| AbsBottom | GameObjectBase | |
| AbsLeft | GameObjectBase | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AbsoluteAngle | GameObjectBase | |
| Jypeli::IGameObjectInternal.AbsoluteAngle | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AbsolutePosition | GameObjectBase | |
| Jypeli::IGameObjectInternal.AbsolutePosition | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AbsoluteUnitX | GameObjectBase | |
| Jypeli::IGameObjectInternal.AbsoluteUnitX | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AbsoluteUnitY | GameObjectBase | |
| Jypeli::IGameObjectInternal.AbsoluteUnitY | IGameObject | |
| AbsRight | GameObjectBase | |
| AbsTop | GameObjectBase | |
| Acceleration | PhysicsObject | |
| Add(IGameObject childObject) | GameObject | |
| Add(IGameObject childObject) | GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.AddedToGame | GameObjectBase | |
| Jypeli::IGameObjectInternal.AddedToGame | IGameObject | |
| Angle | PhysicsObject | |
| AngularAcceleration | PhysicsObject | |
| AngularDamping | PhysicsObject | |
| AngularVelocity | PhysicsObject | |
| Animation | GameObject | |
| ApplyTorque(double torque) | PhysicsObject | virtual |
| arrivedAction | GameObject | protected |
| ArrivedAt | GameObject | |
| AssociatedListeners | GameObject | |
| autoResizeChildObjects | GameObject | protected |
| Body | PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Bottom | GameObjectBase | |
| Jypeli::IGameObjectInternal.Bottom | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Brain | GameObjectBase | |
| Jypeli::IGameObjectInternal.Brain | IGameObject | |
| CanRotate | PhysicsObject | |
| Clear() | GameObject | virtual |
| ClearOscillations() | GameObject | |
| Clone() | GameObject | |
| Collided | PhysicsObject | |
| CollisionIgnoreGroup | PhysicsObject | |
| CollisionIgnorer | PhysicsObject | |
| Color | GameObject | |
| Color | GameObject | |
| CreateStaticObject(double width, double height) | PhysicsObject | static |
| CreateStaticObject(Image image) | PhysicsObject | static |
| CreateStaticObject(double width, double height, Shape shape) | PhysicsObject | static |
| CreateStaticObject(double width, double height, Shape shape, CollisionShapeParameters parameters) | PhysicsObject | static |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.CreationTime | GameObjectBase | |
| Jypeli::IGameObjectInternal.CreationTime | IGameObject | |
| Data | GameObjectBase | |
| Destroy() | PhysicsObject | virtual |
| Destroyed | GameObjectBase | |
| Destroying | PhysicsObject | |
| Explode() | Grenade | virtual |
| Explosion | Grenade | |
| ExplosionForce | Grenade | |
| ExplosionRadius | Grenade | |
| ExplosionSpeed | Grenade | |
| FadeColorTo(Color targetColor, double seconds) | GameObject | |
| FlipImage() | GameObject | |
| FuseTime | Grenade | |
| Game | GameObject | |
| GameObject(double width, double height) | GameObject | |
| GameObject(Image image) | GameObject | |
| GameObject(double width, double height, Shape shape) | GameObject | |
| GameObject(double width, double height) | GameObject | |
| GameObject(double width, double height, Shape shape) | GameObject | |
| GameObject(Animation animation) | GameObject | |
| GameObject(ILayout layout) | GameObject | |
| GameObjectBase() | GameObjectBase | protected |
| GetMaximumSize() | GameObject | protectedvirtual |
| Grenade(double radius) | Grenade | |
| Grenade(double radius, TimeSpan fuseTime) | Grenade | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Height | GameObjectBase | |
| Jypeli::IGameObjectInternal.Height | IGameObject | |
| Hit(Vector impulse) | PhysicsObject | virtual |
| HorizontalSizing | GameObject | |
| IgnoresCollisionResponse | PhysicsObject | |
| IgnoresCollisionWith(IPhysicsObject target) | PhysicsObject | |
| IgnoresExplosions | PhysicsObject | |
| IgnoresGravity | PhysicsObject | |
| IgnoresLighting | GameObject | |
| IgnoresPhysicsLogics | PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Image | GameObjectBase | |
| Jypeli::IGameObjectInternal.Image | IGameObject | |
| InitChildren() | GameObject | protectedvirtual |
| InitLayout(double width, double height) | GameObject | |
| InitLayout(double width, double height, ILayout layout) | GameObject | |
| IsAddedToGame | GameObject | |
| IsBlocking(Vector pos1, Vector pos2) | GameObject | |
| IsDestroyed | GameObjectBase | |
| IsDestroying | PhysicsObject | |
| IsInside(Vector point) | GameObject | |
| IsInside(Vector point) | GameObject | |
| IsInsideRect(Vector point) | GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.IsUpdated | GameObjectBase | |
| Jypeli::IGameObjectInternal.IsUpdated | Updatable | |
| IsVisible | GameObject | |
| KineticFriction | PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Layer | GameObjectBase | |
| Jypeli::IGameObjectInternal.Layer | IGameObjectInternal | |
| Layout | GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Left | GameObjectBase | |
| Jypeli::IGameObjectInternal.Left | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Lifetime | GameObjectBase | |
| Jypeli::IGameObjectInternal.Lifetime | IGameObject | |
| LifetimeLeft | GameObjectBase | |
| LinearDamping | PhysicsObject | |
| MakeOneWay() | PhysicsObject | |
| MakeOneWay(Vector direction) | PhysicsObject | |
