Jypeli 4
The simple game programming library
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Julkiset jäsenfunktiot | |
bool | IsInside (Vector point) |
void | Add (IGameObject childObject) |
void | Remove (IGameObject childObject) |
void | Move (Vector movement) |
void | MoveTo (Vector location, double speed) |
Ominaisuudet | |
IGameObject | Parent [get, set] |
Brain | Brain [get, set] |
bool | IsVisible [get, set] |
bool | IsAddedToGame [get, set] |
TimeSpan | CreationTime [get] |
TimeSpan | Lifetime [get] |
TimeSpan | MaximumLifetime [get, set] |
Vector | Size [get, set] |
double | Width [get, set] |
double | Height [get, set] |
Vector | Position [get, set] |
Angle | Angle [get] |
double | X [get, set] |
double | Y [get, set] |
double | Left [get, set] |
double | Top [get, set] |
double | Right [get, set] |
double | Bottom [get, set] |
Vector | AbsolutePosition [get] |
Angle | AbsoluteAngle [get] |
Animation | Animation [get, set] |
Image | Image [get, set] |
Color | Color [get, set] |
Shape | Shape [get, set] |
Vector | TextureWrapSize [get, set] |
bool | TextureFillsShape [get, set] |
Tapahtumat | |
Action | AddedToGame |
Action< IGameObject, Vector > | Arrived |
Yhteinen rajapinta kaikille peliolioille.