Jypeli  9
The simple game programming library
ObjectIgnorer.cs
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1 #region MIT License
2 /*
3  * Copyright (c) 2005-2008 Jonathan Mark Porter. http://physics2d.googlepages.com/
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a copy
6  * of this software and associated documentation files (the "Software"), to deal
7  * in the Software without restriction, including without limitation the rights to
8  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
9  * the Software, and to permit persons to whom the Software is furnished to do so,
10  * subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
17  * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 #endregion
23 
24 
25 
26 #if UseDouble
27 using Scalar = System.Double;
28 #else
29 using Scalar = System.Single;
30 #endif
31 using System;
32 using Jypeli.Physics;
33 
34 namespace Jypeli
35 {
40  public class ObjectIgnorer : Ignorer
41  {
42  public override bool BothNeeded
43  {
44  get { return false; }
45  }
46  public override bool CanCollide( IPhysicsBody thisBody, IPhysicsBody otherBody, Ignorer other )
47  {
48  return other!= this;
49  }
50  }
51 }
Jypeli.ObjectIgnorer.CanCollide
override bool CanCollide(IPhysicsBody thisBody, IPhysicsBody otherBody, Ignorer other)
Definition: ObjectIgnorer.cs:46
Jypeli
Definition: Automobile.cs:5
Jypeli.Ignorer
Base class for Collision Ignorers to impliment.
Definition: Ignorer.cs:40
Jypeli.Physics.IPhysicsBody
Definition: IPhysicsBody.cs:4
Scalar
System.Single Scalar
Definition: Clamped.cs:29
Jypeli.Physics
Definition: Collision.cs:4
System
Definition: CFFauxAttributes.cs:29
Jypeli.ObjectIgnorer
A collision ignorer that uses reference comparison. All Bodies with the same instance of this ignorer...
Definition: ObjectIgnorer.cs:41
Jypeli.ObjectIgnorer.BothNeeded
override bool BothNeeded
Definition: ObjectIgnorer.cs:43