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Jypeli
9
The simple game programming library
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Siirry tämän tiedoston dokumentaatioon.
6 public partial class FileManager
23 public T
Load<T>( T obj,
string fileName )
26 throw new FileNotFoundException();
29 T result = state.
Load<T>( obj,
"default" );
38 return Load<T>( obj, fileName );
46 public void Save<T>( T obj,
string fileName )
49 state.
Save( obj, typeof( T ),
"default" );
64 public void Save(
object obj,
string fileName )
67 state.
Save( obj, obj.GetType(),
"default" );
71 public void TrySave(
object obj,
string fileName )
75 Save( obj, fileName );
87 public void Export( Stream objStream,
string fileName )
89 using ( var f =
Create( fileName ) )
91 objStream.CopyStreamTo( f.Stream );
void TrySave(object obj, string fileName)
LoadState BeginLoad(string fileName)
void Save(object obj, string fileName)
LoadState BeginLoad(StorageFile file, string fileName)
abstract bool Exists(string fileName)
T Load< T >(T obj, string fileName)
void Export(Stream objStream, string fileName)
Vie virran sisällön tiedostoon.
StorageFile Create(string fileName)
void TrySave< T >(T obj, string fileName)
void Save(object obj, Type objType, string name)
void Save< T >(T obj, string fileName)
object Load(object obj, Type type, string name)
T TryLoad< T >(T obj, string fileName)
SaveState BeginSave(string tag)