, sisältäen kaikki perityt jäsenet.
| Jypeli::AbsoluteAngle | GameObjectBase | |
| AbsoluteAngle (määritelty IGameObject) | IGameObject | |
| Jypeli::AbsolutePosition | GameObjectBase | |
| AbsolutePosition (määritelty IGameObject) | IGameObject | |
| Add(IGameObject childObject) | GameObject | [inline] |
| Jypeli::AddedToGame | GameObjectBase | |
| AddedToGame (määritelty IGameObject) | IGameObject | |
| Angle | GameObject | |
| Animation | GameObject | |
| Jypeli::Arrived | GameObjectBase | |
| Arrived (määritelty IGameObject) | IGameObject | |
| ArrivedAt | GameObject | |
| AssociatedListeners (määritelty GameObject) | GameObject | |
| Jypeli::Bottom | GameObjectBase | |
| Bottom (määritelty IGameObject) | IGameObject | |
| Jypeli::Brain | GameObjectBase | |
| Brain (määritelty IGameObject) | IGameObject | |
| Clone() | GameObject | [inline] |
| Color | GameObject | |
| Jypeli::CreationTime | GameObjectBase | |
| CreationTime (määritelty IGameObject) | IGameObject | |
| CurrentRadius | Explosion | |
| Destroy() | GameObject | [inline, virtual] |
| Jypeli::Destroyed | GameObjectBase | |
| Destroyed (määritelty Destroyable) | Destroyable | |
| Explosion(Explosion src) | Explosion | [inline] |
| Explosion(double radius) | Explosion | [inline] |
| Force | Explosion | |
| Game | GameObject | |
| GameObject(double width, double height) | GameObject | [inline] |
| GameObject(Image image) | GameObject | [inline] |
| GameObject(double width, double height, Shape shape) | GameObject | [inline] |
| GameObjectBase() (määritelty GameObjectBase) | GameObjectBase | [inline, protected] |
| Jypeli::Height | GameObjectBase | |
| Height (määritelty IGameObject) | IGameObject | |
| Jypeli::Image | GameObjectBase | |
| Image (määritelty IGameObject) | IGameObject | |
| IsAddedToGame | GameObject | |
| Jypeli::IsDestroyed | GameObjectBase | |
| IsDestroyed (määritelty Destroyable) | Destroyable | |
| IsInside(Vector point) | GameObject | [inline] |
| Jypeli::IsUpdated | GameObjectBase | |
| IsUpdated (määritelty Updatable) | Updatable | |
| IsVisible | GameObject | |
| Jypeli::Left | GameObjectBase | |
| Left (määritelty IGameObject) | IGameObject | |
| Jypeli::Lifetime | GameObjectBase | |
| Lifetime (määritelty IGameObject) | IGameObject | |
| Jypeli::MaximumLifetime | GameObjectBase | |
| MaximumLifetime (määritelty IGameObject) | IGameObject | |
| MaxRadius | Explosion | |
| Move(Vector movement) | GameObject | [inline, virtual] |
| moveSpeed (määritelty GameObject) | GameObject | [protected] |
| moveTarget (määritelty GameObject) | GameObject | [protected] |
| moveTimer (määritelty GameObject) | GameObject | [protected] |
| MoveTo(Vector location, double speed) | GameObject | [inline, virtual] |
| MoveToTarget() (määritelty GameObject) | GameObject | [inline, protected, virtual] |
| Jypeli::OnAddedToGame() | GameObjectBase | [inline] |
| OnAddedToGame() (määritelty IGameObjectInternal) | IGameObjectInternal | |
| OnArrived(Vector location) | GameObjectBase | [inline] |
| OnArrivedAt(Vector location) | GameObject | [inline] |
| OnDestroyed() (määritelty GameObjectBase) | GameObjectBase | [inline, protected] |
| Jypeli::Parent | GameObjectBase | |
| Parent (määritelty IGameObject) | IGameObject | |
| Jypeli::Position | GameObjectBase | |
| Position (määritelty IGameObject) | IGameObject | |
| Remove(IGameObject childObject) | GameObject | [inline] |
| Jypeli::Right | GameObjectBase | |
| Right (määritelty IGameObject) | IGameObject | |
| Shape | GameObject | |
| ShockwaveColor | Explosion | |
| Size | GameObject | |
| Sound | Explosion | |
| Speed | Explosion | |
| Tag | GameObjectBase | |
| TextureFillsShape | GameObject | |
| TextureWrapSize | GameObject | |
| Jypeli::Top | GameObjectBase | |
| Top (määritelty IGameObject) | IGameObject | |
| Update(Time time) | Explosion | [inline, virtual] |
| UseShockWave | Explosion | |
| Jypeli::Width | GameObjectBase | |
| Width (määritelty IGameObject) | IGameObject | |
| Jypeli::X | GameObjectBase | |
| X (määritelty IGameObject) | IGameObject | |
| Jypeli::Y | GameObjectBase | |
| Y (määritelty IGameObject) | IGameObject | |