Jypeli  5
The simple game programming library
PlatformCharacter2 Jäsenlista

Tämä on lista kaikista jäsenistä luokassa PlatformCharacter2, sisältäen kaikki perityt jäsenet.

AbsBottomGameObjectBase
AbsLeftGameObjectBase
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AbsoluteAngleGameObjectBase
Jypeli::IGameObjectInternal.AbsoluteAngleIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AbsolutePositionGameObjectBase
Jypeli::IGameObjectInternal.AbsolutePositionIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AbsoluteUnitXGameObjectBase
Jypeli::IGameObjectInternal.AbsoluteUnitXIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AbsoluteUnitYGameObjectBase
Jypeli::IGameObjectInternal.AbsoluteUnitYIGameObject
AbsRightGameObjectBase
AbsTopGameObjectBase
AccelerationPlatformCharacter2
Add(IGameObject childObject)GameObject
Add(IGameObject childObject)GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AddedToGameGameObjectBase
Jypeli::IGameObjectInternal.AddedToGameIGameObject
AnglePhysicsObject
AngularAccelerationPhysicsObject
AngularDampingPhysicsObject
AngularVelocityPhysicsObject
AnimationGameObject
AnimFallPlatformCharacter2
AnimIdlePlatformCharacter2
AnimJumpPlatformCharacter2
AnimWalkPlatformCharacter2
ApplyTorque(double torque)PhysicsObjectvirtual
arrivedActionGameObjectprotected
ArrivedAtGameObject
AssociatedListenersGameObject
autoResizeChildObjectsGameObjectprotected
BodyPhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.BottomGameObjectBase
Jypeli::IGameObjectInternal.BottomIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.BrainGameObjectBase
Jypeli::IGameObjectInternal.BrainIGameObject
CanMoveOnAirPlatformCharacter2
CanRotatePhysicsObject
Clear()GameObjectvirtual
ClearOscillations()GameObject
Clone()GameObject
CollidedPhysicsObject
CollisionIgnoreGroupPhysicsObject
CollisionIgnorerPhysicsObject
ColorGameObject
ColorGameObject
CreateStaticObject(double width, double height)PhysicsObjectstatic
CreateStaticObject(Image image)PhysicsObjectstatic
CreateStaticObject(double width, double height, Shape shape)PhysicsObjectstatic
CreateStaticObject(double width, double height, Shape shape, CollisionShapeParameters parameters)PhysicsObjectstatic
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.CreationTimeGameObjectBase
Jypeli::IGameObjectInternal.CreationTimeIGameObject
DataGameObjectBase
Destroy()PhysicsObjectvirtual
DestroyedGameObjectBase
DestroyingPhysicsObject
DirectionChangedPlatformCharacter2
FacingDirectionPlatformCharacter2
FadeColorTo(Color targetColor, double seconds)GameObject
FlipImage()GameObject
ForceJump(double speed)PlatformCharacter2
GameGameObject
GameObject(double width, double height)GameObject
GameObject(Image image)GameObject
GameObject(double width, double height, Shape shape)GameObject
GameObject(double width, double height)GameObject
GameObject(double width, double height, Shape shape)GameObject
GameObject(Animation animation)GameObject
GameObject(ILayout layout)GameObject
GameObjectBase()GameObjectBaseprotected
GetMaximumSize()GameObjectprotectedvirtual
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.HeightGameObjectBase
Jypeli::IGameObjectInternal.HeightIGameObject
Hit(Vector impulse)PhysicsObjectvirtual
HorizontalSizingGameObject
IgnoresCollisionResponsePhysicsObject
IgnoresCollisionWith(IPhysicsObject target)PhysicsObject
IgnoresExplosionsPhysicsObject
IgnoresGravityPhysicsObject
IgnoresLightingGameObject
IgnoresPhysicsLogicsPhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.ImageGameObjectBase
Jypeli::IGameObjectInternal.ImageIGameObject
InitChildren()GameObjectprotectedvirtual
InitLayout(double width, double height)GameObject
InitLayout(double width, double height, ILayout layout)GameObject
IsAddedToGameGameObject
IsBlocking(Vector pos1, Vector pos2)GameObject
IsDestroyedGameObjectBase
IsDestroyingPhysicsObject
IsInside(Vector point)GameObject
IsInside(Vector point)GameObject
IsInsideRect(Vector point)GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.IsUpdatedGameObjectBase
Jypeli::IGameObjectInternal.IsUpdatedUpdatable
IsVisibleGameObject
Jump(double speed)PlatformCharacter2
KineticFrictionPhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LayerGameObjectBase
Jypeli::IGameObjectInternal.LayerIGameObjectInternal
LayoutGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LeftGameObjectBase
Jypeli::IGameObjectInternal.LeftIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.LifetimeGameObjectBase
Jypeli::IGameObjectInternal.LifetimeIGameObject
LifetimeLeftGameObjectBase
LinearDampingPhysicsObject
LoopFallAnimPlatformCharacter2
LoopJumpAnimPlatformCharacter2
MakeOneWay()PhysicsObject
MakeOneWay(Vector direction)PhysicsObject
