Jypeli  9
The simple game programming library
AccelerometerAnalogState.cs
Siirry tämän tiedoston dokumentaatioon.
1 namespace Jypeli
2 {
4  {
5  public double State { get; private set; }
6  public double AnalogChange { get; private set; }
7  public Vector StateVector { get; private set; }
8  public Vector MouseMovement { get; private set; }
9 
10  internal AccelerometerAnalogState( Vector prev, Vector curr )
11  {
12  StateVector = curr;
13  State = curr.Magnitude;
14  MouseMovement = curr - prev;
16  }
17  }
18 }
Jypeli.AccelerometerAnalogState.AccelerometerAnalogState
AccelerometerAnalogState(Vector prev, Vector curr)
Definition: AccelerometerAnalogState.cs:10
Jypeli.AccelerometerAnalogState.AnalogChange
double AnalogChange
Definition: AccelerometerAnalogState.cs:6
Jypeli
Definition: Automobile.cs:5
Jypeli.AccelerometerAnalogState.StateVector
Vector StateVector
Definition: AccelerometerAnalogState.cs:7
Jypeli.AccelerometerAnalogState.State
double State
Definition: AccelerometerAnalogState.cs:5
Jypeli.AccelerometerAnalogState
Definition: AccelerometerAnalogState.cs:4
Jypeli.AccelerometerAnalogState.MouseMovement
Vector MouseMovement
Definition: AccelerometerAnalogState.cs:8
Jypeli.AnalogState
Parametrit analogisen ohjauksen (hiiren tai ohjaustikun) tapahtumalle. Vanhentunut tapa,...
Definition: AnalogState.cs:37
Jypeli.Vector.Magnitude
double Magnitude
Vektorin pituus.
Definition: Vector.cs:319
Jypeli.Vector
2D-vektori.
Definition: Vector.cs:59