| _angle | Jypeli.GameObject | private |
| _brain | Jypeli.GameObjects.GameObjectBase | private |
| _bRect | Jypeli.PhysicsObject | private |
| _childObjects | Jypeli.GameObject | package |
| _collisionIgnorer | Jypeli.PhysicsObject | private |
| _color | Jypeli.GameObject | private |
| _horizontalSizing | Jypeli.GameObject | private |
| _layer | Jypeli.GameObjects.GameObjectBase | private |
| _layout | Jypeli.GameObject | private |
| _layoutNeedsRefreshing | Jypeli.GameObject | private |
| _maxAngularV | Jypeli.PhysicsObject | private |
| _maxLifetime | Jypeli.GameObjects.GameObjectBase | private |
| _maxLinearV | Jypeli.PhysicsObject | private |
| _preferredSize | Jypeli.GameObject | private |
| _rotateImage | Jypeli.GameObjects.GameObjectBase | private |
| _shape | Jypeli.GameObject | private |
| _size | Jypeli.GameObject | private |
| _sizeByLayout | Jypeli.GameObject | private |
| _storedMomentOfInertia | Jypeli.PhysicsObject | private |
| _textureFillsShape | Jypeli.GameObject | private |
| _textureWrapSize | Jypeli.GameObject | private |
| _verticalSizing | Jypeli.GameObject | private |
| AbsoluteAngle | Jypeli.GameObjects.GameObjectBase | |
| AbsolutePosition | Jypeli.GameObjects.GameObjectBase | |
| AbsoluteX | Jypeli.GameObjects.GameObjectBase | |
| AbsoluteY | Jypeli.GameObjects.GameObjectBase | |
| Acceleration | Jypeli.PhysicsObject | |
| Add(IGameObject childObject) | Jypeli.GameObject | |
| AddCollisionIgnoreGroup(int group) | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AddedToGame | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.AddedToGame | Jypeli.IGameObject | |
| Angle | Jypeli.PhysicsObject | |
| AngularAcceleration | Jypeli.PhysicsObject | |
| AngularDamping | Jypeli.PhysicsObject | |
| AngularVelocity | Jypeli.PhysicsObject | |
| Animation | Jypeli.GameObject | |
| ApplyTorque(double torque) | Jypeli.PhysicsObject | virtual |
| arrivedAction | Jypeli.GameObject | protected |
| AssociatedListeners | Jypeli.GameObject | |
| autoResizeChildObjects | Jypeli.GameObject | protected |
| Body | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Bottom | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Bottom | Jypeli.DimensionalRW | |
| BoundingRectangle | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Brain | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Brain | Jypeli.IGameObject | |
| Bullet(double radius) | Jypeli.Assets.Bullet | |
| CanRotate | Jypeli.PhysicsObject | |
| Clear() | Jypeli.GameObject | virtual |
| ClearCollisionIgnoreGroups() | Jypeli.PhysicsObject | |
| ClearOscillations() | Jypeli.GameObject | |
| Collided | Jypeli.PhysicsObject | |
| CollisionIgnoreGroup | Jypeli.PhysicsObject | |
| CollisionIgnorer | Jypeli.PhysicsObject | |
| Color | Jypeli.GameObject | |
| CreateStaticObject(double width, double height, Shape shape) | Jypeli.PhysicsObject | static |
| CreateStaticObject(double width, double height) | Jypeli.PhysicsObject | static |
| CreateStaticObject(Animation animation) | Jypeli.PhysicsObject | static |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.CreationTime | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.CreationTime | Jypeli.IGameObject | |
| Destroy() | Jypeli.GameObject | virtual |
| DestroyChildren() | Jypeli.GameObject | private |
| Destroyed | Jypeli.GameObjects.GameObjectBase | |
| Destroying | Jypeli.PhysicsObject | |
| FlipImage() | Jypeli.GameObject | |
| Game | Jypeli.GameObjects.GameObjectBase | |
| GameObject(double width, double height) | Jypeli.GameObject | |
| GameObject(double width, double height, double x, double y) | Jypeli.GameObject | |
| GameObject(double width, double height, Shape shape, double x, double y) | Jypeli.GameObject | |
| GameObject(double width, double height, Shape shape) | Jypeli.GameObject | |
| GameObject(Animation animation) | Jypeli.GameObject | |
| GameObject(ILayout layout) | Jypeli.GameObject | |
| GameObjectBase() | Jypeli.GameObjects.GameObjectBase | protected |
| GetChildObjectList | Jypeli.GameObject | |
| GetChildObjects< T >() | Jypeli.GameObject | |
| GetChildObjects< T >(Predicate< T > predicate) | Jypeli.GameObject | |
| GetMainParent() | Jypeli.GameObject | |
| GetMaximumSize() | Jypeli.GameObject | protectedvirtual |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Height | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Height | Jypeli.DimensionalRW | |
| Hit(Vector impulse) | Jypeli.PhysicsObject | virtual |
| HorizontalSizing | Jypeli.GameObject | |
| IgnoresCollisionResponse | Jypeli.PhysicsObject | |
