![]() |
Jypeli 4
The simple game programming library
|
| Accelerometer | Game | |
| AcceptsFocus | Game | |
| Add(GameObject o, int layer) | PhysicsGame | [inline, virtual] |
| Add(Physics2DDotNet.Joints.Joint j) | PhysicsGame | [inline] |
| Add(AxleJoint j) | PhysicsGame | [inline] |
| Add(PhysicsStructure structure) | PhysicsGame | [inline] |
| Jypeli::Game::Add(GameObject o) | Game | [inline] |
| Jypeli::Game::Add(Light light) | Game | [inline] |
| Jypeli::Game::Add(Widget w) | Game | [inline] |
| AddCollisionHandler(PhysicsObject o, CollisionHandler handler) | PhysicsGame | [inline] |
| AddFactory< T >(string tag, Factory.FactoryMethod method) (määritelty Game) | Game | [inline] |
| AssertInitialized(Action actionMethod) | Game | [inline, static] |
| Begin() | Game | [inline, virtual] |
| Camera | Game | |
| ClearAll() | PhysicsGame | [inline, virtual] |
| ClearControls() | Game | [inline] |
| ClearGameObjects() | Game | [inline] |
| ClearLights() (määritelty Game) | Game | [inline] |
| ClearWidgets() (määritelty Game) | Game | [inline] |
| Continue() | Game | [inline, virtual] |
| ControlContext | Game | |
| ControllerFour | Game | |
| ControllerOne | Game | |
| ControllerThree | Game | |
| ControllerTwo | Game | |
| Controls | Game | [static] |
| CreateHingeJoint(PhysicsObject o1, PhysicsObject o2, Vector anchor) | PhysicsGame | [inline, static] |
| DataStorage | Game | [static] |
| Dispose() (määritelty Game) | Game | [inline] |
| Draw(GameTime gameTime) (määritelty Game) | Game | [inline, protected] |
| DrawPerimeter | Game | |
| Exit() | Game | [inline] |
| FactoryCreate< T >(string tag) (määritelty Game) | Game | [inline] |
| Game() | Game | [inline] |
| GetLayer(int layer) (määritelty Game) | Game | [inline] |
| GetObjectAt(Vector position) | Game | [inline] |
| GetObjectAt(Vector position, double radius) | Game | [inline] |
| GetObjectAt(Vector position, object tag) | Game | [inline] |
| GetObjectAt(Vector position, object tag, double radius) | Game | [inline] |
| GraphicsDevice (määritelty Game) | Game | [static] |
| Gravity | PhysicsGame | |
| Initialize() | Game | [inline, protected] |
| Instance (määritelty Game) | Game | [static] |
| InstanceInitialized | Game | [static] |
| IsFullScreen | Game | |
| Keyboard | Game | |
| LayerCount | Game | |
| Level | Game | |
| LoadContent() | Game | [inline, protected] |
| LoadFont(string name) | Game | [inline, static] |
| LoadGame(string tagName) | Game | [inline] |
| LoadImage(string name) | Game | [inline, static] |
| LoadImages(params string[] names) | Game | [inline, static] |
| LoadSoundEffect(string name) | Game | [inline, static] |
| LoadSoundEffects(params string[] names) | Game | [inline, static] |
| MaxLayer | Game | |
| MediaPlayer | Game | |
| MessageDisplay | Game | |
| MinLayer | Game | |
| Mouse | Game | |
| Name | Game | [static] |
| PerimeterColor | Game | |
| Phone | Game | |
| PhoneBackButton (määritelty Game) | Game | |
| PhysicsEnabled | PhysicsGame | |
| PhysicsGame() | PhysicsGame | [inline] |
| Jypeli::Game::Remove(GameObject o) | Game | [inline] |
| Jypeli::Game::Remove(Widget w) | Game | [inline] |
| RemoveFactory< T >(string tag, Factory.FactoryMethod method) (määritelty Game) | Game | [inline] |
| SaveGame(string tagName) | Game | [inline] |
| Screen | Game | [static] |
| SetWindowSize(int width, int height) | Game | [inline] |
| SetWindowSize(int width, int height, bool fullscreen) | Game | [inline] |
| ShowControlHelp() | Game | [inline] |
| Time | Game | [static] |
| Title | Game | |
| TouchPanel | Game | |
| Update(Time time) | PhysicsGame | [inline, protected, virtual] |
| Update(GameTime gameTime) (määritelty Game) | Game | [inline, protected] |
| Wind | Game | [static] |
1.7.4