Jypeli 4
The simple game programming library
PlatformCharacter2 Jäsenlista
Tämä on lista kaikista jäsenistä luokassa PlatformCharacter2, sisältäen kaikki perityt jäsenet.
Jypeli::AbsoluteAngleGameObjectBase
AbsoluteAngle (määritelty IGameObject)IGameObject
Jypeli::AbsolutePositionGameObjectBase
AbsolutePosition (määritelty IGameObject)IGameObject
AccelerationPlatformCharacter2
Add(IGameObject childObject)GameObject [inline]
Jypeli::AddedToGameGameObjectBase
AddedToGame (määritelty IGameObject)IGameObject
AnglePhysicsObject
AngularAccelerationPhysicsObject
AngularDampingPhysicsObject
AngularVelocityPhysicsObject
AnimationGameObject
ApplyTorque(double torque)PhysicsObject [inline, virtual]
Jypeli::ArrivedGameObjectBase
Arrived (määritelty IGameObject)IGameObject
ArrivedAtGameObject
AssociatedListeners (määritelty GameObject)GameObject
BodyPhysicsObject
Jypeli::BottomGameObjectBase
Bottom (määritelty IGameObject)IGameObject
Jypeli::BrainGameObjectBase
Brain (määritelty IGameObject)IGameObject
CanMoveOnAirPlatformCharacter2
CanRotatePhysicsObject
Clone()GameObject [inline]
CollidedPhysicsObject
CollisionIgnoreGroupPhysicsObject
CollisionIgnorerPhysicsObject
ColorGameObject
CreateStaticObject(double width, double height)PhysicsObject [inline, static]
CreateStaticObject(Image image)PhysicsObject [inline, static]
CreateStaticObject(double width, double height, Shape shape)PhysicsObject [inline, static]
CreateStaticObject(double width, double height, Shape shape, CollisionShapeQuality quality)PhysicsObject [inline, static]
CreateStaticObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing) (määritelty PhysicsObject)PhysicsObject [inline, static]
Jypeli::CreationTimeGameObjectBase
CreationTime (määritelty IGameObject)IGameObject
Destroy()PhysicsObject [inline, virtual]
Jypeli::DestroyedGameObjectBase
Destroyed (määritelty Destroyable)Destroyable
DirectionChangedPlatformCharacter2
FacingDirectionPlatformCharacter2
GameGameObject
GameObject(double width, double height)GameObject [inline]
GameObject(Image image)GameObject [inline]
GameObject(double width, double height, Shape shape)GameObject [inline]
GameObjectBase() (määritelty GameObjectBase)GameObjectBase [inline, protected]
Jypeli::HeightGameObjectBase
Height (määritelty IGameObject)IGameObject
Hit(Vector impulse)PhysicsObject [inline, virtual]
IgnoresCollisionResponsePhysicsObject
IgnoresExplosionsPhysicsObject
IgnoresGravityPhysicsObject
IgnoresPhysicsLogicsPhysicsObject
Jypeli::ImageGameObjectBase
Image (määritelty IGameObject)IGameObject
IsAddedToGameGameObject
Jypeli::IsDestroyedGameObjectBase
IsDestroyed (määritelty Destroyable)Destroyable
IsInside(Vector point)GameObject [inline]
Jypeli::IsUpdatedGameObjectBase
IsUpdated (määritelty Updatable)Updatable
IsVisibleGameObject
Jump(double speed)PlatformCharacter2 [inline]
KineticFrictionPhysicsObject
Jypeli::LeftGameObjectBase
Left (määritelty IGameObject)IGameObject
LeftIdleAnimationPlatformCharacter2
LeftWalkingAnimationPlatformCharacter2
Jypeli::LifetimeGameObjectBase
Lifetime (määritelty IGameObject)IGameObject
LinearDampingPhysicsObject
MakeStatic()PhysicsObject [inline, protected]
MassPhysicsObject
Jypeli::MaximumLifetimeGameObjectBase
MaximumLifetime (määritelty IGameObject)IGameObject
MaxVelocityPlatformCharacter2
MomentOfInertiaPhysicsObject
Move(Vector movement)PlatformCharacter2 [inline, virtual]
moveSpeed (määritelty GameObject)GameObject [protected]
moveTarget (määritelty GameObject)GameObject [protected]
moveTimer (määritelty GameObject)GameObject [protected]
MoveTo(Vector location, double speed)GameObject [inline, virtual]
MoveToTarget() (määritelty PhysicsObject)PhysicsObject [inline, protected, virtual]
Jypeli::OnAddedToGame()GameObjectBase [inline]
OnAddedToGame() (määritelty IGameObjectInternal)IGameObjectInternal
OnArrived(Vector location)GameObjectBase [inline]
OnArrivedAt(Vector location)GameObject [inline]
OnDestroyed() (määritelty GameObjectBase)GameObjectBase [inline, protected]
Jypeli::ParentGameObjectBase
Parent (määritelty IGameObject)IGameObject
ParentStructurePhysicsObject
PhysicsObject(double width, double height)PhysicsObject [inline]
PhysicsObject(double width, double height, Shape shape)PhysicsObject [inline]
PhysicsObject(Image image)PhysicsObject [inline]
PhysicsObject(double width, double height, Shape shape, CollisionShapeQuality quality)PhysicsObject [inline]
PhysicsObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing)PhysicsObject [inline]
PhysicsObject(RaySegment raySegment)PhysicsObject [inline]
PlatformPlatformCharacter2
PlatformCharacter2(double width, double height)PlatformCharacter2 [inline]
PlatformCharacter2(double width, double height, Shape shape)PlatformCharacter2 [inline]
PlatformNormalPlatformCharacter2
PlatformTolerancePlatformCharacter2
PositionPhysicsObject
Push(Vector force)PhysicsObject [inline, virtual]
Push(Vector force, TimeSpan time)PhysicsObject [inline, virtual]
Remove(IGameObject childObject)GameObject [inline]
RestitutionPhysicsObject
Jypeli::RightGameObjectBase
Right (määritelty IGameObject)IGameObject
RightIdleAnimationPlatformCharacter2
RightWalkingAnimationPlatformCharacter2
ShapePhysicsObject
SizePhysicsObject
StaticFrictionPhysicsObject
Stop()PhysicsObject [inline, virtual]
StopHorizontal()PhysicsObject [inline]
StopVertical()PhysicsObject [inline]
StopWalking()PlatformCharacter2 [inline]
TagGameObjectBase
TextureFillsShapeGameObject
TextureWrapSizeGameObject
Jypeli::TopGameObjectBase
Top (määritelty IGameObject)IGameObject
Turn(Direction direction)PlatformCharacter2 [inline]
Update(Time time)PlatformCharacter2 [inline, virtual]
VelocityPhysicsObject
Walk()PlatformCharacter2 [inline]
Walk(Direction direction)PlatformCharacter2 [inline]
WeaponPlatformCharacter2
Jypeli::WidthGameObjectBase
Width (määritelty IGameObject)IGameObject
Jypeli::XGameObjectBase
X (määritelty IGameObject)IGameObject
Jypeli::YGameObjectBase
Y (määritelty IGameObject)IGameObject
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