void ApplyImpulse(Vector impulse)
double AngularAcceleration
void SetCollisionIgnorer(Ignorer ignorer)
bool IgnoresCollisionResponse
CollisionHandler< IPhysicsBody, IPhysicsBody > Collided
void ApplyTorque(double torque)
void ApplyForce(Vector force)
void StopAxial(Vector axis)
bool IgnoresPhysicsLogics
AdvancedCollisionHandler< IPhysicsBody, IPhysicsBody > Colliding