| IgnoresCollisionWith(PhysicsObject target) | Jypeli.PhysicsObject | |
| IgnoresExplosions | Jypeli.PhysicsObject | |
| IgnoresGravity | Jypeli.PhysicsObject | |
| IgnoresLighting | Jypeli.GameObject | |
| IgnoresPhysicsLogics | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Image | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Image | Jypeli.IGameObject | |
| InitAppearance() | Jypeli.GameObject | private |
| InitAppearance(Animation animation) | Jypeli.GameObject | private |
| InitChildren() | Jypeli.GameObject | protectedvirtual |
| InitDimensions(double width, double height, Shape shape) | Jypeli.GameObject | private |
| Initialize(double width, double height, Shape shape) | Jypeli.PhysicsObject | private |
| InitialRelativeAngle | Jypeli.GameObjects.GameObjectBase | package |
| InitialRelativePosition | Jypeli.GameObjects.GameObjectBase | package |
| InitLayout(double width, double height) | Jypeli.GameObject | |
| InitLayout(double width, double height, ILayout layout) | Jypeli.GameObject | |
| InitListeners() | Jypeli.GameObject | private |
| IsAddedToGame | Jypeli.GameObject | |
| IsBetween(Vector pos1, Vector pos2) | Jypeli.GameObject | |
| IsDestroyed | Jypeli.GameObjects.GameObjectBase | |
| IsDestroying | Jypeli.PhysicsObject | |
| IsInside(Vector point) | Jypeli.GameObject | |
| IsInsideChildren(Vector point) | Jypeli.GameObject | private |
| IsInsideRect(Vector point) | Jypeli.GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.IsUpdated | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.IsUpdated | Jypeli.Updatable | |
| IsVisible | Jypeli.GameObject | |
| KineticFriction | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Layer | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Layer | Jypeli.IGameObjectInternal | |
| Layout | Jypeli.GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Left | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Left | Jypeli.DimensionalRW | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Lifetime | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Lifetime | Jypeli.IGameObject | |
| LifetimeLeft | Jypeli.GameObjects.GameObjectBase | |
| LinearDamping | Jypeli.PhysicsObject | |
| MakeOneWay() | Jypeli.PhysicsObject | |
| MakeOneWay(Vector dir) | Jypeli.PhysicsObject | |
| MakeStatic() | Jypeli.PhysicsObject | |
| Mass | Jypeli.PhysicsObject | |
| MaxAngularVelocity | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.MaximumLifetime | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.MaximumLifetime | Jypeli.IGameObject | |
| MaxVelocity | Jypeli.PhysicsObject | |
| MirrorImage() | Jypeli.GameObject | |
| MomentOfInertia | Jypeli.PhysicsObject | |
| Move(Vector movement) | Jypeli.PhysicsObject | virtual |
| moveSpeed | Jypeli.GameObject | protected |
| moveTarget | Jypeli.GameObject | protected |
| moveTimer | Jypeli.GameObject | protected |
| MoveTo(Vector location, double speed, Action doWhenArrived) | Jypeli.GameObject | virtual |
| Jypeli::GameObjects::GameObjectBase.MoveTo(Vector location, double speed) | Jypeli.GameObjects.GameObjectBase | |
| MoveToTarget() | Jypeli.PhysicsObject | protectedvirtual |
| NotifyParentAboutChangedSizingAttributes() | Jypeli.GameObject | protected |
| ObjectCount | Jypeli.GameObject | |
| Objects | Jypeli.GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnAddedToGame() | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.OnAddedToGame() | Jypeli.IGameObjectInternal | |
| OnChildAdded(GameObject child) | Jypeli.GameObject | private |
| OnChildRemoved(GameObject child) | Jypeli.GameObject | private |
| OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody) | Jypeli.PhysicsObject | |
| OnDestroyed() | Jypeli.GameObjects.GameObjectBase | protected |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnRemoved() | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.OnRemoved() | Jypeli.IGameObjectInternal | |
| Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | Jypeli.GameObject | |
| OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | Jypeli.GameObject | |
| oscillators | Jypeli.GameObject | private |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Parent | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Parent | Jypeli.IGameObject | |
| ParentStructure | Jypeli.PhysicsObject | |
| PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0) | Jypeli.PhysicsObject | |
| PhysicsObject(double width, double height) | Jypeli.PhysicsObject | |
| PhysicsObject(double width, double height, double x, double y) | Jypeli.PhysicsObject | |
| PhysicsObject(Animation animation) | Jypeli.PhysicsObject | |
