| AbsBottom | GameObjectBase | |
| AbsLeft | GameObjectBase | |
| Jypeli::GameObjects::GameObjectBase.AbsoluteAngle | GameObjectBase | |
| Jypeli::IGameObjectInternal.AbsoluteAngle | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.AbsolutePosition | GameObjectBase | |
| Jypeli::IGameObjectInternal.AbsolutePosition | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.AbsoluteUnitX | GameObjectBase | |
| Jypeli::IGameObjectInternal.AbsoluteUnitX | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.AbsoluteUnitY | GameObjectBase | |
| Jypeli::IGameObjectInternal.AbsoluteUnitY | IGameObject | |
| AbsRight | GameObjectBase | |
| AbsTop | GameObjectBase | |
| Add(IGameObject childObject) | GameObject | |
| Add(IGameObject childObject) | GameObject | |
| Jypeli::GameObjects::GameObjectBase.AddedToGame | GameObjectBase | |
| Jypeli::IGameObjectInternal.AddedToGame | IGameObject | |
| AddEffect(double x, double y, int numberOfParticles) | ParticleSystem | |
| AddEffect(Vector position, Angle angle, int numberOfParticles) | ParticleSystem | |
| AddEffect(Vector position, int numberOfParticles) | ParticleSystem | |
| AlphaAmount | ParticleSystem | |
| Angle | GameObject | |
| Animation | GameObject | |
| arrivedAction | GameObject | protected |
| ArrivedAt | GameObject | |
| AssociatedListeners | GameObject | |
| autoResizeChildObjects | GameObject | protected |
| BlendMode | ParticleSystem | |
| Jypeli::GameObjects::GameObjectBase.Bottom | GameObjectBase | |
| Jypeli::IGameObjectInternal.Bottom | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.Brain | GameObjectBase | |
| Jypeli::IGameObjectInternal.Brain | IGameObject | |
| Clear() | GameObject | virtual |
| ClearOscillations() | GameObject | |
| Clone() | GameObject | |
| Color | GameObject | |
| Color | GameObject | |
| Jypeli::GameObjects::GameObjectBase.CreationTime | GameObjectBase | |
| Jypeli::IGameObjectInternal.CreationTime | IGameObject | |
| Data | GameObjectBase | |
| Destroy() | GameObject | virtual |
| Destroy() | GameObject | virtual |
| Destroyed | GameObjectBase | |
| FadeColorTo(Color targetColor, double seconds) | GameObject | |
| FadeIn(double timeInSeconds) | ParticleSystem | |
| FadeOut(double TimeInSeconds) | ParticleSystem | |
| FlipImage() | GameObject | |
| Game | GameObject | |
| GameObject(double width, double height) | GameObject | |
| GameObject(Image image) | GameObject | |
| GameObject(double width, double height, Shape shape) | GameObject | |
| GameObject(double width, double height) | GameObject | |
| GameObject(double width, double height, Shape shape) | GameObject | |
| GameObject(Animation animation) | GameObject | |
| GameObject(ILayout layout) | GameObject | |
| GameObjectBase() | GameObjectBase | protected |
| GetMaximumSize() | GameObject | protectedvirtual |
| GiveRandomDirection() | ParticleSystem | protectedvirtual |
| Jypeli::GameObjects::GameObjectBase.Height | GameObjectBase | |
| Jypeli::IGameObjectInternal.Height | IGameObject | |
| HorizontalSizing | GameObject | |
| IgnoresLighting | GameObject | |
| IgnoreWind | ParticleSystem | |
| Jypeli::GameObjects::GameObjectBase.Image | GameObjectBase | |
| Jypeli::IGameObjectInternal.Image | IGameObject | |
| InitChildren() | GameObject | protectedvirtual |
| InitializeParticle(Particle p, Vector position) | ParticleSystem | protectedvirtual |
| InitializeParticle(Particle p, Vector position, Angle angle) | ParticleSystem | protectedvirtual |
| InitializeParticles() | ParticleSystem | protectedvirtual |
| InitLayout(double width, double height) | GameObject | |
| InitLayout(double width, double height, ILayout layout) | GameObject | |
| IsAddedToGame | GameObject | |
| IsBlocking(Vector pos1, Vector pos2) | GameObject | |
| IsDestroyed | GameObjectBase | |
| IsInside(Vector point) | GameObject | |
| IsInside(Vector point) | GameObject | |
| IsInsideRect(Vector point) | GameObject | |
| Jypeli::GameObjects::GameObjectBase.IsUpdated | GameObjectBase | |
| Jypeli::IGameObjectInternal.IsUpdated | Updatable | |
| IsVisible | GameObject | |
| Jypeli::GameObjects::GameObjectBase.Layer | GameObjectBase | |
| Jypeli::IGameObjectInternal.Layer | IGameObjectInternal | |
| Layout | GameObject | |
| Jypeli::GameObjects::GameObjectBase.Left | GameObjectBase | |
| Jypeli::IGameObjectInternal.Left | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.Lifetime | GameObjectBase | |
| Jypeli::IGameObjectInternal.Lifetime | IGameObject | |
| LifetimeLeft | GameObjectBase | |
| MaxAcceleration | ParticleSystem | |
