, sisältäen kaikki perityt jäsenet.
Jypeli::AbsoluteAngle | GameObjectBase | |
AbsoluteAngle (määritelty IGameObject) | IGameObject | |
Jypeli::AbsolutePosition | GameObjectBase | |
AbsolutePosition (määritelty IGameObject) | IGameObject | |
Add(IGameObject childObject) | GameObject | [inline] |
Jypeli::AddedToGame | GameObjectBase | |
AddedToGame (määritelty IGameObject) | IGameObject | |
Ammo | Weapon | |
AmmoIgnoresExplosions | Weapon | |
AmmoIgnoresGravity | Weapon | |
Angle | GameObject | |
Animation | GameObject | |
Jypeli::Arrived | GameObjectBase | |
Arrived (määritelty IGameObject) | IGameObject | |
ArrivedAt | GameObject | |
AssociatedListeners (määritelty GameObject) | GameObject | |
AttackSound | Weapon | |
Jypeli::Bottom | GameObjectBase | |
Bottom (määritelty IGameObject) | IGameObject | |
Jypeli::Brain | GameObjectBase | |
Brain (määritelty IGameObject) | IGameObject | |
CanHitOwner | Weapon | |
Clone() | GameObject | [inline] |
Color | GameObject | |
CreateProjectile() | LaserGun | [inline, protected, virtual] |
Jypeli::CreationTime | GameObjectBase | |
CreationTime (määritelty IGameObject) | IGameObject | |
Destroy() | GameObject | [inline, virtual] |
Jypeli::Destroyed | GameObjectBase | |
Destroyed (määritelty Destroyable) | Destroyable | |
Game | GameObject | |
GameObject(double width, double height) | GameObject | [inline] |
GameObject(Image image) | GameObject | [inline] |
GameObject(double width, double height, Shape shape) | GameObject | [inline] |
GameObjectBase() (määritelty GameObjectBase) | GameObjectBase | [inline, protected] |
Jypeli::Height | GameObjectBase | |
Height (määritelty IGameObject) | IGameObject | |
Jypeli::Image | GameObjectBase | |
Image (määritelty IGameObject) | IGameObject | |
InfiniteAmmo | Weapon | |
IsAddedToGame | GameObject | |
Jypeli::IsDestroyed | GameObjectBase | |
IsDestroyed (määritelty Destroyable) | Destroyable | |
IsInside(Vector point) | GameObject | [inline] |
IsReady | Weapon | |
Jypeli::IsUpdated | GameObjectBase | |
IsUpdated (määritelty Updatable) | Updatable | |
IsVisible | GameObject | |
LaserCollision (määritelty LaserGun) | LaserGun | |
LaserGun(double width, double height) | LaserGun | [inline] |
Jypeli::Left | GameObjectBase | |
Left (määritelty IGameObject) | IGameObject | |
Jypeli::Lifetime | GameObjectBase | |
Lifetime (määritelty IGameObject) | IGameObject | |
MaxAmmoLifetime | Weapon | |
Jypeli::MaximumLifetime | GameObjectBase | |
MaximumLifetime (määritelty IGameObject) | IGameObject | |
Move(Vector movement) | GameObject | [inline, virtual] |
moveSpeed (määritelty GameObject) | GameObject | [protected] |
moveTarget (määritelty GameObject) | GameObject | [protected] |
moveTimer (määritelty GameObject) | GameObject | [protected] |
MoveTo(Vector location, double speed) | GameObject | [inline, virtual] |
MoveToTarget() (määritelty GameObject) | GameObject | [inline, protected, virtual] |
Jypeli::OnAddedToGame() | GameObjectBase | [inline] |
OnAddedToGame() (määritelty IGameObjectInternal) | IGameObjectInternal | |
OnArrived(Vector location) | GameObjectBase | [inline] |
OnArrivedAt(Vector location) | GameObject | [inline] |
OnDestroyed() (määritelty GameObjectBase) | GameObjectBase | [inline, protected] |
Jypeli::Parent | GameObjectBase | |
Parent (määritelty IGameObject) | IGameObject | |
Jypeli::Position | GameObjectBase | |
Position (määritelty IGameObject) | IGameObject | |
Power | Weapon | |
ProjectileCollision | Weapon | |
Remove(IGameObject childObject) | GameObject | [inline] |
Jypeli::Right | GameObjectBase | |
Right (määritelty IGameObject) | IGameObject | |
SetCollisionHandler(PhysicsObject projectile, CollisionHandler handler) (määritelty Weapon) | Weapon | [inline, protected] |
Shape | GameObject | |
Shoot() | Weapon | [inline] |
ShootProjectile(PhysicsObject projectile, double power) (määritelty Weapon) | Weapon | [inline, protected] |
Size | GameObject | |
Tag | GameObjectBase | |
TextureFillsShape | GameObject | |
TextureWrapSize | GameObject | |
TimeBetweenUse | Weapon | |
Jypeli::Top | GameObjectBase | |
Top (määritelty IGameObject) | IGameObject | |
Update(Time time) | GameObject | [inline, virtual] |
Weapon(double width, double height) | Weapon | [inline] |
Jypeli::Width | GameObjectBase | |
Width (määritelty IGameObject) | IGameObject | |
Jypeli::X | GameObjectBase | |
X (määritelty IGameObject) | IGameObject | |
Jypeli::Y | GameObjectBase | |
Y (määritelty IGameObject) | IGameObject | |