Jypeli 4
The simple game programming library
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Nimiavaruudet | |
namespace | Design |
namespace | Geometry2D |
namespace | IO |
Luokat | |
class | Clamped |
A class that keeps a value clamped. Lisää... | |
interface | IAdvanceValueType |
interface | IVector |
interface | IMatrix |
interface | IMatrix |
class | MathHelper |
struct | Matrix2x2 |
A 2x2 matrix which can represent rotations for 2D vectors. Lisää... | |
struct | Matrix2x3 |
A 2x3 matrix which can represent rotations around axes. Lisää... | |
struct | Matrix3x3 |
A 3x3 matrix which can represent rotations around axes. Lisää... | |
struct | Matrix4x4 |
class | MatrixHelper |
class | OperationHelper |
class | ParseHelper |
struct | Point2D |
This is the Vector Class. Lisää... | |
class | PrimeNumberGenerator |
Generates prime numbers. Just felt like writting one. Lisää... | |
struct | Quaternion |
Summary description for Quaternion. Lisää... | |
class | ThrowHelper |
struct | Vector2D |
This is the Vector Class. Lisää... | |
struct | Vector3D |
A Vector with 3 dimensions. Lisää... | |
struct | Vector4D |
A Vector with 4 dimensions. Lisää... | |
Luettelotyypit | |
enum | ContainmentType { Unknown = 0, Disjoint = 1 << 0, Contains = 1 << 1, Intersects = Disjoint | Contains } |
Funktiot | |
delegate void | RefOperation< TLeft, TRight, TResult > (ref TLeft left, ref TRight right, out TResult result) |
delegate TResult | ValOperation< TLeft, TRight, TResult > (TLeft left, TRight right) |