Jypeli  5
The simple game programming library
Background Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Background, sisältäen kaikki perityt jäsenet.

AbsBottomGameObjectBase
AbsLeftGameObjectBase
Jypeli::GameObjects::GameObjectBase.AbsoluteAngleGameObjectBase
Jypeli::IGameObjectInternal.AbsoluteAngleIGameObject
Jypeli::GameObjects::GameObjectBase.AbsolutePositionGameObjectBase
Jypeli::IGameObjectInternal.AbsolutePositionIGameObject
Jypeli::GameObjects::GameObjectBase.AbsoluteUnitXGameObjectBase
Jypeli::IGameObjectInternal.AbsoluteUnitXIGameObject
Jypeli::GameObjects::GameObjectBase.AbsoluteUnitYGameObjectBase
Jypeli::IGameObjectInternal.AbsoluteUnitYIGameObject
AbsRightGameObjectBase
AbsTopGameObjectBase
Add(IGameObject childObject)GameObject
Add(IGameObject childObject)GameObject
Jypeli::GameObjects::GameObjectBase.AddedToGameGameObjectBase
Jypeli::IGameObjectInternal.AddedToGameIGameObject
AngleGameObject
AnimationBackground
arrivedActionGameObjectprotected
ArrivedAtGameObject
AssociatedListenersGameObject
autoResizeChildObjectsGameObjectprotected
Background(double width, double height)Background
Background(Vector size)Background
BorderColorWidget
Jypeli::GameObjects::GameObjectBase.BottomGameObjectBase
Jypeli::IGameObjectInternal.BottomIGameObject
Jypeli::GameObjects::GameObjectBase.BrainGameObjectBase
Jypeli::IGameObjectInternal.BrainIGameObject
Clear()GameObjectvirtual
ClearOscillations()GameObject
Clone()GameObject
ColorGameObject
ColorGameObject
ControlContextWidget
CreateGradient(Color lowerColor, Color upperColor)Background
CreateStars(int amount)Background
CreateStars()Background
Jypeli::GameObjects::GameObjectBase.CreationTimeGameObjectBase
Jypeli::IGameObjectInternal.CreationTimeIGameObject
DataGameObjectBase
Destroy()GameObjectvirtual
Destroy()GameObjectvirtual
DestroyedGameObjectBase
Draw(Matrix parentTransformation, Matrix transformation)Backgroundvirtual
Jypeli::Widget.Draw(Matrix parentTransformation)Widget
DrawChildObjects(ref Matrix parentTransformation, ref Matrix transformation, ref Matrix childTransformation)Widgetprotectedvirtual
FadeColorTo(Color targetColor, double seconds)GameObject
FitToLevel()Background
FlipImage()GameObject
GameGameObject
GameObject(double width, double height)GameObject
GameObject(Image image)GameObject
GameObject(double width, double height, Shape shape)GameObject
GameObject(double width, double height)GameObject
GameObject(double width, double height, Shape shape)GameObject
GameObject(Animation animation)GameObject
GameObject(ILayout layout)GameObject
GameObjectBase()GameObjectBaseprotected
GetMaximumSize()GameObjectprotectedvirtual
Jypeli::GameObjects::GameObjectBase.HeightGameObjectBase
Jypeli::IGameObjectInternal.HeightIGameObject
HorizontalSizingGameObject
IgnoresLightingGameObject
Jypeli::GameObjects::GameObjectBase.ImageGameObjectBase
Jypeli::IGameObjectInternal.ImageIGameObject
InitChildren()GameObjectprotectedvirtual
InitControl()Widget
InitLayout(double width, double height)GameObject
InitLayout(double width, double height, ILayout layout)GameObject
IsAddedToGameGameObject
IsBlocking(Vector pos1, Vector pos2)GameObject
IsDestroyedGameObjectBase
IsInside(Vector point)GameObject
IsInside(Vector point)GameObject
IsInsideRect(Vector point)GameObject
IsModalWidget
Jypeli::GameObjects::GameObjectBase.IsUpdatedGameObjectBase
Jypeli::IGameObjectInternal.IsUpdatedUpdatable
Jypeli::GameObject.IsVisibleGameObject
Jypeli::CustomDrawable.IsVisibleCustomDrawable
Jypeli::GameObjects::GameObjectBase.LayerGameObjectBase
Jypeli::IGameObjectInternal.LayerIGameObjectInternal
LayoutGameObject
Jypeli::GameObjects::GameObjectBase.LeftGameObjectBase
Jypeli::IGameObjectInternal.LeftIGameObject