MakeStatic()PhysicsObject
MassPhysicsObject
MaxAngularVelocityPhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.MaximumLifetimeGameObjectBase
Jypeli::IGameObjectInternal.MaximumLifetimeIGameObject
MaxVelocityPlatformCharacter2
MirrorImage()GameObject
MomentOfInertiaPhysicsObject
Move(Vector movement)PlatformCharacter2virtual
moveSpeedGameObjectprotected
moveTargetGameObjectprotected
moveTimerGameObjectprotected
MoveTo(Vector location, double speed)GameObjectvirtual
MoveTo(Vector location, double speed, Action doWhenArrived)GameObjectvirtual
MoveToTarget()PhysicsObjectprotectedvirtual
NotifyParentAboutChangedSizingAttributes()GameObjectprotected
ObjectCountGameObject
ObjectsGameObject
ObjectsGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnAddedToGame()GameObjectBase
Jypeli::IGameObjectInternal.OnAddedToGame()IGameObjectInternal
OnArrivedAt(Vector location)GameObject
OnDestroyed()GameObjectBaseprotected
OnDestroying()PhysicsObjectprotected
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnRemoved()GameObjectBase
Jypeli::IGameObjectInternal.OnRemoved()IGameObjectInternal
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)GameObject
Oscillate< WaveForm >(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)GameObject
OscillateAngle< WaveForm >(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.ParentGameObjectBase
Jypeli::IGameObjectInternal.ParentIGameObject
ParentStructurePhysicsObject
PhysicsObject(double width, double height)PhysicsObject
PhysicsObject(double width, double height, Shape shape)PhysicsObject
PhysicsObject(Image image)PhysicsObject
PhysicsObject(double width, double height, Shape shape, CollisionShapeParameters shapeParameters)PhysicsObject
PhysicsObject(RaySegment raySegment)PhysicsObject
PlatformPlatformCharacter2
PlatformCharacter2(double width, double height)PlatformCharacter2
PlatformCharacter2(double width, double height, Shape shape)PlatformCharacter2
PlatformNormalPlatformCharacter2
PlatformTolerancePlatformCharacter2
PlayAnimation(Animation anim, Action onPlayed=null)PlatformCharacter2
PosInLevelGameObjectBase
PositionPhysicsObject
PreferredSizeGameObject
PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta)PlatformCharacter2protectedvirtual
Push(Vector force)PhysicsObjectvirtual
Push(Vector force, TimeSpan time)PhysicsObjectvirtual
ReallyDestroy()PhysicsObjectprotectedvirtual
RefreshLayout()GameObject
Remove(IGameObject childObject)GameObject
Remove(IGameObject childObject)GameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RemovedGameObjectBase
Jypeli::IGameObjectInternal.RemovedIGameObject
RestitutionPhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RightGameObjectBase
Jypeli::IGameObjectInternal.RightIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RotateImageGameObjectBase
Jypeli::IGameObjectInternal.RotateImageIGameObject
SeesObject(GameObject obj)GameObject
SeesObject(GameObject obj, Predicate< GameObject > isObstacle)GameObject
SeesObject(GameObject obj, object obstacleTag)GameObject
SeesTarget(Vector targetPosition)GameObject
SeesTarget(Vector targetPosition, Predicate< GameObject > isObstacle)GameObject
SeesTarget(Vector targetPosition, object obstacleTag)GameObject
SetEquilibrium()GameObject
SetImage(StorageFile file)GameObject
SetImage(StorageFile file)GameObject
ShapePhysicsObject
SizePhysicsObject
SizingByLayoutGameObject
StaticFrictionPhysicsObject
Stop()PhysicsObjectvirtual
StopAngular()PhysicsObject
StopAxial(Vector axis)PhysicsObject
StopHorizontal()PhysicsObject
StopMoveTo()GameObject
StopVertical()PhysicsObject
StopWalking()PlatformCharacter2
TagGameObjectBase
TextureFillsShapeGameObject
TextureWrapSizeGameObject
Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0)PhysicsObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.TopGameObjectBase
Jypeli::IGameObjectInternal.TopIGameObject
Turn(Direction direction)PlatformCharacter2
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitXGameObjectBase
Jypeli::IGameObjectInternal.UnitXIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitYGameObjectBase
Jypeli::IGameObjectInternal.UnitYIGameObject
Update(Time time)PlatformCharacter2virtual
VelocityPhysicsObject
VerticalSizingGameObject
Walk()PlatformCharacter2
Walk(Direction direction)PlatformCharacter2
WalkOnAirPlatformCharacter2
WeaponPlatformCharacter2
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.WidthGameObjectBase
Jypeli::IGameObjectInternal.WidthIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.XGameObjectBase
Jypeli::IGameObjectInternal.XIGameObject
Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.YGameObjectBase
Jypeli::IGameObjectInternal.YIGameObject