Jypeli 10
The simple game programming library
Jypeli.IGameObjectInternal Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.IGameObjectInternal, sisältäen kaikki perityt jäsenet.

Add(IGameObject childObject)Jypeli.IGameObject
AddedToGameJypeli.IGameObject
AngleJypeli.IGameObject
AnimationJypeli.IGameObject
AssociatedListenersJypeli.IGameObjectInternal
BottomJypeli.DimensionalRW
BrainJypeli.IGameObject
ColorJypeli.IGameObject
CreationTimeJypeli.IGameObject
Destroy()Jypeli.Destroyable
DestroyedJypeli.Destroyable
GetChildObjects< T >()Jypeli.IGameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.IGameObject
HeightJypeli.DimensionalRW
IgnoresLightingJypeli.IGameObject
ImageJypeli.IGameObject
IsAddedToGameJypeli.IGameObjectInternal
IsDestroyedJypeli.Destroyable
IsInside(Vector point)Jypeli.IGameObject
IsUpdatedJypeli.Updatable
IsVisibleJypeli.IGameObject
LayerJypeli.IGameObjectInternal
LeftJypeli.DimensionalRW
LifetimeJypeli.IGameObject
MaximumLifetimeJypeli.IGameObject
Move(Vector movement)Jypeli.IGameObject
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.IGameObject
ObjectCountJypeli.IGameObject
OnAddedToGame()Jypeli.IGameObjectInternal
OnRemoved()Jypeli.IGameObjectInternal
ParentJypeli.IGameObject
PositionJypeli.PositionalRW
RelativeAngleJypeli.IGameObject
RelativeAngleToMainParentJypeli.IGameObject
RelativePositionJypeli.IGameObject
RelativePositionToMainParentJypeli.IGameObject
RelativeUnitXJypeli.IGameObject
RelativeUnitYJypeli.IGameObject
Remove(IGameObject childObject)Jypeli.IGameObject
RemovedJypeli.IGameObject
RightJypeli.DimensionalRW
RotateImageJypeli.IGameObject
ShapeJypeli.IGameObject
SizeJypeli.DimensionalRW
StopMoveTo()Jypeli.IGameObject
TagJypeli.Tagged
TextureFillsShapeJypeli.IGameObject
TextureWrapSizeJypeli.IGameObject
TopJypeli.DimensionalRW
UnitXJypeli.IGameObject
UnitYJypeli.IGameObject
Update(Time time)Jypeli.Updatable
WidthJypeli.DimensionalRW
XJypeli.PositionalRW
YJypeli.PositionalRW