| MakeStatic() | PhysicsObject | |
| Mass | PhysicsObject | |
| MaxAngularVelocity | PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.MaximumLifetime | GameObjectBase | |
| Jypeli::IGameObjectInternal.MaximumLifetime | IGameObject | |
| MaxVelocity | PhysicsObject | |
| MirrorImage() | GameObject | |
| MomentOfInertia | PhysicsObject | |
| Move(Vector movement) | PhysicsObject | virtual |
| moveSpeed | GameObject | protected |
| moveTarget | GameObject | protected |
| moveTimer | GameObject | protected |
| MoveTo(Vector location, double speed) | GameObject | virtual |
| MoveTo(Vector location, double speed, Action doWhenArrived) | GameObject | virtual |
| MoveToTarget() | PhysicsObject | protectedvirtual |
| NotifyParentAboutChangedSizingAttributes() | GameObject | protected |
| ObjectCount | GameObject | |
| Objects | GameObject | |
| Objects | GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnAddedToGame() | GameObjectBase | |
| Jypeli::IGameObjectInternal.OnAddedToGame() | IGameObjectInternal | |
| OnArrivedAt(Vector location) | GameObject | |
| OnDestroyed() | GameObjectBase | protected |
| OnDestroying() | PhysicsObject | protected |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.OnRemoved() | GameObjectBase | |
| Jypeli::IGameObjectInternal.OnRemoved() | IGameObjectInternal | |
| Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | GameObject | |
| Oscillate< WaveForm >(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | GameObject | |
| OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | GameObject | |
| OscillateAngle< WaveForm >(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Parent | GameObjectBase | |
| Jypeli::IGameObjectInternal.Parent | IGameObject | |
| ParentStructure | PhysicsObject | |
| PhysicsObject(double width, double height) | PhysicsObject | |
| PhysicsObject(double width, double height, Shape shape) | PhysicsObject | |
| PhysicsObject(Image image) | PhysicsObject | |
| PhysicsObject(double width, double height, Shape shape, CollisionShapeParameters shapeParameters) | PhysicsObject | |
| PhysicsObject(RaySegment raySegment) | PhysicsObject | |
| PosInLevel | GameObjectBase | |
| Position | PhysicsObject | |
| PreferredSize | GameObject | |
| PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta) | PhysicsObject | protectedvirtual |
| Projectile(double radius, double mass, string imageName) | Projectile | |
| Projectile(double radius, double mass, Color color) | Projectile | |
| Projectile(double width, double height, double mass, string imageName) | Projectile | |
| Projectile(double width, double height, double mass, Color color) | Projectile | |
| Push(Vector force) | PhysicsObject | virtual |
| Push(Vector force, TimeSpan time) | PhysicsObject | virtual |
| ReallyDestroy() | PhysicsObject | protectedvirtual |
| RefreshLayout() | GameObject | |
| Remove(IGameObject childObject) | GameObject | |
| Remove(IGameObject childObject) | GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Removed | GameObjectBase | |
| Jypeli::IGameObjectInternal.Removed | IGameObject | |
| Restitution | PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Right | GameObjectBase | |
| Jypeli::IGameObjectInternal.Right | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.RotateImage | GameObjectBase | |
| Jypeli::IGameObjectInternal.RotateImage | IGameObject | |
| SeesObject(GameObject obj) | GameObject | |
| SeesObject(GameObject obj, Predicate< GameObject > isObstacle) | GameObject | |
| SeesObject(GameObject obj, object obstacleTag) | GameObject | |
| SeesTarget(Vector targetPosition) | GameObject | |
| SeesTarget(Vector targetPosition, Predicate< GameObject > isObstacle) | GameObject | |
| SeesTarget(Vector targetPosition, object obstacleTag) | GameObject | |
| SetEquilibrium() | GameObject | |
| SetImage(StorageFile file) | GameObject | |
| SetImage(StorageFile file) | GameObject | |
| Shape | PhysicsObject | |
| Size | PhysicsObject | |
| SizingByLayout | GameObject | |
| StaticFriction | PhysicsObject | |
| Stop() | PhysicsObject | virtual |
| StopAngular() | PhysicsObject | |
| StopAxial(Vector axis) | PhysicsObject | |
| StopHorizontal() | PhysicsObject | |
| StopMoveTo() | GameObject | |
| StopVertical() | PhysicsObject | |
| Tag | GameObjectBase | |
| TextureFillsShape | GameObject | |
| TextureWrapSize | GameObject | |
| Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0) | PhysicsObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Top | GameObjectBase | |
| Jypeli::IGameObjectInternal.Top | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitX | GameObjectBase | |
| Jypeli::IGameObjectInternal.UnitX | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.UnitY | GameObjectBase | |
| Jypeli::IGameObjectInternal.UnitY | IGameObject | |
| Update(Time time) | Grenade | virtual |
| Velocity | PhysicsObject | |
| VerticalSizing | GameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Width | GameObjectBase | |
| Jypeli::IGameObjectInternal.Width | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.X | GameObjectBase | |
| Jypeli::IGameObjectInternal.X | IGameObject | |
| Jypeli::GameObject.Jypeli::GameObjects::GameObjectBase.Y | GameObjectBase | |
| Jypeli::IGameObjectInternal.Y | IGameObject | |