AbsBottom | GameObjectBase | |
AbsLeft | GameObjectBase | |
Jypeli::GameObjects::GameObjectBase.AbsoluteAngle | GameObjectBase | |
Jypeli::IGameObjectInternal.AbsoluteAngle | IGameObject | |
Jypeli::GameObjects::GameObjectBase.AbsolutePosition | GameObjectBase | |
Jypeli::IGameObjectInternal.AbsolutePosition | IGameObject | |
Jypeli::GameObjects::GameObjectBase.AbsoluteUnitX | GameObjectBase | |
Jypeli::IGameObjectInternal.AbsoluteUnitX | IGameObject | |
Jypeli::GameObjects::GameObjectBase.AbsoluteUnitY | GameObjectBase | |
Jypeli::IGameObjectInternal.AbsoluteUnitY | IGameObject | |
AbsRight | GameObjectBase | |
AbsTop | GameObjectBase | |
Add(IGameObject childObject) | GameObject | |
Add(IGameObject childObject) | GameObject | |
Jypeli::GameObjects::GameObjectBase.AddedToGame | GameObjectBase | |
Jypeli::IGameObjectInternal.AddedToGame | IGameObject | |
Ammo | Weapon | |
AmmoIgnoresExplosions | Weapon | |
AmmoIgnoresGravity | Weapon | |
Angle | GameObject | |
Animation | GameObject | |
arrivedAction | GameObject | protected |
ArrivedAt | GameObject | |
AssociatedListeners | GameObject | |
AttackSound | Weapon | |
autoResizeChildObjects | GameObject | protected |
Jypeli::GameObjects::GameObjectBase.Bottom | GameObjectBase | |
Jypeli::IGameObjectInternal.Bottom | IGameObject | |
Jypeli::GameObjects::GameObjectBase.Brain | GameObjectBase | |
Jypeli::IGameObjectInternal.Brain | IGameObject | |
CanHitOwner | Weapon | |
Cannon(double width, double height) | Cannon | |
Clear() | GameObject | virtual |
ClearOscillations() | GameObject | |
Clone() | GameObject | |
Color | GameObject | |
Color | GameObject | |
CreateProjectile() | Cannon | protectedvirtual |
Jypeli::GameObjects::GameObjectBase.CreationTime | GameObjectBase | |
Jypeli::IGameObjectInternal.CreationTime | IGameObject | |
Data | GameObjectBase | |
Destroy() | GameObject | virtual |
Destroy() | GameObject | virtual |
Destroyed | GameObjectBase | |
FadeColorTo(Color targetColor, double seconds) | GameObject | |
FireRate | Weapon | |
FlipImage() | GameObject | |
Game | GameObject | |
GameObject(double width, double height) | GameObject | |
GameObject(Image image) | GameObject | |
GameObject(double width, double height, Shape shape) | GameObject | |
GameObject(double width, double height) | GameObject | |
GameObject(double width, double height, Shape shape) | GameObject | |
GameObject(Animation animation) | GameObject | |
GameObject(ILayout layout) | GameObject | |
GameObjectBase() | GameObjectBase | protected |
GetMaximumSize() | GameObject | protectedvirtual |
Jypeli::GameObjects::GameObjectBase.Height | GameObjectBase | |
Jypeli::IGameObjectInternal.Height | IGameObject | |
HorizontalSizing | GameObject | |
IgnoresLighting | GameObject | |
Jypeli::GameObjects::GameObjectBase.Image | GameObjectBase | |
Jypeli::IGameObjectInternal.Image | IGameObject | |
InfiniteAmmo | Weapon | |
InitChildren() | GameObject | protectedvirtual |
InitLayout(double width, double height) | GameObject | |
InitLayout(double width, double height, ILayout layout) | GameObject | |
IsAddedToGame | GameObject | |
IsBlocking(Vector pos1, Vector pos2) | GameObject | |
IsDestroyed | GameObjectBase | |
IsInside(Vector point) | GameObject | |
IsInside(Vector point) | GameObject | |
IsInsideRect(Vector point) | GameObject | |
IsReady | Weapon | |
Jypeli::GameObjects::GameObjectBase.IsUpdated | GameObjectBase | |
Jypeli::IGameObjectInternal.IsUpdated | Updatable | |
IsVisible | GameObject | |
Jypeli::GameObjects::GameObjectBase.Layer | GameObjectBase | |
Jypeli::IGameObjectInternal.Layer | IGameObjectInternal | |
Layout | GameObject | |
Jypeli::GameObjects::GameObjectBase.Left | GameObjectBase | |
Jypeli::IGameObjectInternal.Left | IGameObject | |
Jypeli::GameObjects::GameObjectBase.Lifetime | GameObjectBase | |
Jypeli::IGameObjectInternal.Lifetime | IGameObject | |
LifetimeLeft | GameObjectBase | |
MaxAmmoLifetime | Weapon | |
Jypeli::GameObjects::GameObjectBase.MaximumLifetime | GameObjectBase | |
Jypeli::IGameObjectInternal.MaximumLifetime | IGameObject | |
MirrorImage() | GameObject | |
