Jypeli 4
The simple game programming library
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Active | Brain | |
Checkpoints | DriverBrain | |
CheckpointsPassed | DriverBrain | |
DriverBrain(List< PhysicsObject > checkpoints, int rounds) | DriverBrain | [inline] |
NextCheckpoint | DriverBrain | |
OnAdd(IGameObject newOwner) | Brain | [inline, protected, virtual] |
OnAdd(GameObject newOwner) | Brain | [inline, protected, virtual] |
OnAddToGame() | Brain | [inline, protected, virtual] |
OnCollision(IGameObject target) | DriverBrain | [inline, virtual] |
Jypeli::Brain::OnCollision(GameObject target) | Brain | [inline, virtual] |
OnRemove(IGameObject prevOwner) | Brain | [inline, protected, virtual] |
OnRemove(GameObject prevOwner) | Brain | [inline, protected, virtual] |
Owner | Brain | |
RoundsDriven | DriverBrain | |
Update(Time time) | Brain | [inline, protected, virtual] |