(Animation animation)Jypeli.GameObjectprivate
InitChildren()Jypeli.GameObjectprotectedvirtual
InitDimensions(double width, double height, Shape shape)Jypeli.GameObjectprivate
Initialize(double width, double height, Shape shape)Jypeli.PhysicsObjectprivate
InitialRelativeAngleJypeli.GameObjects.GameObjectBasepackage
InitialRelativePositionJypeli.GameObjects.GameObjectBasepackage
InitLayout(double width, double height)Jypeli.GameObject
InitLayout(double width, double height, ILayout layout)Jypeli.GameObject
InitListeners()Jypeli.GameObjectprivate
IsAddedToGameJypeli.GameObject
IsBetween(Vector pos1, Vector pos2)Jypeli.GameObject
IsDestroyedJypeli.GameObjects.GameObjectBase
IsDestroyingJypeli.PhysicsObject
IsInside(Vector point)Jypeli.GameObject
IsInsideChildren(Vector point)Jypeli.GameObjectprivate
IsInsideRect(Vector point)Jypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.IsUpdatedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.IsUpdatedJypeli.Updatable
IsVisibleJypeli.GameObject
KineticFrictionJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LayerJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LayerJypeli.IGameObjectInternal
LayoutJypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LeftJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LeftJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.LifetimeJypeli.IGameObject
LifetimeLeftJypeli.GameObjects.GameObjectBase
LinearDampingJypeli.PhysicsObject
MakeOneWay()Jypeli.PhysicsObject
MakeOneWay(Vector dir)Jypeli.PhysicsObject
MakeStatic()Jypeli.PhysicsObject
MassJypeli.PhysicsObject
MaxAngularVelocityJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.MaximumLifetimeJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.MaximumLifetimeJypeli.IGameObject
MaxVelocityJypeli.PhysicsObject
MirrorImage()Jypeli.GameObject
MomentOfInertiaJypeli.PhysicsObject
Move(Vector movement)Jypeli.PhysicsObjectvirtual
moveSpeedJypeli.GameObjectprotected
moveTargetJypeli.GameObjectprotected
moveTimerJypeli.GameObjectprotected
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.GameObjectvirtual
Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed)Jypeli.GameObjects.GameObjectBase
MoveToTarget()Jypeli.PhysicsObjectprotectedvirtual
NotifyParentAboutChangedSizingAttributes()Jypeli.GameObjectprotected
NumberOfClustersJypeli.Assets.ClusterGrenade
ObjectCountJypeli.GameObject
ObjectsJypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnAddedToGame()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnAddedToGame()Jypeli.IGameObjectInternal
OnChildAdded(GameObject child)Jypeli.GameObjectprivate
OnChildRemoved(GameObject child)Jypeli.GameObjectprivate
OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody)Jypeli.PhysicsObject
OnDestroyed()Jypeli.GameObjects.GameObjectBaseprotected
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnRemoved()Jypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.OnRemoved()Jypeli.IGameObjectInternal
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)Jypeli.GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)Jypeli.GameObject
oscillatorsJypeli.GameObjectprivate
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.ParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.ParentJypeli.IGameObject
ParentStructureJypeli.PhysicsObject
PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0)Jypeli.PhysicsObject
PhysicsObject(double width, double height)Jypeli.PhysicsObject
PhysicsObject(double width, double height, double x, double y)Jypeli.PhysicsObject
PhysicsObject(Animation animation)Jypeli.PhysicsObject
PhysicsObject(RaySegment raySegment)Jypeli.PhysicsObject
PositionJypeli.PhysicsObject
PreferredSizeJypeli.GameObject
PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta)Jypeli.PhysicsObjectprotectedvirtual
Projectile(double radius, double mass)Jypeli.Assets.Projectileprivate
Projectile(double width, double height, double mass)Jypeli.Assets.Projectileprivate
Projectile(double radius, double mass, string imageName)Jypeli.Assets.Projectile
Projectile(double radius, double mass, Color color)Jypeli.Assets.Projectile
Projectile(double width, double height, double mass, string imageName)Jypeli.Assets.Projectile
Projectile(double width, double height, double mass, Color color)Jypeli.Assets.Projectile
Push(Vector force)Jypeli.PhysicsObjectvirtual
Push(Vector force, TimeSpan time)Jypeli.PhysicsObject
RefreshLayout()Jypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeAngleJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeAngleToMainParentJypeli.IGameObject
RelativeBottomJypeli.GameObjects.GameObjectBase
RelativeLeftJypeli.GameObjects.GameObjectBase
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativePositionJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParentJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativePositionToMainParentJypeli.IGameObject
RelativeRightJypeli.GameObjects.GameObjectBase
RelativeTopJypeli.GameObjects.GameObjectBase
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeUnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitXJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeUnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RelativeUnitYJypeli.IGameObject
Remove(IGameObject childObject)Jypeli.GameObject
RemoveCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RemovedJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RemovedJypeli.IGameObject
RestitutionJypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RightJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RightJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RotateImageJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.RotateImageJypeli.IGameObject
SetEquilibrium()Jypeli.GameObject
SetImage(StorageFile file)Jypeli.GameObject
ShapeJypeli.PhysicsObject
ShapeStringJypeli.GameObjectpackage
SizeJypeli.PhysicsObject
SizingByLayoutJypeli.GameObject
StaticFrictionJypeli.PhysicsObject
Stop()Jypeli.PhysicsObjectvirtual
StopAngular()Jypeli.PhysicsObject
StopAxial(Vector axis)Jypeli.PhysicsObject
StopHorizontal()Jypeli.PhysicsObject
StopMoveTo()Jypeli.GameObject
StopVertical()Jypeli.PhysicsObject
TagJypeli.GameObjects.GameObjectBase
TextureFillsShapeJypeli.GameObject
TextureWrapSizeJypeli.GameObject
Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0)Jypeli.PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.TopJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.TopJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitXJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitXJypeli.IGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitYJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.UnitYJypeli.IGameObject
Update(Time time)Jypeli.Assets.Grenadevirtual
UpdateChildren(Time time)Jypeli.GameObjectprivate
UpdateChildSizes(Vector oldSize, Vector newSize)Jypeli.GameObjectprivate
UpdateLayout(Vector maximumSize)Jypeli.GameObjectprivate
UpdateSizeHints()Jypeli.GameObjectprivate
VelocityJypeli.PhysicsObject
VerticalSizingJypeli.GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.WidthJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.WidthJypeli.DimensionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.XJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.XJypeli.PositionalRW
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.YJypeli.GameObjects.GameObjectBase
Jypeli::IGameObjectInternal.YJypeli.PositionalRW