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Jypeli::AbsoluteAngle | GameObjectBase | |
AbsoluteAngle (määritelty IGameObject) | IGameObject | |
Jypeli::AbsolutePosition | GameObjectBase | |
AbsolutePosition (määritelty IGameObject) | IGameObject | |
Accelerate(double power) | Tank | [inline] |
Acceleration | PhysicsObject | |
Add(IGameObject childObject) | GameObject | [inline] |
Jypeli::AddedToGame | GameObjectBase | |
AddedToGame (määritelty IGameObject) | IGameObject | |
Ammo | Tank | |
Angle | PhysicsObject | |
AngularAcceleration | PhysicsObject | |
AngularDamping | PhysicsObject | |
AngularVelocity | PhysicsObject | |
Animation | GameObject | |
ApplyTorque(double torque) | PhysicsObject | [inline, virtual] |
Jypeli::Arrived | GameObjectBase | |
Arrived (määritelty IGameObject) | IGameObject | |
ArrivedAt | GameObject | |
AssociatedListeners (määritelty GameObject) | GameObject | |
Body | PhysicsObject | |
Jypeli::Bottom | GameObjectBase | |
Bottom (määritelty IGameObject) | IGameObject | |
Jypeli::Brain | GameObjectBase | |
Brain (määritelty IGameObject) | IGameObject | |
Cannon | Tank | |
CanRotate | PhysicsObject | |
Clone() | GameObject | [inline] |
Collided | PhysicsObject | |
CollisionIgnoreGroup | PhysicsObject | |
CollisionIgnorer | PhysicsObject | |
Color | GameObject | |
CreateStaticObject(double width, double height) | PhysicsObject | [inline, static] |
CreateStaticObject(Image image) | PhysicsObject | [inline, static] |
CreateStaticObject(double width, double height, Shape shape) | PhysicsObject | [inline, static] |
CreateStaticObject(double width, double height, Shape shape, CollisionShapeQuality quality) | PhysicsObject | [inline, static] |
CreateStaticObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing) (määritelty PhysicsObject) | PhysicsObject | [inline, static] |
Jypeli::CreationTime | GameObjectBase | |
CreationTime (määritelty IGameObject) | IGameObject | |
Destroy() | Tank | [inline, virtual] |
Jypeli::Destroyed | GameObjectBase | |
Destroyed (määritelty Destroyable) | Destroyable | |
Game | GameObject | |
GameObject(double width, double height) | GameObject | [inline] |
GameObject(Image image) | GameObject | [inline] |
GameObject(double width, double height, Shape shape) | GameObject | [inline] |
GameObjectBase() (määritelty GameObjectBase) | GameObjectBase | [inline, protected] |
Jypeli::Height | GameObjectBase | |
Height (määritelty IGameObject) | IGameObject | |
Hit(Vector impulse) | PhysicsObject | [inline, virtual] |
HitPoints | Tank | |
IgnoresCollisionResponse | PhysicsObject | |
IgnoresExplosions | PhysicsObject | |
IgnoresGravity | PhysicsObject | |
IgnoresPhysicsLogics | PhysicsObject | |
Jypeli::Image | GameObjectBase | |
Image (määritelty IGameObject) | IGameObject | |
IsAddedToGame | GameObject | |
Jypeli::IsDestroyed | GameObjectBase | |
IsDestroyed (määritelty Destroyable) | Destroyable | |
IsInside(Vector point) | GameObject | [inline] |
Jypeli::IsUpdated | GameObjectBase | |
IsUpdated (määritelty Updatable) | Updatable | |
IsVisible | GameObject | |
KineticFriction | PhysicsObject | |
Jypeli::Left | GameObjectBase | |
Left (määritelty IGameObject) | IGameObject | |
Jypeli::Lifetime | GameObjectBase | |
Lifetime (määritelty IGameObject) | IGameObject | |
LinearDamping | PhysicsObject | |
MakeStatic() | PhysicsObject | [inline, protected] |
Mass | PhysicsObject | |
Jypeli::MaximumLifetime | GameObjectBase | |
MaximumLifetime (määritelty IGameObject) | IGameObject | |
MomentOfInertia | PhysicsObject | |
Move(Vector movement) | PhysicsObject | [inline, virtual] |
moveSpeed (määritelty GameObject) | GameObject | [protected] |
moveTarget (määritelty GameObject) | GameObject | [protected] |
moveTimer (määritelty GameObject) | GameObject | [protected] |
MoveTo(Vector location, double speed) | GameObject | [inline, virtual] |
MoveToTarget() (määritelty PhysicsObject) | PhysicsObject | [inline, protected, virtual] |
Jypeli::OnAddedToGame() | GameObjectBase | [inline] |
OnAddedToGame() (määritelty IGameObjectInternal) | IGameObjectInternal | |
OnArrived(Vector location) | GameObjectBase | [inline] |
OnArrivedAt(Vector location) | GameObject | [inline] |
OnDestroyed() (määritelty GameObjectBase) | GameObjectBase | [inline, protected] |
Jypeli::Parent | GameObjectBase | |
Parent (määritelty IGameObject) | IGameObject | |
ParentStructure | PhysicsObject | |
PhysicsObject(double width, double height) | PhysicsObject | [inline] |
PhysicsObject(double width, double height, Shape shape) | PhysicsObject | [inline] |
PhysicsObject(Image image) | PhysicsObject | [inline] |
PhysicsObject(double width, double height, Shape shape, CollisionShapeQuality quality) | PhysicsObject | [inline] |
PhysicsObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing) | PhysicsObject | [inline] |
PhysicsObject(RaySegment raySegment) | PhysicsObject | [inline] |
Position | PhysicsObject | |
Push(Vector force) | PhysicsObject | [inline, virtual] |
Push(Vector force, TimeSpan time) | PhysicsObject | [inline, virtual] |
Remove(IGameObject childObject) | GameObject | [inline] |
Restitution | PhysicsObject | |
Jypeli::Right | GameObjectBase | |
Right (määritelty IGameObject) | IGameObject | |
Shape | PhysicsObject | |
Shoot(double power) | Tank | [inline] |
Shoot() | Tank | [inline] |
Size | Tank | |
StaticFriction | PhysicsObject | |
Stop() | PhysicsObject | [inline, virtual] |
StopHorizontal() | PhysicsObject | [inline] |
StopVertical() | PhysicsObject | [inline] |
Tag | GameObjectBase | |
Tank(double width, double height) | Tank | [inline] |
TextureFillsShape | GameObject | |
TextureWrapSize | GameObject | |
Jypeli::Top | GameObjectBase | |
Top (määritelty IGameObject) | IGameObject | |
Update(Time time) | PhysicsObject | [inline, virtual] |
Velocity | PhysicsObject | |
Jypeli::Width | GameObjectBase | |
Width (määritelty IGameObject) | IGameObject | |
Jypeli::X | GameObjectBase | |
X (määritelty IGameObject) | IGameObject | |
Jypeli::Y | GameObjectBase | |
Y (määritelty IGameObject) | IGameObject | |