Tämä on lista kaikista jäsenistä luokassa
Flame, sisältäen kaikki perityt jäsenet.
AbsoluteAngle | GameObject | |
AbsolutePosition | GameObject | |
Add(GameObject childObject) | GameObject | [inline] |
AddedToGame | GameObject | |
AddEffect(double x, double y, int numberOfParticles) | ParticleSystem | [inline] |
AddEffect(Vector position, int numberOfParticles) | ParticleSystem | [inline] |
AlphaAmount | ParticleSystem | |
Angle | GameObject | |
Animation | GameObject | |
ArrivedAt | GameObject | |
BlendMode (määritelty ParticleSystem) | ParticleSystem | |
Bottom | GameObject | |
Brain | GameObject | |
Clone() | GameObject | [inline] |
Color | GameObject | |
CreationTime | GameObject | |
Destroy() | GameObject | [inline, virtual] |
Destroyed | GameObject | |
FadeIn(double timeInSeconds) | ParticleSystem | [inline] |
FadeOut(double TimeInSeconds) | ParticleSystem | [inline] |
Flame(Image image) | Flame | [inline] |
Game | GameObject | |
GameObject(double width, double height) | GameObject | [inline] |
GameObject(Image image) | GameObject | [inline] |
GameObject(double width, double height, Shape shape) | GameObject | [inline] |
GiveRandomDirection() | Flame | [inline, protected, virtual] |
Height | GameObject | |
IgnoreWind | ParticleSystem | |
Image | GameObject | |
InitializeParticle(Particle p, Vector position) | Flame | [inline, protected, virtual] |
InitializeParticles() | Flame | [inline, protected, virtual] |
IsAddedToGame | GameObject | |
IsDestroyed | GameObject | |
IsInside(Vector point) | GameObject | [inline] |
IsUpdated | GameObject | [protected] |
IsVisible | GameObject | |
Left | GameObject | |
Lifetime | GameObject | |
MaxAcceleration | ParticleSystem | |
MaximumLifetime | GameObject | |
MaxLifetime | ParticleSystem | |
MaxRotation | ParticleSystem | |
MaxRotationSpeed | ParticleSystem | |
MaxScale | ParticleSystem | |
MaxVelocity | ParticleSystem | |
MinAcceleration | ParticleSystem | |
MinLifetime | ParticleSystem | |
MinRotation | ParticleSystem | |
MinRotationSpeed | ParticleSystem | |
MinScale | ParticleSystem | |
MinVelocity | ParticleSystem | |
Move(Vector movement) | GameObject | [inline, virtual] |
moveSpeed (määritelty GameObject) | GameObject | [protected] |
moveTarget (määritelty GameObject) | GameObject | [protected] |
moveTimer (määritelty GameObject) | GameObject | [protected] |
MoveTo(Vector location, double speed) | GameObject | [inline, virtual] |
MoveToTarget() (määritelty GameObject) | GameObject | [inline, protected, virtual] |
OnArrivedAt(Vector location) (määritelty GameObject) | GameObject | [inline, protected] |
OuterParticleImage | ParticleSystem | |
Parent | GameObject | |
ParticleImage | ParticleSystem | |
ParticleSystem(Image particleImage, int maxAmountOfParticles) | ParticleSystem | [inline] |
Position | GameObject | |
Remove(GameObject childObject) | GameObject | [inline] |
Right | GameObject | |
ScaleAmount | ParticleSystem | |
Shape | GameObject | |
Size | GameObject | |
Tag | GameObject | |
TextureFillsShape | GameObject | |
TextureWrapSize | GameObject | |
Top | GameObject | |
Update(Time time) | Flame | [inline, virtual] |
Width | GameObject | |
X | GameObject | |
Y | GameObject | |