| Jypeli::GameObjects::GameObjectBase.MaximumLifetime | GameObjectBase | |
| Jypeli::IGameObjectInternal.MaximumLifetime | IGameObject | |
| MaxLifetime | ParticleSystem | |
| MaxRotation | ParticleSystem | |
| MaxRotationSpeed | ParticleSystem | |
| MaxScale | ParticleSystem | |
| MaxVelocity | ParticleSystem | |
| MinAcceleration | ParticleSystem | |
| MinLifetime | ParticleSystem | |
| MinRotation | ParticleSystem | |
| MinRotationSpeed | ParticleSystem | |
| MinScale | ParticleSystem | |
| MinVelocity | ParticleSystem | |
| MirrorImage() | GameObject | |
| Move(Vector movement) | GameObject | virtual |
| Move(Vector movement) | GameObject | virtual |
| moveSpeed | GameObject | protected |
| moveTarget | GameObject | protected |
| moveTimer | GameObject | protected |
| MoveTo(Vector location, double speed) | GameObject | virtual |
| MoveTo(Vector location, double speed, Action doWhenArrived) | GameObject | virtual |
| MoveToTarget() | GameObject | protectedvirtual |
| MoveToTarget() | GameObject | protectedvirtual |
| NotifyParentAboutChangedSizingAttributes() | GameObject | protected |
| ObjectCount | GameObject | |
| Objects | GameObject | |
| Objects | GameObject | |
| Jypeli::GameObjects::GameObjectBase.OnAddedToGame() | GameObjectBase | |
| Jypeli::IGameObjectInternal.OnAddedToGame() | IGameObjectInternal | |
| OnArrivedAt(Vector location) | GameObject | |
| OnDestroyed() | GameObjectBase | protected |
| Jypeli::GameObjects::GameObjectBase.OnRemoved() | GameObjectBase | |
| Jypeli::IGameObjectInternal.OnRemoved() | IGameObjectInternal | |
| Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | GameObject | |
| Oscillate< WaveForm >(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | GameObject | |
| OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | GameObject | |
| OscillateAngle< WaveForm >(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | GameObject | |
| OuterParticleImage | ParticleSystem | |
| Jypeli::GameObjects::GameObjectBase.Parent | GameObjectBase | |
| Jypeli::IGameObjectInternal.Parent | IGameObject | |
| ParticleImage | ParticleSystem | |
| ParticleSystem(Image particleImage, int maxAmountOfParticles) | ParticleSystem | |
| PosInLevel | GameObjectBase | |
| Jypeli::GameObjects::GameObjectBase.Position | GameObjectBase | |
| Jypeli::IGameObjectInternal.Position | IGameObject | |
| PreferredSize | GameObject | |
| RefreshLayout() | GameObject | |
| Remove(IGameObject childObject) | GameObject | |
| Remove(IGameObject childObject) | GameObject | |
| Jypeli::GameObjects::GameObjectBase.Removed | GameObjectBase | |
| Jypeli::IGameObjectInternal.Removed | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.Right | GameObjectBase | |
| Jypeli::IGameObjectInternal.Right | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.RotateImage | GameObjectBase | |
| Jypeli::IGameObjectInternal.RotateImage | IGameObject | |
| ScaleAmount | ParticleSystem | |
| SeesObject(GameObject obj) | GameObject | |
| SeesObject(GameObject obj, Predicate< GameObject > isObstacle) | GameObject | |
| SeesObject(GameObject obj, object obstacleTag) | GameObject | |
| SeesTarget(Vector targetPosition) | GameObject | |
| SeesTarget(Vector targetPosition, Predicate< GameObject > isObstacle) | GameObject | |
| SeesTarget(Vector targetPosition, object obstacleTag) | GameObject | |
| SetEquilibrium() | GameObject | |
| SetImage(StorageFile file) | GameObject | |
| SetImage(StorageFile file) | GameObject | |
| Shape | GameObject | |
| Size | GameObject | |
| SizingByLayout | GameObject | |
| Stop() | GameObject | virtual |
| StopMoveTo() | GameObject | |
| Tag | GameObjectBase | |
| TextureFillsShape | GameObject | |
| TextureWrapSize | GameObject | |
| Jypeli::GameObjects::GameObjectBase.Top | GameObjectBase | |
| Jypeli::IGameObjectInternal.Top | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.UnitX | GameObjectBase | |
| Jypeli::IGameObjectInternal.UnitX | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.UnitY | GameObjectBase | |
| Jypeli::IGameObjectInternal.UnitY | IGameObject | |
| Update(Time time) | ParticleSystem | virtual |
| VerticalSizing | GameObject | |
| Jypeli::GameObjects::GameObjectBase.Width | GameObjectBase | |
| Jypeli::IGameObjectInternal.Width | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.X | GameObjectBase | |
| Jypeli::IGameObjectInternal.X | IGameObject | |
| Jypeli::GameObjects::GameObjectBase.Y | GameObjectBase | |
| Jypeli::IGameObjectInternal.Y | IGameObject | |