Jypeli  9
The simple game programming library
ComputerDevice.cs
Siirry tämän tiedoston dokumentaatioon.
1 namespace Jypeli.Devices
2 {
3  public class ComputerDevice : Device
4  {
5  public override bool IsMobileDevice
6  {
7  get { return false; }
8  }
9 
10  public override bool IsPhone
11  {
12  get { return false; }
13  }
14 
15  public ComputerDevice()
16  {
17  // TODO: merge these into one class
18 
20 
21  //this.Storage = new LinuxFileManager();
22 
23  }
24  }
25 }
Jypeli.WindowsLocation
Usein käytettyjä polkuja Windowsissa.
Definition: WindowsFileManager.cs:145
Jypeli.Devices.Device.Storage
FileManager Storage
Tiedostojen säilytyspaikka.
Definition: Device.cs:49
Jypeli.WindowsLocation.DataPath
static readonly string DataPath
Ohjelman data-alihakemisto.
Definition: WindowsFileManager.cs:174
Jypeli.WindowsFileManager
Definition: WindowsFileManager.cs:10
Jypeli.Devices.ComputerDevice.ComputerDevice
ComputerDevice()
Definition: ComputerDevice.cs:15
Jypeli.Devices.ComputerDevice.IsPhone
override bool IsPhone
Definition: ComputerDevice.cs:11
Jypeli.Devices.Device
Fyysinen laite.
Definition: Device.cs:37
Jypeli.Devices
Definition: ComputerDevice.cs:2
Jypeli.Devices.ComputerDevice
Definition: ComputerDevice.cs:4
Jypeli.Devices.ComputerDevice.IsMobileDevice
override bool IsMobileDevice
Definition: ComputerDevice.cs:6
Jypeli.WindowsLocation.MyDocuments
static readonly string MyDocuments
Omat tiedostot.
Definition: WindowsFileManager.cs:149