Move(Vector movement) | GameObject | virtual |
Move(Vector movement) | GameObject | virtual |
moveSpeed | GameObject | protected |
moveTarget | GameObject | protected |
moveTimer | GameObject | protected |
MoveTo(Vector location, double speed) | GameObject | virtual |
MoveTo(Vector location, double speed, Action doWhenArrived) | GameObject | virtual |
MoveToTarget() | GameObject | protectedvirtual |
MoveToTarget() | GameObject | protectedvirtual |
NotifyParentAboutChangedSizingAttributes() | GameObject | protected |
ObjectCount | GameObject | |
Objects | GameObject | |
Objects | GameObject | |
Jypeli::GameObjects::GameObjectBase.OnAddedToGame() | GameObjectBase | |
Jypeli::IGameObjectInternal.OnAddedToGame() | IGameObjectInternal | |
OnArrivedAt(Vector location) | GameObject | |
OnDestroyed() | GameObjectBase | protected |
Jypeli::GameObjects::GameObjectBase.OnRemoved() | GameObjectBase | |
Jypeli::IGameObjectInternal.OnRemoved() | IGameObjectInternal | |
OnShooting(PhysicsObject projectile) | Weapon | protected |
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | GameObject | |
Oscillate< WaveForm >(Vector axis, double amplitude, double frequency, double phase=0, double damping=0) | GameObject | |
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | GameObject | |
OscillateAngle< WaveForm >(double direction, UnlimitedAngle amplitude, double frequency, double damping=0) | GameObject | |
Jypeli::GameObjects::GameObjectBase.Parent | GameObjectBase | |
Jypeli::IGameObjectInternal.Parent | IGameObject | |
PosInLevel | GameObjectBase | |
Jypeli::GameObjects::GameObjectBase.Position | GameObjectBase | |
Jypeli::IGameObjectInternal.Position | IGameObject | |
Power | Weapon | |
PreferredSize | GameObject | |
ProjectileCollision | Weapon | |
RefreshLayout() | GameObject | |
Remove(IGameObject childObject) | GameObject | |
Remove(IGameObject childObject) | GameObject | |
Jypeli::GameObjects::GameObjectBase.Removed | GameObjectBase | |
Jypeli::IGameObjectInternal.Removed | IGameObject | |
Jypeli::GameObjects::GameObjectBase.Right | GameObjectBase | |
Jypeli::IGameObjectInternal.Right | IGameObject | |
Jypeli::GameObjects::GameObjectBase.RotateImage | GameObjectBase | |
Jypeli::IGameObjectInternal.RotateImage | IGameObject | |
SeesObject(GameObject obj) | GameObject | |
SeesObject(GameObject obj, Predicate< GameObject > isObstacle) | GameObject | |
SeesObject(GameObject obj, object obstacleTag) | GameObject | |
SeesTarget(Vector targetPosition) | GameObject | |
SeesTarget(Vector targetPosition, Predicate< GameObject > isObstacle) | GameObject | |
SeesTarget(Vector targetPosition, object obstacleTag) | GameObject | |
SetCollisionHandler(PhysicsObject projectile, CollisionHandler< PhysicsObject, PhysicsObject > handler) | Weapon | protected |
SetEquilibrium() | GameObject | |
SetImage(StorageFile file) | GameObject | |
SetImage(StorageFile file) | GameObject | |
Shape | GameObject | |
Shoot() | Weapon | |
Shooting | Weapon | |
ShootProjectile(PhysicsObject projectile, double power) | Weapon | protected |
Size | GameObject | |
SizingByLayout | GameObject | |
Stop() | GameObject | virtual |
StopMoveTo() | GameObject | |
Tag | GameObjectBase | |
TextureFillsShape | GameObject | |
TextureWrapSize | GameObject | |
TimeBetweenUse | Weapon | |
Jypeli::GameObjects::GameObjectBase.Top | GameObjectBase | |
Jypeli::IGameObjectInternal.Top | IGameObject | |
Jypeli::GameObjects::GameObjectBase.UnitX | GameObjectBase | |
Jypeli::IGameObjectInternal.UnitX | IGameObject | |
Jypeli::GameObjects::GameObjectBase.UnitY | GameObjectBase | |
Jypeli::IGameObjectInternal.UnitY | IGameObject | |
Update(Time time) | GameObject | virtual |
Update(Time time) | GameObject | virtual |
VerticalSizing | GameObject | |
Weapon(double width, double height) | Weapon | |
Jypeli::GameObjects::GameObjectBase.Width | GameObjectBase | |
Jypeli::IGameObjectInternal.Width | IGameObject | |
Jypeli::GameObjects::GameObjectBase.X | GameObjectBase | |
Jypeli::IGameObjectInternal.X | IGameObject | |
Jypeli::GameObjects::GameObjectBase.Y | GameObjectBase | |
Jypeli::IGameObjectInternal.Y | IGameObject | |