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Jypeli 4
The simple game programming library
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| Adjoint | IMatrix< M, VC, VR > | |
| Cofactor | IMatrix< M, VC, VR > | |
| ColumnCount | IMatrix | |
| CopyFrom(Scalar[] array, int index) | IAdvanceValueType | |
| CopyTo(Scalar[] array, int index) | IAdvanceValueType | |
| CopyTransposedFrom(Scalar[] array, int index) | IMatrix | |
| CopyTransposedTo(Scalar[] array, int index) | IMatrix | |
| Count | IAdvanceValueType | |
| Determinant | IMatrix | |
| GetColumn(int columnIndex) | IMatrix< M, VC, VR > | |
| GetRow(int rowIndex) | IMatrix< M, VC, VR > | |
| Inverted | IMatrix< M, VC, VR > | |
| RowCount | IMatrix | |
| SetColumn(int columnIndex, VC value) | IMatrix< M, VC, VR > | |
| SetRow(int rowIndex, VR value) | IMatrix< M, VC, VR > | |
| ToArray() | IAdvanceValueType | |
| ToMatrixArray() | IMatrix | |
| ToString(string format) | IAdvanceValueType | |
| ToTransposedArray() | IMatrix | |
| Transposed | IMatrix< M, VC, VR > |
1.7.4