Jypeli::GameObjects::GameObjectBase.LifetimeGameObjectBase
Jypeli::IGameObjectInternal.LifetimeIGameObject
LifetimeLeftGameObjectBase
Jypeli::GameObjects::GameObjectBase.MaximumLifetimeGameObjectBase
Jypeli::IGameObjectInternal.MaximumLifetimeIGameObject
MirrorImage()GameObject
Move(Vector movement)GameObjectvirtual
Move(Vector movement)GameObjectvirtual
moveSpeedGameObjectprotected
MovesWithCameraBackground
moveTargetGameObjectprotected
moveTimerGameObjectprotected
MoveTo(Vector location, double speed)GameObjectvirtual
MoveTo(Vector location, double speed, Action doWhenArrived)GameObjectvirtual
MoveToTarget()GameObjectprotectedvirtual
MoveToTarget()GameObjectprotectedvirtual
NotifyParentAboutChangedSizingAttributes()GameObjectprotected
ObjectCountGameObject
ObjectsGameObject
ObjectsGameObject
Jypeli::GameObjects::GameObjectBase.OnAddedToGame()GameObjectBase
Jypeli::IGameObjectInternal.OnAddedToGame()IGameObjectInternal
OnArrivedAt(Vector location)GameObject
OnDestroyed()GameObjectBaseprotected
Jypeli::GameObjects::GameObjectBase.OnRemoved()GameObjectBase
Jypeli::IGameObjectInternal.OnRemoved()IGameObjectInternal
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)GameObject
Oscillate< WaveForm >(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)GameObject
OscillateAngle< WaveForm >(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)GameObject
Jypeli::GameObjects::GameObjectBase.ParentGameObjectBase
Jypeli::IGameObjectInternal.ParentIGameObject
PosInLevelGameObjectBase
Jypeli::GameObjects::GameObjectBase.PositionGameObjectBase
Jypeli::IGameObjectInternal.PositionIGameObject
PreferredSizeGameObject
RefreshLayout()GameObject
Remove(IGameObject childObject)GameObject
Remove(IGameObject childObject)GameObject
Jypeli::GameObjects::GameObjectBase.RemovedGameObjectBase
Jypeli::IGameObjectInternal.RemovedIGameObject
Jypeli::GameObjects::GameObjectBase.RightGameObjectBase
Jypeli::IGameObjectInternal.RightIGameObject
Jypeli::GameObjects::GameObjectBase.RotateImageGameObjectBase
Jypeli::IGameObjectInternal.RotateImageIGameObject
ScaleBackground
ScaleToLevel()Background
ScaleToLevelByHeight()Background
ScaleToLevelByWidth()Background
ScaleToLevelFull()Background
SeesObject(GameObject obj)GameObject
SeesObject(GameObject obj, Predicate< GameObject > isObstacle)GameObject
SeesObject(GameObject obj, object obstacleTag)GameObject
SeesTarget(Vector targetPosition)GameObject
SeesTarget(Vector targetPosition, Predicate< GameObject > isObstacle)GameObject
SeesTarget(Vector targetPosition, object obstacleTag)GameObject
SetEquilibrium()GameObject
SetImage(StorageFile file)GameObject
SetImage(StorageFile file)GameObject
ShapeGameObject
SizeGameObject
SizingByLayoutGameObject
Stop()GameObjectvirtual
StopMoveTo()GameObject
TagGameObjectBase
TextureFillsShapeGameObject
TextureWrapSizeGameObject
TileToLevel()Background
Jypeli::GameObjects::GameObjectBase.TopGameObjectBase
Jypeli::IGameObjectInternal.TopIGameObject
Jypeli::GameObjects::GameObjectBase.UnitXGameObjectBase
Jypeli::IGameObjectInternal.UnitXIGameObject
Jypeli::GameObjects::GameObjectBase.UnitYGameObjectBase
Jypeli::IGameObjectInternal.UnitYIGameObject
Update(Time time)GameObjectvirtual
Update(Time time)GameObjectvirtual
VerticalSizingGameObject
Widget(Animation animation)Widget
Widget(ILayout layout)Widget
Widget(double width, double height, Shape shape)Widget
Widget(double width, double height)Widget
Jypeli::GameObjects::GameObjectBase.WidthGameObjectBase
Jypeli::IGameObjectInternal.WidthIGameObject
Jypeli::GameObjects::GameObjectBase.XGameObjectBase
Jypeli::IGameObjectInternal.XIGameObject
Jypeli::GameObjects::GameObjectBase.YGameObjectBase
Jypeli::IGameObjectInternal.YIGameObject