| PhysicsObject(RaySegment raySegment) | Jypeli.PhysicsObject | |
| Position | Jypeli.PhysicsObject | |
| PreferredSize | Jypeli.GameObject | |
| PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta) | Jypeli.PhysicsObject | protectedvirtual |
| Projectile(double radius, double mass) | Jypeli.Assets.Projectile | private |
| Projectile(double width, double height, double mass) | Jypeli.Assets.Projectile | private |
| Projectile(double radius, double mass, string imageName) | Jypeli.Assets.Projectile | |
| Projectile(double radius, double mass, Color color) | Jypeli.Assets.Projectile | |
| Projectile(double width, double height, double mass, string imageName) | Jypeli.Assets.Projectile | |
| Projectile(double width, double height, double mass, Color color) | Jypeli.Assets.Projectile | |
| Push(Vector force) | Jypeli.PhysicsObject | virtual |
| Push(Vector force, TimeSpan time) | Jypeli.PhysicsObject | |
| RefreshLayout() | Jypeli.GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeAngle | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativeAngle | Jypeli.IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeAngleToMainParent | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativeAngleToMainParent | Jypeli.IGameObject | |
| RelativeBottom | Jypeli.GameObjects.GameObjectBase | |
| RelativeLeft | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativePosition | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativePosition | Jypeli.IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativePositionToMainParent | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativePositionToMainParent | Jypeli.IGameObject | |
| RelativeRight | Jypeli.GameObjects.GameObjectBase | |
| RelativeTop | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeUnitX | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativeUnitX | Jypeli.IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RelativeUnitY | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RelativeUnitY | Jypeli.IGameObject | |
| Remove(IGameObject childObject) | Jypeli.GameObject | |
| RemoveCollisionIgnoreGroup(int group) | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Removed | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Removed | Jypeli.IGameObject | |
| Restitution | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Right | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Right | Jypeli.DimensionalRW | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RotateImage | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.RotateImage | Jypeli.IGameObject | |
| SetEquilibrium() | Jypeli.GameObject | |
| SetImage(StorageFile file) | Jypeli.GameObject | |
| Shape | Jypeli.PhysicsObject | |
| ShapeString | Jypeli.GameObject | package |
| Size | Jypeli.PhysicsObject | |
| SizingByLayout | Jypeli.GameObject | |
| StaticFriction | Jypeli.PhysicsObject | |
| Stop() | Jypeli.PhysicsObject | virtual |
| StopAngular() | Jypeli.PhysicsObject | |
| StopAxial(Vector axis) | Jypeli.PhysicsObject | |
| StopHorizontal() | Jypeli.PhysicsObject | |
| StopMoveTo() | Jypeli.GameObject | |
| StopVertical() | Jypeli.PhysicsObject | |
| Tag | Jypeli.GameObjects.GameObjectBase | |
| TextureFillsShape | Jypeli.GameObject | |
| TextureWrapSize | Jypeli.GameObject | |
| Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0) | Jypeli.PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Top | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Top | Jypeli.DimensionalRW | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitX | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.UnitX | Jypeli.IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitY | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.UnitY | Jypeli.IGameObject | |
| Update(Time time) | Jypeli.PhysicsObject | virtual |
| UpdateChildren(Time time) | Jypeli.GameObject | private |
| UpdateChildSizes(Vector oldSize, Vector newSize) | Jypeli.GameObject | private |
| UpdateLayout(Vector maximumSize) | Jypeli.GameObject | private |
| UpdateSizeHints() | Jypeli.GameObject | private |
| Velocity | Jypeli.PhysicsObject | |
| VerticalSizing | Jypeli.GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Width | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Width | Jypeli.DimensionalRW | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.X | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.X | Jypeli.PositionalRW | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Y | Jypeli.GameObjects.GameObjectBase | |
| Jypeli::IGameObjectInternal.Y | Jypeli.PositionalRW | |